|Older names||Chaos Dance|
Fuddle Dance is an ability which attempts to confuse an enemy group. Because the dance costs no MP, it uses a weaker accuracy table that it's spell equivalent, having a range of 50%, 25%, 10%, 0% depending on the target's resistance. It will still keep the afflicted bewildered for 6~9 turns, however.
Dragon Quest IV
Fuddle Dance is used by Foo Yung in the remakes. This is an incredibly dangerous as it targets the entire party instead of just one character like the spell.
Dragon Quest VI
Fuddle Dance is learned by advancing to rank 4 of the Dancer vocation.
Dragon Quest VII
Fuddle Dance can be learned this time by advancing to rank 7 of the Dancer vocation (6 in the Nintendo 3DS version).
Dragon Quest VIII
Fuddle Dance appears as an enemy-only skill that can be used by Night foxes and Tap devils.
Dragon Quest IX
Used as a dance by certain enemies like the bloody manguini.
Dragon Quest XI
Fuddle Dance can be learned by Sylvando through the Showmanship panel of his character builder for 12 skill points. It costs 8 MP to use and has a 50% chance to inflict confusion on all enemies for 3~6 turns. It can also be used once again by Tap devils.
Dragon Quest Monsters
Called PaniDance in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 13 with at least 74 HP, 78 agility, and 78 intelligence. It is naturally learned by the FunkyBird and Skullroo, among others.
Dragon Quest Monsters 2
PaniDance now requires 141 intelligence to learn. Is is naturally learned by the Octoreach, among others.
Dragon Quest Monsters: Joker
Fuddle Dance can be learned from:
- All-Rounder (20 points)
- Dancer (22 points)
- Hive Mind (80 points)
Dragon Quest Monsters: Joker 2
Fuddle Dance can be learned from all the skills it could be previously, though All-Rounder now requires 28 points. It can also be learned from Wonder Construction for 34 points.