Helm Splitter

From Dragon Quest Wiki

Helm Splitter is a recurring skill in the Dragon Quest series. It reduces the enemy's defence for 7~10 turns, with the exact amount varying between games.


Dragon Quest VII[edit]

In the Nintendo 3DS version, Helm Splitter can be learned by advancing to rank 4 as a Gladiator or rank 2 as a Champion. It costs no MP to use and has a chance to reduce the enemy's Defence by 50%. Since it is an advanced skill, it can only be used by those vocations.

It can be used by the enemies Lieutenant kernel and Splitting headache.

Dragon Quest VIII[edit]

Yangus can use Helm Splitter as an axe technique learned after investing 6 skill points into the associated skill tree. It reduces a foe's defence by 50%, effectively casting Sap on them.

  • In the 3DS version, it reduces defence by 25%.

Dragon Quest IX[edit]

This ability is learned with 35 skill points invested into Axe skill.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Hendrik will learn Helm Splitter through the Axes panel in his character builder. It costs 6 points to learn, 3 MP to use, and has a fixed of 50% to cut the target's defence in half. It also hits for 120% damage.

  • Later on, Hendrik can learn an enhanced version of the skill called Scrap Mettle for 16 points, which deals 150% damage, has a 75% chance to cut defence, and costs 9 MP to use.

Dragon Quest Monsters: Joker[edit]

Helm Splitter can be learned from various skill trees.

Dragon Quest Monsters: Joker 2[edit]

Helm Splitter can no longer be learned by Berserker, Diminisher, or Saboteur, and Materialist now requires only 7 points.

Dragon Quest Tact[edit]

Helm Splitter is known naturally by Bullfinch, Gripevine, and Pruslas at level 1 and can be learned by Hammerhood at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their Defence for 3 turns.

Helm Splitter (かぶと割り Kabutowari)Tactlogo.png
Ability information
Helm Splitter
Role * Type * Element MP cost
Debuff Physical DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
DQTact DEFDown.png
DEF Down
Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns
Naturally learnt by
Bullfinch, Gripevine, Hammerhood, Pruslas

Related skills[edit]