Padfoot

From Dragon Quest Wiki

Padfoot is an skill that lowers the chance of random encounters for a limited time.

Much like in real life, Thieves that use this technique will also be taken off guard when they are spotted.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Learned by Thieves at level 17 in the SFC remake and all subsequent releases, dropping the encounter rate by 50% for 128 steps.

Dragon Quest IV: Chapters of the Chosen[edit]

Torneko Taloon learns this skill at level 4 in the remakes, cutting encounters by 25% for 128 steps.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Ghost 25
Sancho 29

Dragon Quest VI: Realms of Revelation[edit]

Padfoot is learned upon advancing to rank 6 of the Thief vocation and will cut encounters by half for 128 steps.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Thieves will learn Padfoot at rank 7 in the PSX version but was removed for the 3DS remake. It cut the encounter chance by 25% for 128 steps.

Dragon Quest VIII: Journey of the Cursed King[edit]

Yangus learns this skill after investing 33 points into his "Fisticuffs" skill and it cuts encounters in half for a brief period for 4 MP.

  • In the Nintendo 3DS port the skill works by decreasing the line-of-sight recognition for monsters, effectively masking the party's presence like ninjas as the Japanese name implies. Red joins the party already knowing Padfoot.

Dragon Quest Tact[edit]

Padfoot appears as an awakening perk for Erik. At the start of a battle, he gets a great boost to his Evasion rate and Move stat for 3 turns.