Erik
"A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons."
—XI loading screen
Erik | |
Dragon Quest XI Dragon Quest Treasures | |
Sprite(s) | |
Japanese name | カミュ |
Romaji | Kamyu |
Class | Thief |
Race | Human |
Age | 19 |
Family | |
Voice actor | Japanese: Kōki Uchiyama (DQ XI) Motoko Kumai (DQ Treasures) English: Gunnar Cauthery (DQ XI) Mack Keith-Roach (DQ Treasures) |
Erik (カミュ Camus) is a character in Dragon Quest XI. He is a former Thief who becomes a companion to the Hero early in the story after abandoning his life of crime.
Appearance and Personality[edit]
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His hair is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. [1] He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. He relieves stress by exercising and working up a sweat. Erik's favorite food is wild traveler's stew. When he was still a slave for the Vikings, they forced him to do all the cooking for them. His personal motto is "tomorrow is another day". As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools. Erik has a tendency to bicker with Veronica, who refers to him as an idiot. However, the two of them are more alike than different and share a unique bond of affection. His weapons of choice consist of Knives, one-handed Swords, and Boomerangs, and he is even capable of dual wielding weapons.
Appearances[edit]
Dragon Quest X[edit]
Erik was added as an NPC to the MMO as a promotional event for the "S: Definitive Edition" version of XI being launched in Japan. He gives the player a short quest, and upon completing it rewards his outfit as a cosmetic armor set.
Dragon Quest XI: Echoes of an Elusive Age[edit]
"Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do."
Base stats & pep bonus[edit]
Attribute | Starting Stats | Maximum Stats | Skills |
Level | 5 | 99 | - |
HP | 42 | 620 | - |
MP | 19 | 360 | - |
Strength | 19 | 330 | - |
Agility | 24 | 475 | +40 |
Resilience | 11 | 190 | - |
Magical Might | 17 | 300 | - |
Magical Mending | 0 | 0 | - |
Deftness | 22 | 430 | +40 |
Charm | 19 | 250 | - |
Initial gear | Erik's dagger, Birchwood boomerang, Soldier's sword, Wayfarer's clothes | ||
Pep boost | Strength +20% (40%), Deftness +100% (150%) Evasion +100% (150%) Parenthesis includes bonus from pep-up power-up |
- Erik is the only party member to not have any innate resistances or weaknesses.
Spells[edit]
Name | Level | MP | Target | Description |
Rubblerouser | 10 | 6 | One enemy | Summons an earth sigil that will inflict damage on the enemy every time they try to act. |
---|---|---|---|---|
Evac | 12 | 0 | All allies | Allows the caster to return instantly to the start of a dungeon, cave or tower. |
Cock-a-doodle-doo | 15 | 2 | All allies | Cures all party members of the effects of sleep. |
Peep | 22 | 1 | N/A | Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster). |
Boulderbringer | 23 | 12 | One enemy | Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act. |
Mountainmover | 42 | 20 | Enemy group | Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act. |
Ridgeraiser | 61 | 36 | Enemy group | Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act. |
- In XI S: Definitive Edition, Erik also learns Nose For Treasure, which he already knows upon joining the party.
Character builder[edit]
Swords[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Flame Slash | 3 | 2 | One enemy | Yes | Yes | 120% (plus 5) fire damage |
---|---|---|---|---|---|---|
Attack Power When Wielding +10 | 4 | -- | -- | -- | -- | N/A |
Critical Hit Chance When Wielding +2% | 6 | -- | -- | -- | -- | N/A |
Sword Stance | 7 | 2 | -- | No | No | Increases parrying chance by 33% for four turns |
Attack Power When Wielding +20 | 10 | -- | -- | -- | -- | N/A |
Dragon Slash | 10 | 2 | One enemy | Yes | Yes | 200% (plus 10) damage to dragon-family enemies |
Metal Slash | 12 | 2 | One enemy | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
Attack Power When Wielding +25 | 14 | -- | -- | -- | -- | N/A |
Attack Power When Wielding +35 | 16 | -- | -- | -- | -- | N/A |
Miracle Slash | 12 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt (plus 20) |
Fatal Flash | 20 | 8 | One enemy | Yes | Yes | 40% chance to instantly kill one enemy, 250% damage if attempt fails |
Dually Deadly | 25 | -- | -- | -- | -- | Removes damage reduction found in dual-wielding |
Knives[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Attack Power When Wielding +5 | 3 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Critical Hit Chance When Wielding +2% | 4 | -- | -- | -- | -- | N/A |
Sleeper Hit | 6 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to snooze the target for 1~4 turns |
Cobra Strike | 7 | 3 | One enemy | Yes | Yes | 120% damage with a 50% chance to poison the target for 4~7 turns |
Persecutter | 9 | 5 | One enemy | Yes | Yes | 620% damage if target is asleep or confused, 110% damage otherwise |
Victimiser | 13 | 5 | One enemy | Yes | Yes | 620% damage if target is poisoned or paralyzed, 110% damage otherwise |
Critical Hit Chance When Wielding +4% | 14 | -- | -- | -- | -- | N/A |
Dodge Chance +3% | 14 | -- | -- | -- | -- | N/A |
Attack Power When Wielding +30 | 16 | -- | -- | -- | -- | NA |
Dual-Wielding | 16 | -- | -- | -- | -- | N/A |
HP Hoover | 16 | 4 | One enemy | Yes | Yes | Restores 1/4th of damage dealt |
Assassin's Stab | 16 | 5 | One enemy | No | No | 20% chance to instantly kill target |
Nastier Knives | 20 | -- | -- | -- | -- | Increases status ailment chance for knife skills by 25% |
Boomerangs[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Ooze Bruiser | 3 | 2 | All enemies | Yes | Yes | Deals 150% (plus 5) damage to Slimes |
---|---|---|---|---|---|---|
Accuracy When Wielding +5% | 4 | -- | -- | -- | -- | N/A |
Attack Power When Wielding +5 | 6 | -- | -- | -- | -- | N/A |
Metalicker | 7 | 3 | All enemies | Yes | Yes | 1~2 damage to metal slimes, cannot miss |
Accuracy When Wielding +5% | 9 | -- | -- | -- | -- | N/A |
Power Throw | 13 | 4 | All enemies | Yes | Yes | 120% damage, no reduction |
Attack Power When Wielding +10 | 14 | -- | -- | -- | -- | N/A |
Accuracy When Wielding +10% | 16 | -- | -- | -- | -- | N/A |
Twomerang | 16 | 8 | All enemies | Yes | Yes | 120% damage twice, 240% total |
Starburst Throw | 18 | 10 | All enemies | No | No | Up to 125~135 light damage |
Double Down | 20 | 24 | All enemies | Yes | Yes | 180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage |
Pep-Up Power Up | 25 | -- | -- | -- | -- | N/A |
Guile[edit]
Name | Skill points | MP | Range | Pep | Oomph | Info |
Agility +10 | 8 | -- | -- | -- | -- | N/A |
---|---|---|---|---|---|---|
Deftness +10 | 8 | -- | -- | -- | -- | N/A |
Dodge Chance +2% | 8 | -- | -- | -- | -- | N/A |
Half-Inch | 8 | -- | One enemy | Yes | No | Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops |
Agility +30 | 10 | -- | -- | -- | -- | N/A |
Deftness +30 | 10 | -- | -- | -- | -- | N/A |
Dodgy Character | 12 | 4 | -- | Yes | No | Doubles evasion for two turns |
Divide | 14 | 6 | -- | Yes | Yes | Erik's clones copy his actions for one turn |
Sticky Fingers | 14 | -- | -- | -- | -- | Raises base steal rate by 15% |
Dodge Chance +5% | 16 | -- | -- | -- | -- | N/A |
Pep Chance +5% | 16 | -- | -- | -- | -- | N/A |
Falcon Slash | 18 | 4 | One enemy | Yes | Yes | Strike twice at full power, each hit can critical |
Critical Claim | 20 | 64 | One enemy | No | No | Guarantees a critical hit, cannot miss |
Equipment[edit]
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Swindler's scarf | Defense +22 |
Thief's turban | Defense +22 |
Mercury's bandana | Defense +23 |
Disturbin' turban | Defense +30 |
Pirate's hat | Defense +30 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Papillon mask | Defense +33 |
Corsair's cap | Defense +36 |
Freebooter's bandana | Defense +36 |
Metal slime helm | Defense +39 |
Dragon bandana | Defense +41 |
Swindler king's scarf | Defense +41 |
Raging bull helm | Defense +42 |
Liquid metal helm | Defense +49 |
Skull helm | Defense +49 |
Autumn shower hat | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Phantom mask | Defense +51 |
Winter sky hat | Defense +51 |
Pirate king's cap | Defense +59 |
Metal king helm | Defense +63 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Armor | Modifier(s) |
Plain clothes | Defense +4 |
Arriviste's vest | Defense +5 |
Elevating vest | Defense +5 |
Vest for success | Defense +5 |
Wayfarer's clothes | Defense +7 |
Boxer shorts | Defense +10 |
Leather armour | Defense +11 |
Wolf wear | Defense +12 |
Templar's uniform | Defense +13 |
Chain mail | Defense +20 |
Leather cape | Defense +22 |
Iron cuirass | Defense +25 |
Fur poncho | Defense +29 |
Swindler's stole | Defense +34 |
Gallopitan garb | Defense +35 |
Tortoise shell | Defense +37 |
Hairy vest | Defense +38 |
Glombolero | Defense +40 |
Smart suit | Defense +40 |
Silver cuirass | Defense +42 |
Prince's pea coat | Defense +44 |
Agility gilet | Defense +45 |
Posh waistcoat | Defense +48 |
King's coat | Defense +53 |
Velvet cape | Defense +60 |
Emperor's attire | Defense +61 |
Rogue's robes | Defense +61 |
Brigandine | Defense +66 |
Twinkling tuxedo | Defense +67 |
Liquid metal jacket | Defense +70 |
Dancer's mail | Defense +72 |
Freebooter's bolero | Defense +72 |
Corsair's coat | Defense +78 |
Metal slime armour | Defense +79 |
Bandit mail | Defense +80 |
Dark robe | Defense +80 |
Assassin's attire | Defense +81 |
Swindler king's stole | Defense +81 |
Dragonskin jacket | Defense +84 |
Mirror armour | Defense +98 |
Sacred armour | Defense +100 |
Metal king jacket | Defense +101 |
Pirate king's coat | Defense +108 |
Exotoga | Defense +120 |
Legendary armour | Defense +120 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Pirate king's pendant | Defense +10 Charm +35 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Traveller's hood | Defense +4 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Shypox dialogue[edit]
In battle:
When speaking to townsfolk:
Dragon Quest Rivals[edit]
Erik appears as an avatar character and is also featured in the art of several cards. With the release of the 9th card pack, Erik became a leader character and is the first representative of the Thief vocation.
Dragon Quest Tact[edit]
Erik appears as an S-rank member of the Hero family as part of the limited Dragon Quest XI event on his own banner alongside Stump champ. He can participate in Krystalinda's Battle Road as a party member.
Family | Rank | Role | ||
Hero |
Attack |
|||
Max Level | HP | MP | Move | |
130 | 1,065 | 407 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
565 | 338 | 505 | 227 | 60 |
First | Second | Third | ||
Dodgy Character | Edge of Death* | Chillblaze* Coup de Grâce: Criminal Genius* |
||
First | Second | Third |
Padfoot / Stats Up | Frizz Res +25 / Stats Up | Chillblaze Potency +5% Criminal Genius MP Cost -10% / Death Follow-Up: When an ally (incl. self) paralyses, poisons or envenomates an enemy with an ability: Follows up with Edge of Death if within follow-up range. Stats Up |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Chillblaze Potency +5% Criminal Genius MP Cost -10% / Poison Success Rate +10% Paralysis Success Rate +10% Stats Up |
|
First | |
Raises Crack-type physical potency of allies, including himself, by 20% in a 5x5 square around him. | |
First | Second | Third |
WIS +15 Max MP +15 |
Physical Critical Hit Rate +10%: Raises physical critical hit rate by 10%. | Chillblaze Potency +2% Criminal Genius Potency MP Cost -5% |
First | |
Padfoot: Battle start: Greatly raises Move and evasion rate for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Half Res | Immune | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Normal |
Dragon Quest Treasures[edit]
Alongside Mia, Erik is the deuterologist of Dragon Quest Treasures. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two unusual creatures from a cage on the main mast of the viking ship they voyaged on. The siblings are flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of incredible dirks are sucked through a teleportal to the floating archipelago of Draconia suspended high in the sky.
The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a Heartless hunter at the top floor of the abandoned factory in The Paternoggin. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for Eggshell Island. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous Thunderous Plunderers and the friendlier Sylphanian Expedition. Erik is partnered with Purrsula, who perches on his shoulder when at rest.
Trivia[edit]
- Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs).
- Erik is the second major Dragon Quest character to be depicted as left-handed after Angelo of Dragon Quest VIII: Journey of the Cursed King. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
- Erik is also the second ex-thief to join as the first party member of a game, following Yangus.
- Erik's hairstyle is very similar to that of the sixth Hero, and this is brought up when the party visits Weaver's Peak in the Echo Chamber.
- Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.
- From October 19th to December 13th, 2019, Erik's wild stew[2] was available as a special item on the menu at the real-life Luida's Bar in Tokyo in order to commemorate the release of Dragon Quest XI S. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions.
- When Erik is afflicted by Sultry Dance in battle, he performs a lively dance, which includes a moonwalk or backslide.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Erik represents the Thief.
Gallery[edit]
Erik's debut in the Treasures manga, shooting Robbin' 'Ood in the 'ead
Erik defeats the Heartless hunter by pinching it's power core