Hendrik

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Dragon Quest series character
Hendrik
Dragon Quest XI
DQXI Graig.jpg
Japanese Name Graig
Rōmaji Gureigu
Title General
Class Paladin
Race Human
Age 36
Voice Actor Rikiya Koyama (Japanese, Dragon Quest Rivals, XI S)
John Hopkins

Hendrik (グレイグ, Gureigu) is a character from Dragon Quest XI. He is the general of the Kingdom of Heliodor.

Appearance and Personality[edit]

Hendrik is a tall and powerfully built older man with sharp features and blue-green eyes. He has shoulder-length light purple hair with a single strand hanging over his face, as well as a goatee. He wears an ornate suit of black knight's armor decorated with gold edges over chainmail and a black pair of pants. There is an insignia of a golden two-headed eagle, the symbol of Heliodor, emblazoned on the front of his breastplate. He wears a long black cape with red lining, which is attached to his armor and he carries a two-handed sword on his back in a scabbard.

Hendrik is known for his strong sense of duty and loyalty to his kingdom, and he is unrivaled in swordsmanship. He has defeated countless monsters in the service of his kingdom and is willing to lay down his life to protect his lord.

Base Stats[edit]

Attribute Starting Stats Maximum Stats
Level 36 99
HP 368 800
MP 103 310
Strength 132 400
Agility 53 180
Resilience 61 240
Magical Might 0 0
Magical Mending 121 310
Deftness 55 180
Charm 144 300
Initial gear Hendrik's greatsword, Heavy armour, Token of fealty
Heliodorian sword, Cavalier cleaver (in inventory)

Hendrik joins the party with 73 skill points that can be freely allocated.

Pep bonus[edit]

Strength +20% (40%), resilience +20% (40%), critical rate up (critical rate further increased). Parenthesis accounts for pep-up power-up bonuses.

Spells[edit]

Name MP Level Target Description
Buff 3 36 One ally NA
Midheal 6 36 One enemy NA
Kabuff 6 36 All allies NA
Magic Barrier 4 36 All allies NA
Moreheal 12 37 One ally NA
Kerplunk All 65 Enemy group NA

Character builder[edit]

Swords[edit]

Name MP Points Target Pep Info Oomph
Flame Slash 2 3 -- -- 120% (plus 5) fire damage to one enemy Yes
Attack Power When Wielding +3 -- 4 -- -- NA --
Critical Hit Chance When Wielding +2% -- 6 -- -- NA --
Sword Stance 2 7 -- -- Increases parrying chance by 33% --
Attack Power When Wielding +6 -- 10 -- -- NA --
Dragon Slash 2 10 -- -- 200% (plus 10) damage to Dragon family monsters Yes
Metal Slash 2 12 -- -- 1~2 damage to metal slimes, cannot miss --
Pep Chance +5% -- 12 -- -- NA --
Miracle Slash 4 16 -- -- Restores at least 20 HP per slash --

Shields[edit]

Name MP Points Target Pep Info Oomph
Block rate increases by 2% -- 6 -- -- NA --
Immense Defence 3 6 -- -- Raises base block chance to 50% for two turns, stacks with bonuses --
Defence +10 -- 7 -- -- NA --
Blockenspiel 3 9 -- -- Defend and attack at half strength --
Block chance increases by 4% -- 12 -- -- NA --
Holy Impregnable 5 14 -- -- Raises resistance to all ailments but instant death for 5 turns --
Defense +30 -- 16 -- -- -- --
Back Atcha 12 16 -- -- Physical attacks are deflected to a random enemy --
Desperate Measures 10 20 -- -- Blocks critical hits and critical spells for four turns --

Greatswords[edit]

Name MP Points Target Pep Info Oomph
Greatsword Guard 2 3 -- -- Increases parrying chance by 33% for four turns --
Attack Power When Wielding +5 -- 4 -- -- NA --
Critical Hit Chance When Wielding +2% -- 6 -- -- NA --
Helichopter 4 7 Group Yes Full damage to a group of enemies First hit
Attack Power When Wielding +15 -- 12 -- -- NA --
Frost Fangs 10 12 Group Yes Up to 130~140 ice damage to a group of enemies, 25% chance to stun each Yes
Cutting Edge 8 10 One Yes 157%~225% damage to a single enemy, cannot critical hit Yes
Critical Hit Chance When Wielding +3% -- 12 -- -- NA --
Unbridled Blade 16 16 One Yes 290%~310% damage to a single enemy, cannot critical hit Yes
Attack Power When Wielding +10 -- 10 -- -- NA --

Axes[edit]

Name MP Points Target Pep Info Oomph
Attack Power When Wielding +5 -- 4 -- -- -- --
Helm Splitter 3 6 -- Yes 120% damage, 50% chance to lower a foe's defence by 50% Yes
Attack Power When Wielding +10 -- 7 -- -- -- --
Parallax 10 9 -- Yes 300% damage, 25% chance to paralyze a foe Yes
Attack Power When Wielding +20 -- 13 -- -- -- --
Scrap mettle 9 16 -- Yes 150% damage, 50% chance to lower target's defence by 75% Yes
Hatchet Man 4 16 -- No 50% chance to land a critical hit, unaffected by dazzle or evasion No
Axes of Evil 16 20 -- Yes 220% damage, no reduction to multiple foes First hit

Heroism[edit]

Name MP Points Target Pep Info Oomph
Blind Man's Biff 8 12 -- Yes Up to 280% damage to a random enemy Yes
Resilience +20 -- 12 -- -- -- --
Strength +20 -- 14 -- -- -- --
Double Up 4 16 -- Yes Raises attack by 50% and lowers defence by 50% --
Falcon Slash 4 16 -- Yes Slash twice at full power for 200% damage Yes
Double-Edged Slash 6 20 -- Yes 320% damage, user takes 32% recoil damage Yes
Gyrfalcon Slash 16 20 -- Yes Slash four times at full power for 400% damage First hit
A Cut Above 8 25 -- Yes Five strikes at a single enemy for 250% damage First hit

Fraternity[edit]

Name MP Points Target Pep Info Oomph
Resilience +20 -- 12 -- -- -- --
Magical mending +20 -- 12 -- -- -- --
H-Pathy 0 14 -- -- Transfer 30% of current HP to ally --
Defending Champion 2 16 -- -- Reduces all damage by 90% for one turn --
Forbearance 0 16 -- -- Covers the party for one turn --
Kazing 24 20 -- -- Restore one ally to life --
Hurt Converter 16 20 -- -- Recovers 50% of damage dealt to an enemy for four turns --
Pep chance +10% -- 20 -- -- -- --


Gallery[edit]