Hendrik
"Once the master and commander of the armies of Heliodor, Hendrik's unwavering loyalty was expertly exploited by the monstrous Mordegon. These days, he is the hero of the people of the Last Bastion thanks to his tireless efforts in securing their safety. His beard is his little homage to King Carnelian's fantastic facial hair. "
—XI loading screen
Hendrik | |
Dragon Quest XI | |
Sprite(s) | |
Japanese name | グレイグ |
Romaji | Gureigu |
Title | General |
Class | Paladin with Gladiator traits |
Race | Human |
Age | 36 |
Voice actor | Rikiya Koyama (Japanese, Rivals, XI S) Yūko Sanpei (Japanese, child voice, XI S) John Hopkins (English) |
Hendrik (グレイグ, Gureigu) is a character from Dragon Quest XI.
He is the general of the Kingdom of Heliodor. Despite his antagonism towards the Luminary and his traveling companions early in the game, Hendrik eventually has a change of heart and joins the party as the Luminary's sworn shield.
In combat, Hendrik is capable of wielding both one-handed Swords and Greatswords, as well as Axes and can even dual wield one-handed Swords and Axes.
Appearance and Personality[edit]
Hendrik is a tall and powerfully built man with sharp features and blue-green eyes. He has shoulder-length light purple hair with a single strand hanging over the left side of his face, as well as a goatee. Hendrik was born in the kingdom of Zwaardsrust, which was founded by the legendary Warrior King Drustan. He has fond memories of his birthplace before its destruction. As Heliodor's general, he wears an ornate suit of black knight's armor decorated with gold edges over chainmail, black gauntlets over leather gloves, black trousers, and black greaves worn over a tall pair of black leather boots. There is an insignia of a golden two-headed eagle, the symbol of Heliodor, emblazoned on the front of his breastplate. He wears a long black cape with red lining, which is attached to his armor and he carries a two-handed sword on his back in a scabbard. The golden two-headed eagle is also embroidered on the back of Hendrik's cape.
When he joins the party, Hendrik eschews his black knight's armor, instead wearing a long padded tabard quartered sky blue and dark blue over a yellow turtleneck sweater, black trousers, and a pair of tall leather boots. He also wears a pair of leather gloves, and two leather belts, one around his waist and the other across his chest. His armor was designed by Jasper, his fellow knight. Like the other party members, he is able to change his appearance with a variety of different costumes, including being able to wear his old Heliodorian set of armor.
Hendrik is known for his strong sense of duty and loyalty to the kingdom of Heliodor, and he is unrivaled in swordsmanship. He has defeated countless monsters in the service of his kingdom and is willing to lay down his life to protect his liege. He is childhood friends with both Jasper and Jade and spent his youth training in Puerto Valor under the tutelage of Don Rodrigo alongside Sylvando. Hendrik was shocked to discover that his fellow trainee had become a traveling performer rather than a knight like himself. According to Sylvando, Hendrik was not innately talented in swordsmanship and trained diligently day and night in order to achieve his skill. His daily routine is training and walking with his horse, Obsidian, a large jet-black stallion.[1] He relieves stress by reading books, which he often does around the campfire.
Despite his serious personality, Hendrik is secretly a connoisseur of the Ogler's Digest series of magazines, much like Rab. His favorite thing about himself is his facial hair, which he grew in imitation of King Carnelian. Hendrik's favorite type of food is any kind of mushroom and his prized possessions are his token of fealty and the Shield of Heliodor. The thing he wants most is a new whetstone. He is allergic to cats and has trouble with insects. Hendrik has trouble imagining what life would be like not being a knight. But if peace is achieved, he would like to settle down in a small village and raise a field of wheat, something which always reminds him of his birthplace.
Appearances[edit]
Dragon Quest XI: Echoes of an Elusive Age[edit]
Base stats[edit]
Attribute | Starting Stats | Maximum Stats | Skills |
Level | 36 | 99 | - |
HP | 368 | 800 | - |
MP | 103 | 310 | - |
Strength | 132 | 400 | +20 |
Agility | 53 | 180 | - |
Resilience | 61 | 240 | +40 |
Magical Might | 0 | 0 | - |
Magical Mending | 121 | 310 | +20 |
Deftness | 55 | 180 | - |
Charm | 144 | 300 | - |
Pep boost | Strength +20% (40%), resilience +20% (40%) Critical rate up (critical rate further increased) Parenthesis accounts for pep-up power-up bonuses. | ||
Initial gear | Hendrik's greatsword, Heavy armour, Token of fealty Heliodorian sword, Cavalier cleaver (in inventory) |
Hendrik joins the party with 73 skill points that can be freely allocated.
Spells[edit]
Character builder[edit]
Swords[edit]
Name | MP | Level | Target | Description |
Buff | 3 | 36 | One ally | NA |
---|---|---|---|---|
Midheal | 6 | 36 | One ally | NA |
Kabuff | 6 | 36 | All allies | NA |
Magic Barrier | 4 | 36 | All allies | NA |
Moreheal | 12 | 37 | One ally | NA |
Kerplunk | All | 65 | All | NA |
Name | MP | Points | Target | Pep | Info | Oomph |
Flame Slash | 2 | 3 | -- | -- | 120% (plus 5) fire damage to one enemy | Yes |
---|---|---|---|---|---|---|
Attack Power When Wielding +3 | -- | 4 | -- | -- | NA | -- |
Critical Hit Chance When Wielding +2% | -- | 6 | -- | -- | NA | -- |
Sword Stance | 2 | 7 | -- | -- | Increases parrying chance by 33% | -- |
Attack Power When Wielding +6 | -- | 10 | -- | -- | NA | -- |
Dragon Slash | 2 | 10 | -- | -- | 200% (plus 10) damage to Dragon family monsters | Yes |
Metal Slash | 2 | 12 | -- | -- | 1~2 damage to Metal slimes, cannot miss | -- |
Pep Chance +5% | -- | 12 | -- | -- | NA | -- |
Miracle Slash | 4 | 16 | -- | -- | Restores at least 20 HP per slash. | -- |
Shields[edit]
Name | MP | Points | Target | Pep | Info | Oomph |
Block rate increases by 2%. | -- | 6 | -- | -- | NA | -- |
---|---|---|---|---|---|---|
Immense Defence | 3 | 6 | -- | -- | Raises base block chance to 50% for two turns, stacks with bonuses. | -- |
Defence +10 | -- | 7 | -- | -- | NA | -- |
Blockenspiel | 3 | 9 | -- | -- | Defend and attack at half Strength. | -- |
Block chance increases by 4%. | -- | 12 | -- | -- | NA | -- |
Holy Impregnable | 5 | 14 | -- | -- | Raises resistance to all ailments but instant death for 5 turns. | -- |
Defense +30 | -- | 16 | -- | -- | -- | -- |
Back Atcha | 12 | 16 | -- | -- | Physical attacks are deflected to a random enemy. | -- |
Desperate Measures | 10 | 20 | -- | -- | Blocks critical hits and critical spells for four turns. | -- |
Greatswords[edit]
Name | MP | Points | Target | Pep | Info | Oomph |
Greatsword Guard | 2 | 3 | -- | -- | Increases parrying chance by 33% for four turns. | -- |
---|---|---|---|---|---|---|
Attack Power When Wielding +5. | -- | 4 | -- | -- | NA | -- |
Critical Hit Chance When Wielding +2%. | -- | 6 | -- | -- | NA | -- |
Helichopter | 4 | 7 | Group | Yes | Full damage to a group of enemies. | First hit |
Attack Power When Wielding +15. | -- | 12 | -- | -- | NA | -- |
Frost Fangs | 10 | 12 | Group | Yes | Up to 130~140 ice damage to a group of enemies, 25% chance to stun each. | Yes |
Cutting Edge | 8 | 10 | One | Yes | 157%~225% damage to a single enemy, cannot Critical Hit. | Yes |
Critical Hit Chance When Wielding +3%. | -- | 12 | -- | -- | NA | -- |
Unbridled Blade | 16 | 25 | One | Yes | 290%~310% damage to a single enemy, cannot Critical Hit. | Yes |
Attack Power When Wielding +10. | -- | 10 | -- | -- | NA | -- |
Axes[edit]
Name | MP | Points | Target | Pep | Info | Oomph |
Attack Power When Wielding +5. | -- | 4 | -- | -- | -- | -- |
---|---|---|---|---|---|---|
Helm Splitter | 3 | 6 | -- | Yes | 120% damage, 50% chance to lower a foe's Defence by 50%. | Yes |
Attack Power When Wielding +10. | -- | 7 | -- | -- | -- | -- |
Parallax | 10 | 9 | -- | Yes | 300% damage, 25% chance to Paralyse a foe. | Yes |
Attack Power When Wielding +20. | -- | 13 | -- | -- | -- | -- |
Scrap Mettle | 9 | 16 | -- | Yes | 150% damage, 50% chance to lower target's Defence by 75%. | Yes |
Hatchet Man | 4 | 16 | -- | No | 50% chance to land a Critical Hit, unaffected by Dazzle or Evasion. | No |
Axes of Evil | 16 | 20 | -- | Yes | 220% damage, no reduction to multiple foes. | First hit |
Heroism[edit]
Name | MP | Points | Target | Pep | Info | Oomph |
Blind Man's Biff | 8 | 12 | -- | Yes | Up to 280% damage to a random enemy. | Yes |
---|---|---|---|---|---|---|
Resilience +20 | -- | 12 | -- | -- | -- | -- |
Strength +20 | -- | 14 | -- | -- | -- | -- |
Double Up | 4 | 16 | -- | Yes | Raises attack by 50% and lowers Defence by 50%. | -- |
Falcon Slash | 4 | 16 | -- | Yes | Slash twice at full power for 200% damage. | Yes |
Double-Edged Slash | 6 | 20 | -- | Yes | 320% damage, user takes 32% recoil damage. | Yes |
Gyrfalcon Slash | 16 | 20 | -- | Yes | Slash four times at full power for 400% damage. | First hit |
A Cut Above | 8 | 25 | -- | Yes | Six strikes at a single enemy for 300% damage. | First hit |
Fraternity[edit]
Name | MP | Points | Target | Pep | Info | Oomph |
Resilience +20 | -- | 12 | -- | -- | -- | -- |
---|---|---|---|---|---|---|
Magical Mending +20 | -- | 12 | -- | -- | -- | -- |
H-Pathy | 0 | 14 | -- | -- | Transfer 30% of current HP to ally. | -- |
Defending Champion | 2 | 16 | -- | -- | Reduces all damage by 90% for one turn. | -- |
Forbearance | 0 | 16 | -- | -- | Covers the party for one turn.. | -- |
Kazing | 24 | 20 | -- | -- | Restore one ally to life. | -- |
Hurt Converter | 16 | 20 | -- | -- | Recovers 50% of damage dealt to an enemy for four turns. | -- |
Pep chance +10% | -- | 20 | -- | -- | -- | -- |
Equipment[edit]
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Helmet | Modifier(s) |
Bandana | Defense +1 |
Leather hat | Defense +3 |
Pointy hat | Defense +5 |
Feathered cap | Defense +8 |
Turban | Defense +12 |
Stone hardhat | Defense +15 |
Iron helmet | Defense +16 |
Fur hood | Defense +18 |
Bronze helmet | Defense +18 |
Malleable mask | Defense +19 |
Hermes' hat | Defense +20 |
Mercury's bandana | Defense +23 |
Iron mask | Defense +25 |
Steel helmet | Defense +25 |
Happy hat | Defense +31 |
Iron headgear | Defense +32 |
Papillon mask | Defense +33 |
Warrior's helm | Defense +35 |
Platinum headgear | Defense +36 |
Hades' helm | Defense +37 |
Thinking cap | Defense +38 |
Mythril helm | Defense +38 |
Metal slime helm | Defense +39 |
Dragon bandana | Defense +41 |
Raging bull helm | Defense +42 |
Great helm | Defense +46 |
Liquid metal helm | Defense +49 |
Autumn shower hat | Defense +51 |
Spring breeze hat | Defense +51 |
Summer cloud hat | Defense +51 |
Phantom mask | Defense +51 |
Winter sky hat | Defense +51 |
Heavenly helm | Defense +62 |
Metal king helm | Defense +63 |
Drustan's helm | Defense +77 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Armor | Modifier(s) |
Plain clothes | Defense +4 |
Arriviste's vest | Defense +5 |
Elevating vest | Defense +5 |
Vest for success | Defense +5 |
Wayfarer's clothes | Defense +7 |
Leather armour | Defense +11 |
Templar's uniform | Defense +13 |
Scale armour | Defense +16 |
Chain mail | Defense +20 |
Bronze armour | Defense +24 |
Iron cuirass | Defense +25 |
Fur poncho | Defense +29 |
Iron armour | Defense +32 |
Tortoise shell | Defense +37 |
Hairy vest | Defense +38 |
Full plate armour | Defense +39 |
Glombolero | Defense +40 |
Smart suit | Defense +40 |
Silver cuirass | Defense +42 |
Zombie mail | Defense +42 |
Prince's pea coat | Defense +44 |
Posh waistcoat | Defense +48 |
Silver mail | Defense +48 |
Heavy armour | Defense +52 |
King's coat | Defense +53 |
Magic armour | Defense +55 |
Dragon mail | Defense +60 |
Emperor's attire | Defense +61 |
Platinum mail | Defense +63 |
Brigandine | Defense +66 |
Twinkling tuxedo | Defense +67 |
Spiked armour | Defense +68 |
Liquid metal jacket | Defense +70 |
Dancer's mail | Defense +72 |
Sir hendrik's armour | Defense +77 |
Metal slime armour | Defense +79 |
Bandit mail | Defense +80 |
General's jacket | Defense +86 |
Gigant armour | Defense +90 |
Liquid metal armour | Defense +97 |
Mirror armour | Defense +98 |
Sacred armour | Defense +100 |
Metal king jacket | Defense +101 |
Legendary armour | Defense +120 |
Field marshal's finery | Defense +123 |
Metal king armour | Defense +126 |
Drustan's armour | Defense +150 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Shields | Modifier(s) |
Pot lid | Defense +2 |
Leather shield | Defense +4 |
Scale shield | Defense +7 |
Silver platter | Defense +8 |
Bronze shield | Defense +10 |
Gold platter | Defense +12 |
Iron shield | Defense +15 |
Light shield | Defense +17 |
Platinum platter | Defense +20 |
Steel shield | Defense +22 |
White shield | Defense +24 |
Platinum shield | Defense +25 |
Magic shield | Defense +27 |
Dragon shield | Defense +30 |
Shield of heliodor | Defense +32 |
Enchanted shield | Defense +33 |
Ice shield | Defense +33 |
Ethereal shield | Defense +36 |
Warrior's shield | Defense +37 |
Dark shield | Defense +38 |
Metal slime shield | Defense +39 |
Flame shield | Defense +40 |
Liquid metal shield | Defense +44 |
Brain drainer | Defense +45 |
Ogre shield | Defense +45 |
Saintess shield | Defense +46 |
Silver shield | Defense +51 |
Psyche swiper | Defense +52 |
Ruinous shield | Defense +52 |
Devilry drinker | Defense +63 |
Goddess shield | Defense +64 |
Soul sucker | Defense +73 |
Drustan's shield | Defense +74 |
Metal king shield | Defense +75 |
Dragon Quest XI (S: Definitive Edition) | |
---|---|
Accessories | Modifier(s) |
Aerofoil earrings | Defense +5 Charm +10 |
Agility ring | Defense +5 Agility +17 |
All-weather earrings | Defense +5 Charm +16 |
Angel's sandals | Agility +25 |
Anti-freeze earrings | Defense +5 Charm +10 |
Archangel's boots | Defense +25 |
Asbestos earrings | Defense +5 Charm +10 |
Assasin | Critical +1% Defense +2 Charm +5 |
Blackout earrings | Defense +5 Charm +16 |
Bling-bling belt | Defense +2 Charm +11 |
Bow tie | Defense +2 Charm +10 |
Brainy bracer | M. Might +20 M. Mend +20 |
Brigand's mitts | Defense +6 Deftness +32 |
Bunny tail | Defense +7 |
Caligae of clarity | M. Mend +20 |
Care ring | Defense +5 |
Carer rivière | Defense +3 |
Catholicon ring | Defense +5 |
Choker of riddance | Defense +3 |
Cinderblock earrings | Defense +5 Charm +16 |
Concrete earrings | Defense +5 Charm +10 |
Devil's tail | Defense +2 Agility +10 |
Dogged collar | Defense +4 Attack +8 |
Dragon scale | Defense +8 Attack +9 |
Earthwyrm's eye | Defense +7 HP +16 Charm +35 |
Elfin charm | Defense +10 |
Field marshal's footwear | HP +25 Agility +33 Defense +35 Charm +39 |
Freebooter's gloves | Defense +48 |
Full moon collar | Defense +3 |
Full moon ring | Defense +5 |
General's jackboots | Defense +15 HP +17 Agility +30 Charm +20 |
Gloomy gloves | Deftness +22 |
Gold bracer | Defense +4 Charm +6 |
Gold chain | Defense +1 HP +5 Charm +5 |
Gold ring | Defense +5 Charm +8 |
Gold rosary | M. Might +5 M. Mend +5 |
Guru's gloves | M. Might +17 M. Mend +17 Deftness +40 |
Healer | Defense +2 Charm +5 |
Holy talisman | Defense +5 |
Life bracer | Defense +3 HP +30 |
Life ring | Defense +5 HP +5 |
Lucky dragon's wing | Defense +7 |
Meteorite bracer | Defense +100 |
Mighty armlet | Attack +15 |
Minister's mitts | M. Mend +20 Deftness +48 |
Mirror earrings | Defense +5 Charm +10 |
Monarch mark | Defense +10 M. Might +30 M. Mend +30 |
Murky mittens | Deftness +32 |
Mystic | Defense +2 Charm +5 |
Necklace of immunity | Defense +3 |
Papillon pendant | Defense +3 HP +10 MP +10 |
Pink pearl ring | Defense +5 MP +10 Charm +10 |
Prayer ring | Defense +5 Charm +10 |
Protective pendant | Defense +3 |
Ring of clarity | Defense +5 |
Ring of immunity | Defense +5 |
Ring of riddance | Defense +5 |
Ring of truth | Defense +5 |
Rosary | M. Mend +6 MP +8 |
Rousing ring | Defense +5 |
Rousing rose collar | Defense +3 |
Rubber earrings | Defense +5 Charm +10 |
Rubber gloves | Defense +3 Deftness +12 |
Ruby of protection | Defense +16 |
Safety goggles | Defense +3 |
Scholar's specs | M. Might +15 M. Mend +15 Charm +15 |
Shield-bearer | Block +1% Parry +1% Charm +5 Defense +10 |
Skull ring | Defense +5 |
Slime earrings | Defense +2 Charm +6 |
Sorcerer's ring | Defense +5 MP +10 |
Sorcerer's stone | M. Mend +13 M. Might +14 |
Sovereign seal | Defense +7 Charm +35 |
Springheel boots | Defense +25 |
Spirit bracer | Defense +7 MP +30 |
Star of clarity | Defense +3 |
Strength ring | Attack +5 |
Supplicant | Defense +2 Charm +5 |
Titan belt | Defense +5 Attack +12 |
Token of fealty | HP +10 Charm +20 |
Tough guy tattoo | Attack +8 |
Torc of truth | Defense +3 |
Trickster | Evasion+1% Defense +2 Charm +5 |
Utility belt | Defense +2 Deftness +15 |
Vanguard | Defense +2 Charm +5 Agility +10 |
Venus' tear | Defense +7 Charm +35 |
Warlock | Defense +2 M. Might +3 M. Mend +3 Charm +5 |
Wings of serendipity | Defense +5 Charm +20 |
Wristorative | Defense +7 |
Shypox dialogue[edit]
Etymology[edit]
Hendrik's Japanese name, Graig, is a variation on the name Greg, itself is a shortened form of the English name Gregory. It is the English form of the Latin Gregorius, from the Late Greek name Γρηγόριος (Gregorios), which meant "watchful, alert". This is fitting as Hendrik's role as both the general of Helidior and as the sworn shield of the Luminary. Hendrik is the Dutch and Estonian cognate of the English name Henry. Henry is derived from the Germanic name Heinrich which meant "home ruler".
Trivia[edit]
- In the international fan poll for Dragon Quest XI that was released by Japanese gaming magazine Famitsu, Hendrik was ranked the sixth most popular character in the game, with a total of 280 votes.
- He is the tallest member of the party at 200 cm, or roughly 6 feet and 6 inches tall, and he weighs 95 kg, or 209 pounds.
- When Hendrik is afflicted by Sultry Dance, he performs a traditional Ondō dance from Zwaardsrust which he learned from his father. It is a lively summer festival dance where he claps his hands and swings around his arms. The dance is similar to a Tankō Bushi dance, which can be performed at the Japanese Buddhist festival of Obon.
- It is unknown what possible blood relation Hendrik has with Drustan, but it is likely that he is Drustan's descendant as the two have a near identical physical appearance and Hendrik is able to equip the Warrior King's armor and use his armaments.
- Each of the Luminary's companions represents one of the classes in Dragon Quest III. Hendrik represents the Warrior. His spells reflect the common practice of having a Warrior spend time as a Priest for greater utility.
Gallery[edit]
Hendrik's default outfit as a party member.
Astonished by the Ogler's Digest.
Hendrik, on the upper right, as featured on the Dragon Quest XI Character Book.
Wearing the Gadabout costume.
References[edit]