Hatchet Man

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Hatchet Man is a recurring ability in the franchise. It attempts to launch an all-or-nothing critical strike, with the accuracy varying between games. This skill is strongly recommended for hunting Metal Slimes and their brethren, especially so in games that do not have the Hela hammer.


Dragon Quest IV[edit]

In the remakes, Hatchet Man is one of the special abilities that Psaro has upon joining in Chapter 6. Accuracy is 3/8ths.

Dragon Quest VI[edit]

Hatchet Man is learned by Lizzie at level 9. Other characters can obtain it by mastering the Warrior vocation. Accuracy is the same as in IV's remakes.

Dragon Quest VII[edit]

Exactly as in VI, though in the 3DS remake it costs 3 MP to use.

Dragon Quest VIII[edit]

Yangus can use Hatchet Man as an axe technique after allocating 19 skill points into the associated skill. The technique has a 25% chance to land a normal blow, 25% to land a critical, and 50% to miss. Once has allocated 66 points, it is replaced by the more accurate Executioner. This upgraded form ditches the chance of landing a normal blow for a 50% probability to land a critical. Both skills take 3 MP to use.

Dragon Quest IX[edit]

This ability is learned with 58 skill points invested into Axe skill. Functionally, it is identical to Executioner and takes 8 MP to use.

Dragon Quest XI[edit]

Hendrik learns hatchet man through his axe skill tree, needing 16 points to unlock it. It costs 4 MP to use, but is now unaffected by a monster's evasion and any form of bedazzlement. This gives the skill a true hit ratio of 50% in all situations.