Restless armour
The restless armour is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest III, it is an empty suit of armour that has taken on a life of its own.
| Dragon Quest monster | |
|---|---|
| Restless armour | |
Art by Akira Toriyama | |
| Japanese | さまようよろい |
| Romaji | Samayou yoroi |
| First appearance | Dragon Quest III |
| Old localization | Rogue Knight (III NES and IV NES) RogueNite (III GBC, Torneko: The Last Hope, Monsters, and Monsters 2) |
CharacteristicsEdit
Restless armours are simple bluish-grey suits of armour armed with a sword and shield. They are the souls of swordsmen who have returned to the mortal realm by possessing suits of armour to continue fighting, though some spin-offs ignore this established notion and have fun alluding to what could really be inside the plates of steel. In some games, they are even considered Undead due to being possessed by restless souls.
Typically a physical powerhouse, restless armours will strike with their swords and occasionally deliver critical blows, regularly depicted as a full-force swing after the restless armour's upper body winds back at the waist. While usually without magical abilities, they can often call Healslimes into the battle to undo any damage taken.
Restless armours have been shown to speak with a degree of nobility to their words, as one might expect of a knight. Their speech also tends to be interrupted by sudden 'clank!'s, possibly from their visors falling down or maybe simply due to their being nothing but clattering armour.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
Dragon Quest III HD-2D RemakeEdit
Dragon Quest IV: Chapters of the ChosenEdit
A restless armour NPC appears at the end of Estark's Crypt along with Psaro after the defeat of Estark by the party, with Psaro shocked at what he saw. After a Minidemon tells Psaro about Rose's kidnapping, they leave the crypt. It does not have any dialogue in those cutscenes.
Dragon Quest V: Hand of the Heavenly BrideEdit
Though present in the original game, restless armours couldn't be recruited until the remakes.
In all versions of the game, there is a cursed suit of armour with the same name, which transforms the wearer into the monster until it is removed through benediction at a church. The Attack stat becomes 69, Defence 54, and Agility 43, and will not increase upon leveling up until removed.
Dragon Quest VIII: Journey of the Cursed KingEdit
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||||||
| Bestiary No. | Family | |||||
| #067 | Material | |||||
| Experience | Gold | HP | MP | |||
| 74 | 13 | 61 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 73 | 70 | 48 | 1⁄64 | |||
| In-Game Description | The angry soul of a dead swordsman inhabiting an empty suit of armour. Occasionally summons healslimes to assist it in battle. |
| Spell(s) | None |
| Skill(s) | Desperate attack Calls for backup (Healslime) |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Iron shield1⁄64 Iron armour1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 50% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 15% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 50% | |||
A restless armour is seen as a resident of Tryan Gully. It informs the Hero and party that upon Rhapthorne's failed conquest of the World of Light, that the Lord of Darkness was imprisoned by the Seven Sages under a rock somewhere.
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Dragon Quest XEdit
Restless armours began appearing from Version 2 of the game onward, being first encountered in the False Renshinda and can also be recruited by Item Masters. As always, they are able to land Desperate attacks and can call for back up from Healslimes, as well as gaining the ability to perform Armour Harmer. Starting with Version 2.2, restless armours gained a rarefied version in the form of the Schwarzchuld.
Dragon Quest XI: Echoes of an Elusive AgeEdit
ViciousEdit
Torneko: The Last HopeEdit
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Dragon Quest MonstersEdit
| Sprite | Level cap * | HP growth | MP growth |
| 45 | 2/5 | 1/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 2/5 | 2/5 | 4/5 | 5/5 |
| Family | Material |
| In-game description | Life was brought to this armor & it roams for prey |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Medal Man's Gate |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| None | None | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Weak | Weak |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Weak | Weak | Weak | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| None | None | None | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Weak | ||
Dragon Quest Monsters 2Edit
| Sprite | Level cap * | HP growth | MP growth |
| 45 | 5/10 | 3/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/10 | 6/10 | 4/10 | 6/10 |
| Family | Material |
| In-game description | Doomed to wander and roam forever. |
| Abilities | Heal, MetalCut, EvilSlash |
| Habitat | Ice World |
| Breeding chart | Material family x Zombie family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| None | None | None | None |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | None | None |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Strong | None | None | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Immune | Immune | Weak |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Weak | Weak | Weak | Weak |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | None | None | None |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Weak | |
Dragon Quest Monsters: Caravan HeartEdit
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Dragon Quest Monsters: JokerEdit
| Restless armour | |
|---|---|
| Family | Undead |
| Rank | C |
| Description | The soul inside the armour searches for something it lost long ago. |
| Weapons | Swords, Spears, Axes, Staves |
| Traits | Psycho |
| Resistances | Whackproof |
| Skill | Anti-dragon, Attack Boost |
| Location | Celeste Isle (Night) |
| Breeding chart | Walking corpse x Mecha-mynah |
Dragon Quest Monsters: Joker 2Edit
| Restless armour | |
|---|---|
| Family | Undead |
| Rank | C |
| Size | S |
| Weapons | Swords, Axes, Spears, Staves |
| Traits | Psycho, Crafty Donker |
| Resistances | Immune to Blade Blunter and Whack |
| Skill | Anti-dragon |
| Location | Bemusoleum |
| Breeding chart | Walking corpse x King kelp Bona constrictor x Merman |
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3Edit
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Dragon Quest Monsters: The Dark PrinceEdit
| Icon | Family | Max HP* | Max MP* |
| 1,330 | 360 | ||
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 580 | 690 | 470 | 430 |
| Bestiary No. | #440 |
| Rank | F |
| In-game description | Suits of armour brought to life by the souls of soldiers slaughtered by monsters. Cruelly cursed to fight on forever, blissfully unaware that they're already dead |
| Talents | Breath Taker (lv. 1) Defence Booster I (lv. 20) Zam Ward (lv. 40) |
| Guaranteed traits | Miraculous Touch (lv. 1) Defensive Impulse (lv. 20) Snappy Comeback (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Static Discharge (lv. 1) Crafty Devil (lv. 60) |
| Habitat | Circle of Fortitude - Lower Echelon ( ) Fort Nox |
| Items | Magic water (Common) Stardust earrings (Rare) |
| Synthesis chart | X |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 0% | 0% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 25% | 50% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 0% | 0% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 50% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 0% | 0% | ||
| Instant Death Resistance * | |||
| 25% | |||
Dragon Quest Heroes: Rocket SlimeEdit
Restless armours first appear and can only be found in the game's final area, the Flying Clawtress. They can use their shields to block frontal attacks, though being struck once from behind will cause them to drop it and lose their defensive prowess. A Restless armour defeated outside of a tank battle will always drop a Steel broadsword if a lucky bag isn't produced.
Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit
| Model | Experience | Gold |
| 30 | 25g |
| List No. | #014 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | Arba Castle (Hero), Caliburgh (Captain), Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Sylvea (Recruit, Captain) |
| Item(s) Dropped | Evencloth, Iron ore, Classic adamant pendant recipe, Luxury adamant pendant recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
| Model | Experience | Gold | Marked Version? |
| 88 | 45g | Yes |
| List No. | #040 |
| Field Notes | Armour animated by the souls of slain swordsmen. Their skill with sword and shield was honed over countless clashes. They share a rich rapport with healslimes, whose reparatory powers they rely upon in the all-consuming chaos of combat. |
| Location(s) | The Lumberlands, The Battle of Ingenia |
| Item(s) Dropped | Iron ore, Ruby of protection |
Dragon Quest TreasuresEdit
| Portrait | Forte | Treasure Capacity | Safekeeping Score |
| 3 | 95% | ||
| Bestiary no. | #29 |
| Family | Material |
| Trivia | They sulk the plains from dawn till dusk They really are monsters, not just a husk They polish their armour to ward off the rust |
| Favorite foods | |
| Habitats | The Paternoggin The Snarl |
| Item(s) dropped |
| Starting HP | Starting MP | Starting Strength |
| 50 | 10 | 22 |
| Starting Defence | Starting Deftness | Starting magic |
| 16 | 15 | 10 |
| Max HP | Max MP | Max Strength |
| 853 | 265 | 426 |
| Max Defence | Max Deftness | Max magic |
| 443 | 370 | 323 |
| First | Second | Third |
| Aqua Slash | Buckler Bash | Doughty Defence |
| Fourth | Fifth | Sixth |
| Flame Slash | Pearly Gates | Spinning Slash |
| Name | Target(s) | Element |
| Gigagash | Area | Light & Slash |
| First | Second | ||
| Glutton for Punishment | Paragon | ||
| Third | Fourth | ||
| Shiny Skin | Spiky Skin | ||
| Fifth | |||
| Thick Skin | |||
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| Strong | Normal | Normal | Weak |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
| Strong | Normal | Normal | Normal |
| Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
| Weak | Strong | Normal | Weak |
| Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
| Normal | Normal | Weak | Very strong |
| Debilitation Resistance * | |||
| Normal | |||
Dragon Quest TactEdit
Restless armour appears as a C-rank monster of the Inorganic family. It can be recruited from Chapter 11, Episode 1: Cosgrove's Breakdown and Chapter 12, Episode 2: Should We Be Grateful? and it can participate in the Battle Roads of the Golem, Kon the Knight, and Gyldenbritches as a party member.
| Family | Rank | Role | ||
| Inorganic |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 733 | 195 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 333 | 325 | 187 | 187 | 20 |
| First | Second | Third | ||
| Heart Breaker | Blast Slash* | Talent Blossoming: Unbridled Blade | ||
| First | Second | Third |
| Bang-type Physical Potency +5%/Stats Up | Frizz Res +25/Stats Up | Blast Slash Potency +5%/Stats Up Unbridled Blade Potency +5% |
| Fourth | Fifth | |
| Sizz Res +25/Stats Up | Blast Slash Potency +5%/Stats Up Unbridled Blade Potency +5% |
|
| First | |
| N/a | |
| First | Second | Third |
| ATK +3 | Blast Slash Potency +2% | N/a |
| First | |
| Bang-type Physical Potency +5%: Raises Bang-type physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Half Res | Super Weak | Normal |
In Other LanguagesEdit
Similar speciesEdit
GalleryEdit
Famicom art.
A Restless armour with Psaro in Estark's Crypt in IV. (Cell phone)
Leaving. (Cell phone)
Residential Restless armour in Tryan Gully from VIII. (Cell phone)
A Restless armour in X.
XI polygon model.
Monster Battle Road Victory cut-in.
Fort Knight tank in Rocket Slime.
DQM1·2 sprite
Caravan Heart sprite.
Joker model.
Appearance in Stars.
Rivals card.
A Restless armour enjoying the Arena fight with a Healslime, Magus, Ursa minor, and a King bubble slime