Walking corpse

From Dragon Quest Wiki
For the monster class in Dragon Quest VII, see Walking corpse (Vocation).

The Walking corpse is a monster in the Dragon Quest series, introduced in Dragon Quest II.

Description[edit]

The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.

Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.

Appearances[edit]

Dragon Quest II[edit]

Walking corpse DQ2-SNES-LOGO-ICON.PNG
Original (NES)
Sprite HP MP Attack
Walkingcorpse DQII NES.gif 95 0 59
Defense Agility Experience Gold
10 34 61 51
Abilities Brutal Strike
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 27 27 57
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 17
Remakes (SNES, GBC, Mobile)
Sprites HP MP Attack
90 0 51
Defense Agility Experience Gold
2 20 61 51
Abilities Brutal Strike
Poison Attack
Sweet Breath
Location(s) Dirkandor region
Item Dropped Prayer Ring 1128
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
064 07 27 27
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 77



Dragon Quest III[edit]

Walking corpse DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Walkingcorpse DQII NES.gif 16 98 0
Attack Defense Agility Experience Gold
67 16 20 120 15
Bestiary No. 072
Spell(s) None
Skill(s) Defend
Waste turn
Location(s) Baharata region at night
Item Dropped Wayfarer's clothes164
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 0% 0%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 25% 0%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
25% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 25% 0%
Remakes (SNES, GBC, Mobile)
Sprites Notable Changes
Walkingcorpse3snes.png None


Dragon Quest V[edit]

Walking corpse DQV Logo.png
Sprite HP MP Attack Defense
Walkingcorpse DQV SNES.gif 70 0 48 2
Agility Experience Gold Tame Rate
10 57 12 1/32
Bestiary no. 047
Spell(s) None
Skill(s) Call for backup (Lesionnaire)
Tongue Lashing
Watches and waits
Location(s) Whealbrook Adit (G2)
Coburg castle dungeon
Item dropped Rags18
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 0% 0% 0%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
0% 0% 0% 0%
Zap resistance * Whack resistance * Kamikazee resistance * Poof resistance
0% 100% 0% 0%
Poison resistance * Fuddle resistance Snooze resistance * Dazzle resistance *
100% 100% 0% 0%
Sap resistance * Fizzle resistance Drain Magic resistance * Stun resistance *
100% 100% ? 0%
PS2 model DS & Mobile sprite
Walkingcorpse DQV PS2.png DQVII Walking corpse.png



Dragon Quest VI[edit]

Walking corpse DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Rottingcorpse.gif 72 0 59 2
Agility Experience * Gold Tame Rate
2 80 18 132
Bestiary No. 051
Spell(s) None
Skill(s) Call for back up
Poison Attack
Tongue Lashing
Venom Mist
Location(s)
Item(s) Dropped Rags132
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
50% 100% 80% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 15% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
None


The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.

It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.

However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.

Dragon Quest VII[edit]

Walking corpse (くさった死体 Rotting corpse) DQVII Logo.png
Sprite HP MP Attack Defense
DQVII Walking corpse.png 65 0 37 18
Agility Experience Gold Tame Rate
13 18 5 18
Bestiary No. 026
Spell(s)
Skill(s) Poison Attack
Location(s) Automaton Stronghold
Greenthumb Gardens
Grody Grotto
Mountain Pass
Poolside Cave
Item(s) Dropped Antidotal herb164
Walking corpse heart116
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
064 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 0%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
0% 0% 100% 0%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
0% 0% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 0% 0%


Dragon Quest VIII[edit]

Walking corpse DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Walking corpse.png 94 0 39
Defense Agility Experience Gold
9 10 59 11
Bestiary no. 052
Family Undead
In-game description As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Spell(s) None
Skill(s) Poison Attack
Tension-reducing strike
Location(s) Pickham Region
Item(s) dropped Antidotal herb116
Chain mail1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 25% 25% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 25% 25% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
50% 15% 15% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
15% 15% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 25%
Remake (3DS, Mobile)
Sprite Notable Changes
None



Dragon Quest IX[edit]

#055 - Walking corpse
HP MP Experience Gold
105 9 155 66
Attack Defense Speed
70 35 35
Dropped Item Manky mud (common, 1/8)
Strength ring (rare, 1/128)
Locations Newid Isle
Tower of Trades
Family Zombie
Bestiary # 055
Game Dragon Quest IX
Console DS
Description These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.


Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Dragon Quest Monsters[edit]

Hork DWM Logo.png
Sprite Level cap * HP growth MP growth
Hork.png 40 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 3/5 5/5 5/5
Family Zombie
In-game description Its acidic saliva will dissolve anything
Abilities Lush Licks, PoisonGas, EerieLite
Habitat Gate of Peace
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Strong Strong Strong Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Strong Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong



Dragon Quest Monsters 2[edit]

Hork DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
40 6/10 4/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 4/10 6/10 6/10
Family Zombie
In-game description
Abilities EerieLite, LushLicks, PoisonGas
Habitat Pirate Ship (Cobi's Journey)
Breeding chart Spooky x Beast family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
None None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Strong Strong Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Strong Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong



Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Walking corpse
Family Undead
Rank C
Description These zombies serve as a warning to all would-be grave robbers.
Weapons Swords, Spears, Hammers, Staves
Traits -
Resistances Vulnerable to Zap, Whackproof, Poisonproof
Skill Bad Breath, Attack Boost
Location Infern Isle
Breeding chart Skeleton x Dancing devil


Dragon Quest Monsters: Joker 2[edit]

Dragon Quest Swords[edit]

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Walking corpse (くさった死体 Kusatta shitai)DQH Logo.png
Model Experience Gold
Walking corpse DQH series.png 29 7g
List No. 011
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation)
Item(s) Dropped Giant tortoise shell, Grubby bandage


Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Walking corpse (くさった死体 Kusatta shitai)DQHII Logo.png
Model Experience Gold Marked Version?
Walking corpse DQH series.png 63 7g Yes
List No. 028
Field Notes Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces.
Location(s) The Lumberlands
Item(s) Dropped Twisted talons, Grubby bandage


Dragon Quest Builders[edit]

Walking corpse DQB-LOGO-ICON.png
Chapter 2
HP Attack Defense Item(s) Dropped
100~120 22~32 0~14 Gravestone (★☆☆), Lemongrass (★☆☆)
Location(s)
?
Sprite DQB Walking Corpse.png


Dragon Quest Builders 2[edit]

Gallery[edit]

Related Monsters[edit]

Similar Species[edit]