Walking corpse
Dragon Quest monster | |
---|---|
Walking corpse | |
Art by Akira Toriyama | |
Japanese | 腐った死体 (II and III Famicom only) くさったしたい (V onwards) くさった死体 |
Romaji | Kusatta shitai |
First appearance | Dragon Quest II |
Old localization | Hork |
The Walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line.
Description[edit]
The Walking corpse is a reanimated corpse, part of the Undead family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a Poison Attack, Poisoning one party member when it hits.
Typically, the Walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Sprite | HP | MP | Attack |
95 | 0 | 59 | |
Defense | Agility | Experience | Gold |
10 | 34 | 61 | 51 |
Abilities | Brutal Hit Poison Attack Sweet Breath |
Location(s) | Dirkandor region Cave to Rendarak |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 2⁄7 | 2⁄7 | 5⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 51 | |
Defense | Agility | Experience | Gold |
2 | 20 | 61 | 51 |
Abilities | Desperate attack Poison Attack Sweet Breath |
Location(s) | Dirkandor region Tower of the Moon Cave to Rendarak |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 7⁄7 |
Dragon Quest III: The Seeds of Salvation[edit]
Sprite | Level | HP | MP | |
16 | 98 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
67 | 16 | 20 | 120 | 15 |
Bestiary No. | #072 |
Spell(s) | None |
Skill(s) | Defend Wastes turn. |
Location(s) | Pyramid (summoned by Mummy) Baharata region (night only) Alltrades Abbey region Theddon region Mur region |
Item Dropped | Wayfarer's clothes1⁄64 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 0% |
Dragon Quest IV: Chapters of the Chosen[edit]
Although not fought able in the game itself, a Walking corpse makes a cameo appearance in the Fungeon from the PlayStation version and its subsequent versions. It attempted to make soup for others to eat, likely referring to the Slime, Tigergram, and a female Elf nearby that also lived with it. However, the Walking corpse is saddened that no one wants to try its soup.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Sprite | HP | MP | Attack | Defense |
70 | 0 | 48 | 2 | |
Agility | Experience | Gold | Tame Rate | |
10 | 57 | 12 | 1/32 |
Bestiary No. | #047 |
Spell(s) | None |
Skill(s) | Call for backup. (Lesionnaire) Tongue Lashing Watches and waits. (Wastes turn.) |
Location(s) | Whealbrook Adit (G2) Coburg castle dungeon |
Item dropped | Rags1⁄8 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0⁄64 | 0% | 0% | 0% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
0% | 0% | 0% | 0% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | ? | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 100% | 100% | 0% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
0% | 100% | 100% | 0% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
72 | 0 | 59 | 2 | |
Agility | Experience * | Gold | Tame Rate | |
2 | 80 | 18 | 1⁄32 |
Bestiary No. | #051 |
Spell(s) | None |
Skill(s) | Calls for backup (Walking corpse) Poison Attack Tongue Lashing Venom Mist |
Location(s) | Underkeep Desert Underpass Isle of Murdaw Scrimsley region Despairia region |
Item(s) Dropped | Rags1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 80% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 15% | 0% |
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.
It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.
However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
65 | 0 | 37 | 18 | |
Agility | Experience | Gold | Tame Rate | |
13 | 18 (PS1) 27 (3DS) |
5 (PS1) 8 (3DS) |
1⁄8 |
Bestiary No. | #026 |
Spell(s) | None |
Skill(s) | Poison Attack |
Location(s) | Automaton Stronghold (past) Greenthumb Gardens Grody Grotto Mountain Pass (past) Poolside Cave (past) |
Item(s) Dropped | Antidotal herb1⁄64 Walking corpse heart1⁄16 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 0% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 0% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
3DS version changes |
None |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
94 | 0 | 39 | |
Defense | Agility | Experience | Gold |
9 | 10 | 59 | 11 |
Bestiary no. | #052 |
Family | Undead |
In-game description | As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. |
Spell(s) | None |
Skill(s) | Poison Attack Tension-reducing strike |
Location(s) | Pickham Region |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 25% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 25% |
A girl from Alexandria hoping to master the Transform spell, briefly takes the form of a Walking corpse.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Model | HP | MP | Attack |
105 | 9 | 70 | |
Defence | Agility | Experience | Gold |
35 | 35 | 155 | 66 |
Bestiary no. | #055 |
Family | Undead |
In-game description | These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. |
Spell(s) | None |
Skill(s) | Poison Attack Tension-reducing strike |
Location(s) | Newid Isle Tower of Trades |
Item(s) dropped | Manky mud1⁄8 Strength ring1⁄128 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
-25% | 25% | 0% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | 25% | -100% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
50% | 25% | 25% | 50% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
25% | 25% | 25% | 0% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
25% | 0% | 100% | 50% |
Charm Resistance * | |||
75% |
Dragon Quest X[edit]
Walking corpses appeared from the beginning of the game. They are able to poison characters and reduce their Tension like the previous game and have also gained the ability to place curses with attacks, as well. The zombies also gained a rarefied version in the form of the Lumberin' Jack. Starting with Version 5.0 of the game, Vicious walking corpses can be encountered in the Netherworld, as well.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
58 | 9 | 43 | |
Defense | Agility | Experience | Gold |
49 | 26 | 37 | 23 |
Bestiary no. | #041 |
Family | Undead |
In-game description | Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead. |
Spell(s) | None |
Skill(s) | Spits out a gunk of poison. (Damages and poisons one party member.) Lays a calamitous curse |
Location(s) | The Hotto Steppe (first act, night only) The Cryptic Crypt (first and third acts) Gallopolis Region (3DS version, night only) Laguna di Gondolia (third act) |
Item(s) dropped | Antidotal herb1⁄32 Chain mail1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 0% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 25% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Vicious[edit]
Sprite | HP | MP | Attack |
474 | 27 | 186 | |
Defense | Agility | Experience | Gold |
208 | 96 | 1,189 | 306 |
Bestiary no. | #329 |
Family | Undead |
In-game description | Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Spits out a gunk of poison. (Damages and poisons one party member.) Lays a calamitous curse |
Location(s) | The Hotto Steppe (second act, night only) The Manglegrove - Whale Way Station (second act) The Disciple's Trial - The Cruel Crypt (third act, day only) |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 25% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters[edit]
Sprite | Level cap * | HP growth | MP growth |
40 | 3/5 | 2/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 3/5 | 5/5 | 5/5 |
Family | Zombie |
In-game description | Its acidic saliva will dissolve anything |
Abilities | Lush Licks, PoisonGas, EerieLite |
Habitat | Gate of Peace |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Strong | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | Strong | Strong | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Strong |
Dragon Quest Monsters 2[edit]
Sprite | Level cap * | HP growth | MP growth |
40 | 6/10 | 4/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 4/10 | 6/10 | 6/10 |
Family | Zombie |
In-game description | |
Abilities | EerieLite, LushLicks, PoisonGas |
Habitat | Pirate Ship (Cobi's Journey) |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
None | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Strong | Strong | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Strong | Strong | Strong |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Strong |
Dragon Quest Monsters: Caravan Heart[edit]
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Dragon Quest Monsters: Joker[edit]
Walking corpse | |
---|---|
Family | Undead |
Rank | C |
Description | These zombies serve as a warning to all would-be grave robbers. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | - |
Resistances | Vulnerable to Zap, Whackproof, Poisonproof |
Skill | Bad Breath, Attack Boost |
Location | Infern Isle |
Breeding chart | Skeleton x Dancing devil |
Dragon Quest Monsters: Joker 2[edit]
Walking corpse | |
---|---|
Family | Undead |
Rank | C |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Poisonous |
Resistances | Vulnerable to Zap, Immune to Whack and Poison |
Skill | Bad Breath |
Location | Bemusoleum (night) |
Breeding chart | Bona constrictor x Dangler fish or Dancing flame |
Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,420 | 310 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
620 | 480 | 400 | 390 |
Bestiary No. | #439 |
Rank | G |
In-game description | These undead souls cling to life, even if it means living in decaying flesh. Not even they are certain whether they're dead or alive |
Talents | Graveheart (lv. 1) |
Guaranteed traits | Poisonous Touch (lv. 1) Ultra Crafty Stunner (lv. 20) Ultra Crafty Spellbinder (lv. 40) |
Large-size exclusive traits | Tactical Commander (lv. 1) Infected Skin (lv. 1) Last Legs (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
-25% | 25% | 0% | 50% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 50% | 0% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
50% | 0% | -25% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 0% | 0% | 25% |
Stun Resistance * | Poison Resistance * | ||
25% | 50% | ||
Instant Death Resistance * | |||
25% |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
29 | 7g |
List No. | #011 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation) |
Item(s) Dropped | Giant tortoise shell, Grubby bandage |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
63 | 7g | Yes |
List No. | #028 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | The Lumberlands |
Item(s) Dropped | Twisted talons, Grubby bandage |
Dragon Quest of the Stars[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Builders[edit]
HP | Attack | Defense | Item(s) Dropped |
100~120 | 22~32 | 0~14 | Gravestone (★☆☆), Lemongrass (★☆☆) |
Location(s) | |||
Swamps of Sickness |
Sprite |
Dragon Quest Builders 2[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
100 | 603 | 185 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
321 | 278 | 120 | 110 | 15 |
First | Second | Third | ||
Poison Attack | Dark Claws* | N/a | ||
First | Second | Third |
ATK +5/Stats Up | Zam Res +25/Stats Up | Dark Claws Potency +5%/Stats Up |
Fourth | Fifth | |
Crack Res +25/Stats Up | Dark Claws Potency +5%/Stats Up | |
First | |
N/a | |
First | Second | Third |
Dark Claws Potency +2% | N/a | N/a |
First | |
ATK +5: Raises ATK by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
Related monsters[edit]
Similar Species[edit]
- Ghoul
- Toxic zombie
- Corpse corporal
- Corpsickle
- Walking Corpse in Memoriam
- Lumberin' Jack
- Putric Stinkenheimer
Gallery[edit]
Famicom art.
Walking corpse cameo in the Fungeon. (Cell phone)
Girl from Alexandria briefly turning into a Walking corpse in VIII. (Cell phone)
A Walking corpse in X.
A Vicious walking corpse in X.
XI polygon model.
DQM1·2 sprite
Caravan Heart sprite.
Joker polygon model.
Joker 2 polygon model.
Stars model.
Rivals card.
Tact polygon model.
A walking corpse in Keshi Keshi.