Spear Weapon Family

From Dragon Quest Wiki

Spears are a recurring type of weapon, appearing in every installment of the Dragon Quest franchise from the second game onwards. This weapon was originally used by Priests, but has since become a staple armament of Paladins and Warriors repertoire.

Beginning with the ninth entry in the series, spears will always deal an additional 10% damage to members of the Beast family of monsters, regardless of other factors.


Dragon Quest[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Dragon Quest VI: Realms of Revelation[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Spears skills are exclusive to the Hero, and focus on multi-striking moves. The Thunder Thrust skill makes penetrating the defences of metal slimes much easier.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Spear skills function similarly to how they did in VIII, but now are more specialized to be effective against Beast-class monsters.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena and Jade can both equip Spears. Spears are now two-handed weapons, requiring the wielder to forgo a shield; dual-wielding is also not possible. However, Spears share the "Parry" property with Greatswords, which allows the wielder to sometimes block an enemy attack.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Spears are Kiryl's weapon of choice, being low strength weapons that compensate by hitting multiple times per combo.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]