List of battle equipment in Dragon Quest Builders 2
From Dragon Quest Wiki
The following list includes all available weapons, armour, and clothing available to the Builder and Malroth
Weapons[edit]
Builder's weapons[edit]
Image | Name | Description | Requirements | Ingredients |
---|---|---|---|---|
Pretty paddle | A beautiful bat for badmiton or other fun and games. Attack +4 | Hotto stuff DLC pack | 2 iron ingot, 1 glass | |
Cypress stick | A broken branch whittle to work as a weapon. Attack +8 | Play tutorial | 10 Wood | |
Stone sword | A sword of honed stone with a wooden pommel. Attack +18 | Level 3 | 3 stone | |
Barbed blade | A wooden sword with sharp, pointy protrusions. Attack +28 | None | 2 bramble, 1 wood | |
Poison needle | A pernicious poker with a toxic tip. Attack +20 | Defeat the super-strong illerpillar in Furrowfield | 1 bramble, 1 night soil, 1 grass fibre | |
Copper sword | A simple sword with a blade of beaten copper. Attack +40 | None | 3 copper ingots | |
Iron broadsword | A strong sword forged of iron. Attack +50 | None | 3 iron ingots | |
Dragonsbane | A strangely shaped weapon that's wonderful for warding off wyrms. Attack +52 | Defeat the super-strong tyrantosaurus at the Khrumbul-Dun oasis | 4 iron ingots, 1 gold ingot, 1 dragon scale | |
Falcon blade | A feather-light falchion that strikes like a swooping hawk. Attack +42 | Defeat the super-strong hunter mech at Rimey Reef | 3 steel ingots, 1 silvery sludge, 1 gold ingot | |
Steel broadsword | A weighty weapon with a sharp steel blade. Attack +64 | None | 3 steel ingots | |
Fire blade | A sword forged in the shape of a raging inferno. Attack +74, long-ranged spinning slice | None | 3 magic crystals, 3 rockbomb shards, 1 steel broadsword | |
Mountaincleaver | A steel sword with a blade so sharp it can split stone asunder. Attack +82 | Defeat the super-strong blue dragon south of the Moonbrooke docks | 4 steel ingots, 1 gold ingot | |
Aurora blade | Made from a mysterious metal that shines like the sun. Attack +80, long-ranged spinning slice | None | 3 mythril, 1 ruby, 1 steel broadsword | |
Sword of Kings | A sacred sword forged from a mythical metal. Attack +86, extra spinning slice damage | None | 3 orichalcum, 2 steel ingots, 1 gold ingot, 1 zenithium | |
Thunderbolt blade | Attack +96 | Ruined ship in Malhalla, dropped by hargonauts | N/A | |
Sword of ruin | An unweildy weapon with a strange and sinister shape. Attack +50, cursed | Defeat the super-strong boss troll on the defiled isle | 2 orichalcum, 1 silvery sludge, 1 humongous horn, 1 terrible talon | |
Liquid metal sword | Attack +112 | Reward for 90 mini medals | N/A | |
Uber falcon blade | A feather-light falchion that strikes like a swooping hawk. Attack +126 | Equip the sword of ruin, check appearance in a mirror, change the displayed weapon to a falcon blade in the menu | None | |
Erdrick's Sword | The fabled blade of a legendary Hero. Attack +118, extra spinning slice damage | Defeat the super-strong dread dragon at Unholy Holms | 3 orichalcum, 2 steel ingots, 1 gold ingot, 1 silvery sludge, 1 zenithium |
Malroth's weapons[edit]
Image | Name | Description | Requirements | Ingredients |
---|---|---|---|---|
Oaken club | A stout and sturdy wooden cudgel. Attack +12 | None | 2 wood | |
Stone axe | A crude cleaver with a stone-hewn head. Attack +24 | None | 3 stone, 1 wood, 1 cord | |
Spiked club | A basic bludgeon embedded with barbaric bards. Attack +42 | None | 2 big bramble, 2 wood | |
Iron axe | A heavy metal hatchet with a wooden handle. Attack +56 | None | 3 iron ingots, 1 wood | |
Night club | A rugged cudgel wrought of reinforced wood. Attack +62 | Defeat the super-strong troll in the Krumbuhl-Dun mine | 6 wood, 3 iron ingots | |
Battleaxe | A stout and steely weapon of war. Attack +74 | None | 3 steel ingots, 3 iron ingots | |
Gigantes's club | A colossal cudgel enchanted for extreme destruction. Attack +88 | None | 3 magic crystals, 3 wood | |
Hela's hammer | A hammer that's as hefty as it is holy. Attack +120 | Reward for completing game | 3 orichalcum, 3 silvery sludge |
Armour[edit]
Image | Name | Description | Requirements | Ingredients |
---|---|---|---|---|
Builder's workwear | Ordinary attire for the aspiring builder. Defence +5 | None | 4 grass fibre | |
Plain clothes | An ordinary outfit for everyday wear | None | 3 grass fibre, 1 cord | |
Leather armour | N/A | Defeat the super-strong orc king in Blossom Bay | N/A | |
Training togs | A uniform of flexible fabric that makes movement a breeze. Defence +16, increases agility | None | 4 grass fibre, 1 cord | |
Tortoise shell | Armour with a ridig back resembling that of a reptile. Defence +23 | Defeat the super-strong crabber dabber doo in Furrowfield | 5 bones, 1 grass fibre | |
Chain mail | A cushioned coat made from interlocking loops of metal. Defence +28 | None | 2 copper ingots, 1 fur | |
Iron armour | A suit of protective plate fashioned from iron ingots. Defence +39 | None | 3 iron ingots, 1 fur, 1 cord | |
Dragon mail | A sturdy suit of armour assembled from the impervious scales of a dragon. Defence +42, reduces fire and ice damage | Defeat the super-strong tyrantosaurus east of Krumbuhl-Dun town | 3 dragon scales, 1 gold ingot, 1 cord | |
Full plate armour | A sturdy suit of impenetrable steel plate | None | 3 steel ingots, 2 grass fibres, 1 cord | |
Magic armour | Gaudy green armour made from a magical metal | None | 5 magic crystals, 1 full plate armour | |
Tectonic plate | Armour of the strongest steel, forged in the fires deep down underground> Defence +56 | Defeat the super-strong blue dragon near Moonaham | 3 steel ingots, 2 cotton, 1 gold ingot | |
Auroral armour | Illustrious armour blessed by benevolent Rubiss Herself. Defence +61, reduces fire and ice damage, no terrain damage | None | 3 zenithium, 2 orichalcum, 2 gold ingots, 1 ruby | |
Spiked armour | Barbarous barbed armour adorned with thorns. Defence +75, reflects 50% damage back to monsters | None | 3 mythril, 2 orichalcum, 1 fur | |
Wailer's mail | Abominable armour built from the bones of the damned. Defence +87, cursed | Defeat the super-strong stone guardian on the Unholy Holm | 3 bones, 2 orichalcum, 1 silvery sludge, 1 fur, 1 supersized skull | |
Liquid metal armour | N/A | 82 mini medals | N/A |
Clothing[edit]
Image | Name | Description | Requirements | Ingredients |
---|---|---|---|---|
Wayfarer's clothes | A light and long-lasting tunic for the trendy traveller. Defence +5, increases agility | None | 5 grass fibre, 2 cord | |
Bath towel | A comfy cloth for drying down after a delightful soak | None | 6 grass fibre | |
Plain clothes | An ordinary ordinary outfit for everyday wear | None | 3 grass fibre, 1 cord | |
Cottontail costume | Fashionable attire to allure the eyes of onlookers. Defence +10 | None | 3 fur, 2 cotton, 2 grass fibre | |
Scandalous swimsuit | Skimpy swimwear for those who like to show some skin. Defence +5 | Build Pool of Paradise on the Isle of Awakening | 3 cotton, 1 cord | |
Guard's garb | The unmistakable uniform of an Alefgardian guardsman. Defence +10 | None | 2 grass fibre, 2 fur, 1 cord | |
Villager's vesture | Classy clobber preferred by trendy townspeople. Defence +10 | None | Grass fibre 3, 1 cord | |
Townsperson's Togs | Loose fitting fabrics for work and leisure. Defence +10 | None | 3 grass fibre, 1 cord, 1 cotton | |
Trader's tunic | Lightweight leisure wear that won't weight a travelling trader down. Defence +10 | None | 3 grass fibre, 1 cord | |
Farming gear | Durable attire for agrarian types. Defence +10 | None | 3 grass fibre, 1 cord | |
Nun's habit | Prim and proper attire befitting a Sister in service to the Church. Defence +10 | None | 3 cotton, 2 silver ingots | |
Troubadour's togs | Gaudy garb to be worn by a world-wandering minstrel. Defence +10 | None | 3 cotton, 2 gold ingots | |
Ragged rags | A torn and tattered tunic that provides paltry protection. Defence +1 | None | 3 grass fibre | |
Cloak of evasion | Artful attire that lends its wearer a certain speediness. Defence +40, increases agility | Defeat the super-strong king slime at Sunny Sands isle | 3 grass fibre, 2 cotton, 1 cord, 1 magic crystal | |
Fur coat | An exotic overcoat fashioned from the fur of a fabulous beast. Defence +54 | Defeat the super-strong silvapithecus at Laguna Perfuma isle | 5 fur | |
Flowing dress | A ravashing robe fashioned from the finest silk. Defence +40, reduces fire and ice damage | Krumbuhl-Dun, in Lava Area | 5 cotton, 3 cord | |
Midenhall garb | The august attire worn by the Prince of Midenhall. Defence +15 | 14 mini medals | 5 grass fibre, 2 fur, 2 cord | |
Cannock cloak | The glorious garb worn by the Prince of Cannock. Defence +15 | 38 mini medals | 5 grass fibre, 1 gold ingot | |
Moonbrooke frock | The regal raiments worn by the Princess of Moonbrooke. Defence +15 | 70 mini medals | 4 grass fibre, 3 cotton | |
Chic swimsuit | A cool and comforting costume that's superbly suited for swimming. Defence +2 | Aquarium DLC | 5 cotton, 3 grass fibres | |
Flashy formalwear | Fancy clothes for fancy events. Defence +10 | Modernist DLC | 5 cotton, 3 grass fibre |
Shields[edit]
Image | Name | Description | Requirements | Ingredients |
---|---|---|---|---|
Leather shield | A basic buckler hardened with hide | Defeat the super-strong orc at Soggy Skerry | 2 fur, 1 wood | |
Pot lid | The wooden top of a pot, fitted with a handle to serve as a shield. Defence +5 | None | 1 wood | |
Iron shield | A sturdy iron shield with a wooden handle. Defence +12 | None | 2 iron ingots, 1 wood | |
Power shield | A brightly buffed buckler that harbors the strength of heaven and earth. Defence +14 | Defeat the super-strong troll east of Krumbuhl-Dun town | 1 zenithium, 1 gold ingot, 1 silver ingot | |
Tempest shield | A shield that swells with the strength of a thousand storms. Defence +18 | Defeat the super-strong cumaulus at Iridescent Shores | 3 iron ingots, 1 gold ingot, 1 mythril | |
Steel shield | A strong shield shaped from a single sheet of steel. Defence +22 | None | 2 steel ingots, 1 wood | |
Magic shield | A light and luminous shield made from a magical metal. Defence +24, reduces fire and ice damage | None | 3 magic crystals, 1 steel shield | |
Hero's shield | The sacred shield of a Hero of legend. Defence +32 | 2 zenithium, 2 steel ingots, 1 gold ingot, 1 ruby | ||
Silver shield | A bejeweled buckler buffed to a silvery sheen. Defence +36 | Defeat the super-sized gold golem at Coral Cay | 10 silvery sludge, 1 magic crystal, 1 wood | |
Ogre shield | An oversized shield almost too hefty for human hands. Defence +38 | Level 40 | 1 orichalcum, 1 mythril, 1 gold ingot | |
Liquid metal shield | A shield shaped from the hardened ooze of an ill-starred slime. Defence +40 | 65 mini medals | 2 silvery sludge, 2 steel ingots | |
Thanatos' shield | An abominable aegis adorned with a horned skull. Defence +42, cursed | Defeat the super-sized merking at Coral Cay | 10 silvery sludge, 1 magic crystal, 1 wood |