Gold golem (Recurring)
Dragon Quest monster | |
---|---|
Gold golem | |
Art by Akira Toriyama | |
Japanese | ゴールドマン |
Romaji | Gōrudo Man |
First appearance | Dragon Quest |
Old localization | GoldMan |
The Gold golem is a recurring monster in the Dragon Quest series, first appearing in the original game. It is a golem made out of gold bricks.
Characteristics[edit]
These golems are known for their gleaming golden bodies. Like the other golems, they have a pair of glowing yellow eyes poking out of the darkness from their heads. Typically, they are one of go-to monsters for adventurers who want to amass piles of gold quickly and tend to be weaker than their clay or stone counterparts. This is appropriate, as gold is one of the softest metals. In later games, the gold golems gained the ability to preserve their strength and even land desperate attacks on their opponents. They also have a tendency to drop golden jewelry or pieces of gold that can be used for Alchemy and item crafting.
Appearances[edit]
Dragon Quest[edit]
Gold golem (ゴールドマン Gōrudo man) |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
255 | 0 | 130 | 120 | |
Agility | Experience | Gold | Tame Rate | |
54 | 80 (PS1) 120 (3DS) |
650 (PS1) 975 (3DS) |
1⁄128 |
Bestiary No. | #138 |
Spell(s) | None |
Skill(s) | Stamps with its giant foot (125% damage) Muster Strength Desperate attack |
Location(s) | Mountain Pass (present) Poolside Cave (present) Den of the Dwarves (after the Demon King's resurrection) |
Item(s) Dropped | Gold bracer1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 15% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
60% | 60% | 15% | 60% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
15% | 0% | 100% | 90% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 50% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
15% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 0% | 15% |
3DS version changes |
None |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
120 | 0 | 152 | |
Defense | Agility | Experience | Gold |
98 | 60 | 54 | 210 (JP PS2 Version) 726 (International Version) |
Bestiary no. | #110 |
Family | Material |
In-game description | Golden creatures that have taken it upon themselves to protect the Holy Isle of Neos and the Goddess statue erected there. |
Spell(s) | None |
Skill(s) | Desperate attack |
Location(s) | Holy Isle of Neos |
Item(s) dropped | Gold bracer1⁄32 Gold ring1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 0% | 50% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 15% | 0% |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Model | HP | MP | Attack |
250 | 0 | 136 | |
Defence | Agility | Experience | Gold |
130 | 77 | 414 | 505 |
Bestiary no. | #096 |
Family | Material |
In-game description | Heavyweights who save up their strength, then hit hard. Beat them, though, and you just might break the bank. Some say that the storied city of gold said to stand somewhere in the Djust Desert is only a gold golem seen through a heat haze. |
Spell(s) | None |
Skill(s) | Psyche Up |
Location(s) | Djust Desert Grotto (Volcano, rank 2) |
Item(s) dropped | Gold ring1⁄32 Gleeban gold piece1⁄256 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
0% | 25% | -25% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | -25% | 0% | 100% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
50% | 100% | 100% | 50% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
50% | 50% | 25% | 25% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
25% | 0% | 100% | 50% |
Charm Resistance * | |||
75% |
Dragon Quest X[edit]
Gold golems appeared from the beginning of the game. They originally only dropped 550 gold and could only be faced as a companion to other monsters. They use no abilities to speak of in this game, but are still strong opponents. In Version 1.5, the amount of gold they dropped was increased to 2,550. The golems have a tendency to be found in the hidden rooms of Magic Labyrinths alongside Gem jamborees. They have a high chance of dropping both gold nuggets and gold bars.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
440 | 0 | 232 | |
Defense | Agility | Experience | Gold |
333 | 69 | 1,144 | 650 |
Bestiary no. | #310 |
Family | Material |
In-game description | Often the target of travelers looking to solve their money troubles, these poor creatures envy the carefree lives of stone golems. |
Spell(s) | None |
Skill(s) | Desperate attack Muster Strength Forbearance |
Location(s) | The Gyldenhal (second act) |
Item(s) dropped | Gold ore1⁄16 Gold bar1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 25% | -10% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 50% | -50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 0% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | -25% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Vicious[edit]
Sprite | HP | MP | Attack |
1,241 | 0 | 328 | |
Defense | Agility | Experience | Gold |
736 | 126 | 2,413 | 2,500 |
Bestiary no. | #626 |
Family | Material |
In-game description | Gold golems driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Desperate attack Muster Strength Forbearance Flees |
Location(s) | The Sage's Trial - Hoarder's Keep (third act) |
Item(s) dropped | Gold ore1⁄16 Gold bar1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 25% | -10% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 50% | -50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 100% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | -25% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Dragon Quest Monsters: Joker[edit]
Gold golem | |
---|---|
Family | Material |
Rank | D |
Description | Glittery golems who have the Midas touch - and an explosive punch. |
Weapons | Swords, Axes, Hammers, Staves |
Traits | Psycho |
Resistances | Whackproof, Vulnerable to Sleep |
Skill | Iceplosion Slashes |
Location | Palaish Isle (Temple) |
Breeding chart | - |
Dragon Quest Monsters: Joker 2[edit]
Gold golem | |
---|---|
Family | Material |
Rank | D |
Size | S |
Weapons | Swords, Axes, Hammers, Staves |
Traits | Psycho, Crafty Decelerator |
Resistances | Immune to Whack and Sleep |
Skill | Iceplosion Slashes |
Location | - |
Breeding chart | Golem x Drakularge or Balhib Dancing flame x Lesser demon or Rubble slime |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
61 | 300g |
List No. | #050 |
Field Notes | Defeating these gilded gladiators yields a royal ransom in riches, but is the risk really worth the reward? Far from as good as gold, they fling their fists around furiously with nary a care for their surroundings. |
Location(s) | Dawnsholm (Captain), Grannet (Hero), Pinnacle of Light (Hero), Shrine of Scales (Hero), Yggdrasil's Crown (Hero) |
Item(s) Dropped | Gold nuglet, Gold nugget, Classic mugger's mask recipe, Luxury mugger's mask recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
3247 | 750g | Yes |
List No. | #107 |
Field Notes | Defeating these gilded gladiators yields a royal ransom in riches, but is the risk really worth the reward? Far from as good as gold, they fling their fists around furiously with nary a care for their surroundings. |
Location(s) | Battle of the Pinnacle: Base, No Man’s Land |
Item(s) Dropped | Gold bar, Gold nugget |
Dragon Quest Builders[edit]
HP | Attack | Defense | Item(s) Dropped |
84 | 28 | 32 | Gold (★★★) |
Location(s) | |||
Desert south of the Holy Sanctum |
Sprite |
Dragon Quest Treasures[edit]
Portrait | Forte | Treasure Capacity | Safekeeping Score |
3 | 95% | ||
Bestiary no. | #41 |
Family | Material |
Trivia | Their golden bricks sparkle expensively If caught, they fetch a princely fee For golems they harbour deep-rooted envy |
Favorite foods | |
Habitats | The Paternoggin Cinderback Ridge The Maneland The Snarl |
Item(s) dropped |
Starting HP | Starting MP | Starting Strength |
58 | 12 | 19 |
Starting Defence | Starting Deftness | Starting magic |
18 | 8 | 16 |
Max HP | Max MP | Max Strength |
880 | 300 | 400 |
Max Defence | Max Deftness | Max magic |
433 | 375 | 290 |
First | Second | Third |
Arms Race | Forbearance | Frightnin' Lightnin' |
Fourth | Fifth | Sixth |
Gold Digger | Multifists | Muster Strength |
Name | Target(s) | Element |
Ground Slam | Area | Earth & Impact |
First | Second | ||
Counter-Stunner | Lone Wolf | ||
Third | Fourth | ||
Paragon | Restless Heart | ||
Fifth | |||
Thick Skin | |||
Fire Resistance * | Water Resistance * |
Wind Resistance * | Earth Resistance * |
Strong | Normal | Weak | Strong |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
Normal | Normal | Strong | Weak |
Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
Strong | Weak | Normal | Weak |
Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
Normal | Weak | Strong | Very Strong |
Debilitation Resistance * | |||
Normal |
Dragon Quest Tact[edit]
Gold golem appears as an A-rank monster of the Inorganic family, first appearing exclusively as enemies in the game during the original Dragon Quest I event, as well as in the daily Gold Quest: Advanced and Ultra mission. They often appear as enemies on levels where large masses of gold can be accumulated alongside other gold-themed monsters like Goodybags and Balhibs.
They could eventually be scouted during the A Winter Wonderland with the Ice Witch event alongside Santa Krystalinda on her banner. It can participate in the Jolly sasquash's banner as a party member. Starting with Version 2.0 of the game, gold golem could be scouted from any limited banner, as well.
Family | Rank | Role | ||
Inorganic |
Defence |
|||
Max Level | HP | MP | Move | |
130 | 1,146 | 283 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
441 | 430 | 357 | 150 | 35 |
First | Second | Third | ||
Ironclad Defence | Megaton Punch* | Rolling Break* | ||
First | Second | Third |
Move +1 / Stats Up | Sizz Res +25 / Stats Up | Rolling Break Potency +5% / Stats Up |
Fourth | Fifth | |
Frizz Res +25 / Stats Up | Rolling Break Potency +5% / Stats Up | |
First | |
Raises DEF of inorganic allies, including itself, by 15% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | DEF +15 | Rolling Break Potency +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |
In Other Languages[edit]
Gallery[edit]
Appearance in Stars with Gem jamboree.
Gold golem from the Sofubi Monster merchandise series.