| Animal Magnetism
|
|
|
| Japanese
|
|
| Type
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Skill
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| Older names
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Tamer
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Animal Magnetism is a skill introduced in Dragon Quest VII that helps with recruiting monsters to send off to the meadows.
Appearances[edit]
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's Monster masher rank. For reference, the modifiers for each rank are:
| Vocation rank |
Modifier
|
| 1 |
0
|
| 2 |
1
|
| 3 |
2
|
| 4 |
8
|
| 5 |
16
|
| 6 |
16
|
| 7 |
16
|
| 8 |
32
|
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base.
| Recruit rate |
Vocation rank |
New rate
|
| 1/4 |
2 |
1/3
|
| 1/8 |
3 |
1/6
|
| 1/16 |
4 |
1/8
|
| 1/32 |
4 |
1/24
|
| 1/64 |
5 |
1/48
|
| 1/128 |
8 |
1/96
|
| 1/256 |
8 |
1/224
|