Zaji is a mage who lives with his older sister, Neris. They travel to Dharma Temple. There, they are tricked by Antoria and are stripped of their abilities. They are exiled to Penal. There, she catches the eye of Kasim, much to the ire of Zaji.
The party are taken in by Neris after their defeat by Suifu. Zaji complains that Neris is pushing herself too hard. Kasim enters the residence and hands Neris the WorldDew. Zaji gets jealous that Kasim is getting his older sister's attention. He tells Neris to lay down, which she does reluctantly. Zaji tells Kasim to stop bothering his sister to which Kasim replies that Neris can do whatever she wants. Kasim leaves.
When the party is defeated by Inopp and Gonz on the fourth floor of the West Cave they return to Penal again and collapse. The party awakens and finds themselves back at Neris and Zaji's residence. Zaji tells Neris that he wants to speak with her outside. He tells her that he is able to get Neris's medicine for her and that she doesn't need to flirt with Kasim. Neris tells him that she isn't flirting with him. Zaji storms off to talk to Kasim. He tells Kasim, who was in a bar, to leave his sister alone. Kasim tells Zaji that he cared for Neris. Zaji tells the Dharma Guard that they didn't need him. Kasim tells him that if he wanted to leave his sister alone, it would cost him. Zaji storms off saying that he wasn't going to give him anything.
A pink warrior goes soul harvesting in a gambit to escape Penal. He encounters Kasim and he fights the Temple Guard while he is protecting Neris. Suifu comes and helps Kasim fight the pink warrior. They are able to overcome him. The pink warrior decides to attack Neris so that she will become the fifth soul he needs to get out of Penal. However, Zaji intercepts the attack. The attack is shallow so it doesn't take Zaji's soul but it was enough to warrant the monsters taking the pink warrior out of Penal. All of the people whose souls where taken, including Zaji is taken to the mountain settlement.
Zaji returns out of the blue, after the party rescue Fosse in the Dharma prisons. He mutters to himself, wondering where his sister is, knowing for a fact that the woman in front of him isn't Neris. The party, Kasim, Neris, Flower and Zaji, form a squad to enter the bowels of Dharma. When they reach the locked door, Neris asks the party for the key given to them by Fosse. Kasim asks Neris why she would need the key. He announces his suspicions. The fake Neris is impressed that Kasim saw through its ruse. It turns into the Maneater. It convinces Zaji to kill Kasim and Flower. It gives Zaji a SoulSword to do so. It decides to take on the party by itself.
The party defeats the Maneater. However, Kasim and Flower are still fighting Zaji. Kasim is able to disarm Zaji and returns Zaji's SoulSword into his soul, freeing him from the monsters' control. Zaji is able to recount how the SoulSword caused him to become more paranoid. He asks where Neris is. Kasim tells him that she is probably still with the monsters. The party opens the door with the key and continues.
The party find Zaji and Neris in a waiting room. Neris has taken up the SoulSword, wishing to kill the pink warrior who hurt Zaji. However, her illness, coupled with the dementia created by the SoulSword has made her unstable and erratic. Zaji tells Neris to give him the SoulSword, saying that she will feel better. However a monster stops Zaji, telling him that it is curious to see how far Neris will go in the tournament. Zaji storms off to talk to the monster running the arena to sign up but because he is by himself, the monsters do not allow him to participate. Zaji is forced to join forces with the party and hopes that he gets paired against Neris. Zaji storms off to talk to the monster running the arena to sign up but because he is by himself, the monsters do not allow him to participate. Zaji is forced to join forces with the party and hopes that he gets paired against Neris.
The party goes up against five other warriors partied with monsters. They defeat five of them until they take on Neris, the current champion. Neris comments that even her brother wants to kill her. Zaji tells her that he will save her. The party, with Zaji's help, are able to disarm Neris and return her Soulsword into her body, knocking her unconscious. Zaji wishes to attend to her, but with five victories and the defeat of the current champion, the monsters push the party and Zaji away, saying that they have earned their freedom. Kasim watches as the party is taken by the monsters. Zaji tells Kasim to take care of his sister. As the monsters escort them off the stage, Zaji runs back, thanking the party for helping him. The people revolt against the monsters. The riot had been started by Kasim while he was protecting Neris. The rebellion is successful when the party defeats Antoria.
At the weapon shop several days after defeating Antoria, Zaji is there buying a sword. He thanks the party for helping save his sister and saving Dharma altogether. He tells the party that he has changed classes and is now a warrior. He goes downstairs to see Neris. He tells her about his plan to help her with her illness, taking on quests so that he can afford the medicine she needs. Neris is adamantly against Zaji's plan, saying that he would put himself in danger. Zaji tells Neris that they don't have to depend on Kasim anymore. However, Neris tells Zaji that she doesn't want Zaji or anyone to make sacrifices for her. She doesn't want to feel like a burden. She tells her younger brother that she can take care of herself. Zaji walks away, saying that he needs to get a sword as he is now a warrior. Zaji is stopped by Kasim as he is leaving Dharma Temple. Kasim asks where Zaji is going away and leaving Neris alone like she wanted. Kasim tells him that he would look after his sister now that he is leaving but Zaji tells him is none of his concern. Zaji leaves Dharma without telling Neris.
As a Temporary Party Member
Zev joins the party during the Dharma Arena fights. He helps out in all six fights. He can cast Bang to hit everyone for 20-30 HP damage, cast Buff to boost the defense of one party member and cast Midheal when a party member is low on health. His physical attacks hits for 15-20 HP damage.
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