List of items in Dragon Quest VII

From Dragon Quest Wiki

The following is a list of non-equippable items that can be collected and used by in Dragon Quest VII: Fragments of the Forgotten Past.

The items in bold were not present in the original Sony PlayStation version of the game and were only added in the Nintendo 3DS remake.

Regular Items[edit]

Image Name Effect Location/Price Description
Medicinal herb artwork DQVII PSX.png
Medicinal herb Restores 30~40 HP to one ally Virtually all shops
8/4
This healing herb restores a little of one party member's HP[1]
Antidotal herb artwork DQVII PSX.png
Antidotal herb Cures poison Virtually all shops
10/5
This healing herb can cure a party member of poison[1]
Holy water artwork DQVII PSX.png
Holy water Repels monsters for a few steps
Deals 10~15 damage to one monster
Virtually all shops
20/10
N/A
Chimaera wing artwork DQVII PSX.png
Chimaera wing Casts Zoom Virtually all shops
25/12
Can be used to return to any previously visited location[1]
Yggdrasil leaf artwork DQVII PSX.png
Yggdrasil leaf Revives a dead friend Tombola prize
Estard
Pilgrim's Perdition
Tunnel to the Abbey
Roots of Ygg
Sunken Citadel (past)
Sullied Sanctum (past)
Revive an ally[1]
Yggdrasil dew artwork DQVII PSX.png
Yggdrasil dew Fully restores the party's HP Grondal
Sanctum of the Cirrus
Heal HP of all[1]
Moonwort bulb artwork DQVII PSX.png
Moonwort bulb Cures paralysis This lunar root can cure a party member of paralysis[1] Virtually all shops
30/15
Magic water artwork DQVII PSX.png
Magic water Replenishes 10~15 MP (PSX)
Replenishes 30~40 MP (3DS)
Tombola prize
Emberdale
Roamer Encampment
Poolside Cave (past)
Pilgrim's Rest (present)
La Bravoure (present)
Inside the Time Frame (past)
Providence (past)
Pillar of Sulkk (past)
Hubble (past)
Grand Conjuratorium (past)
Sullied Sanctum (past)
N/A
Sands of time artwork DQVII PSX.png
Sands of Time Restarts battle Defeat The Time Being In battle, they can reverse time itself
DQVII Salvation stone.png
Salvation stone Restores 30~35 HP to one ally (PSX)
Restores 20~30 HP to one ally (3DS)
From Fingers after losing to Strom in Pilgrim's Perdition. Heal HP of one.[2]
Restores a little of a party member's HP.[1]
Sage's stone artwork DQVII PSX.png
Sage's stone Restores 50~60 HP to the party Exchange 83 mini medals
Cave to Another World
N/A
Dieamend artwork DQVII PSX.png
Dieamend Protects against Kamikazee & Whack once Al-Balad (both)
La Bravoure (past)
El Ciclo (past)
800/400
Can bear the brunt of a deadly blow, saving the owner's life[1]
Seed of strength artwork DQVII PSX.png
Seed of strength Increases strength by 1~2 points Estard
Burnmont (past)
Grotta del Sigillo
L'Arca region*
Frobisher and Faraday Castle (past)
Automaton Stronghold
Alltrades Abbey (past)
Wilted Heart (past)
Pilgrim's Perdition
Dungeon of Descent
Tunnel to the Abbey
Likeness of the Great Evil
Wetlock and Providence (past)
Mount Gora
Den of the Dwarves
Cathedral of Light
Sea Dragon
Cave to Another World
N/A
Seed of agility artwork DQVII PSX.png
Seed of agility Increases agility by 1~2 points Estard
Ballymolloy
Wilted Heart (past)
Mountain Pass (past)
Poolside Cave
Pilgrim's Rest
Al-Balad*
Inside the Time Frame
Sunken Citadel
Ventus Tower
Villa Priores
N/A
Seed of wisdom artwork DQVII PSX.png
Seed of wisdom Increases wisdom by 1~3 points Estard
Poolside Cave (past)
Gröndal
El Monumento de Pomposo
Wetlock
N/A
Seed of defence artwork DQVII PSX.png
Seed of defence Increases resilience by 1~2 points Pilchard Bay
The Tower
Burnmont (past)
L'Arca (past)
L'Arca
Faraday (past)
Regrette-Rien Convent
Roamer Encampment (past)
Pilgrim's Rest
Al-Balad (past)
The Likeness (past)
Wilted Heart (past)
El Monumento de Pomposo (past)
Nottagen (past)
Hubble
Custodian's Camp (past)
Sanctum of the Cirrus (past)
N/A
Seed of life artwork DQVII PSX.png
Seed of life Increases max HP by 3~4 points Ballymolloy ruins (past)
L'Arca (past)
Grody Grotto, behind the inn
Pilgrim's Perdition (past)
Alltrades Abbey (past)
Mountain Pass Near Wilted Heart
Al-Balad
Spilton-on-Sea (past)
Tombe des Héros Inconnus
Wetlock
Church north of Providence (past)
Providence
Roamer Encampment x2
Sanctum of the Cirrus (past)
Aeolus Vale
Sanctum of the Cirrus
N/A
Seed of magic artwork DQVII PSX.png
Seed of magic Increases max MP by 3~5 points Rainbow Mines
Woodcutter's Hut x2
Poolside Cave (past)
Dungeon of Descent (past)
Alltrades Abbey (past)
Al-Balad
El Ciclo (past)
El Ciclo bridge
Highendreigh Tower (past, pre-flood)
Sunken Citadel
Hubble (past) x2
Grand Conjuratorium (past)
Grand Conjuratorium
N/A
Pretty betsy artwork DQVII PSX.png
Pretty betsy Increases style by 1 point Greta's Cottage
El Ciclo x2
El Magnifico Puente de Pomposo
N/A
Nopic.png Super seed of strength Increases strength by 4~6 points Feral Forest
Fantastic Feast
Nailbiter's Nook
Heights of Machismo
N/A
Nopic.png Super seed of agility Increases agility by 4~6 points Kingfisher Colloquy
Return to Slimetree Forest
N/A
Nopic.png Super seed of wisdom Increases wisdom by 4~6 points Harvest Festival
Demon's Dome
N/A
Nopic.png Super seed of defence Increases resilience by 6~8 points Lizard's Lair
Heavy Metal Hole<
N/A
Nopic.png Super seed of life Increases max HP by 7~9 points Magooma Mountain
Slimetree Forest
N/A
Nopic.png Super seed of magic Increases max MP by 6~8 points Demon's Den
Crockery Crag
Boobytrap Bluff
N/A
Nopic.png Super pretty betsy Increases style by 2 points Ghost Busting!
Woebegone Cave
Blimpton
N/A
Tangleweb DQVII artwork PSX.jpg
Tangleweb Attempts to stun one foe for 1 turn Wilted Heart
Alltrades Abbey
El Magnífico Puente de Pomposo
Highendreigh Tower (past)
Hubble
Grand Conjuratorium
N/A
Coagulant artwork DQVII PSX.png
Coagulant Attempts to confuse one foe for 6~9 turns Wilted Heart
Alltrades Abbey
El Magnifico Puente de Pomposo
N/A
Horse manure artwork DQVII PSX.png
Horse manure No use at all N/A
Pilchard sandwhich artwork.png
Pilchard sandwich N/A Pilchard Bay Two slices of bread packed with all Pearl's love. And pilchards...[1]
Pilchard crackers and pie artwork.png
Pilchard crackers Restores 10~15 HP to one ally Al-Balad
Buccanham
Sea Dragon
Feast on some of these fishy treats to restore a few HP[1]
Pilchard crackers and pie artwork.png
Pilchard pie Restores 10~15 HP to one ally Sunken Citadel
Dinky Dell
Feast on this fishy delight to restore a few HP[1]
Fish bits artwork.png
Fish bits N/A Pilchard Bay This mixed bag of marine life is Pearl's signature dish[1]
Toughie trophy artwork DQVII PSX.png
Toughie trophy Award for outstanding strength Excellence Grading Organisation prize N/A
Wise prize artwork DQVII PSX.png
Wise prize Award for incredible wits Excellence Grading Organisation prize N/A
Best dressed award artwork DQVII PSX.png
Best dressed award Award for incomparable style Excellence Grading Organisation prize N/A
VIP pass artwork DQVII PSX.png
VIP pass From the present day King of Buccanham in Dinky Dell. Lets the party receive a Puff-Puff in the Buccanham Casino. ???[3]
Monster munchies artwork DQVII PSX.png
Monster munchies Passively recruit monsters even without the Monster Masher vocation Monster Meadows Just carrying these tasty treats seems to have some kind of effect...[1]
Meaty treat artwork DQVII PSX.png
Meaty treat Increases monster recruit rate by 20%, can be used five times per monster Roamer Encampment (present)
Sanctum of the Cirrus (present)
Mount Gora (past)
Vogograd (present)
A hunk of meat with impressive effects. Once gobbled up, it's gone...[1]
Prime cuts artwork DQVII PSX.png
Prime cuts Increases monster recruit rate by 33%, can be used three times per monster Defeat first superboss in 20 turns or less
Various DLC Tablets
The butcher's very best. They will be snapped up in a second[1]
Monster Heart artwork.jpg
Monster heart Grants access to a monster vocation La Bravoure
Sunken Citadel (past)
Hardlypool Tunnel (past, after Gracos fight)
Highendreigh Tower (present)
Mountaintop Tunnel (past)
Mountaintop Tunnel (present)
Pillar of Sulk (past)
Sanctum of the Cirrus (past)
Den of the Dwarves (past)
The Likeness
Exchange 110 mini medals
Holding it, one can almost imagine life as a monster...[1]
Hero heart artwork DQVII PSX.png
Hero heart Grants instant access to the Hero vocation Defeat the first super boss in 20 turns or less Holding it, one can almost imagine how it might feel to be a hero...[1]
Big book of beasts artwork DQVII PSX.png
Big Book of Beasts Monster field guide L'Arca N/A
Enclosure plans artwork DQVII PSX.png
Enclosure Plan See article for each plans. Each plan allows for additions to the Monster Meadows. Memo on monster habitat.[2]
Blueprints showing a proposed place for monsters to call home.[1]
Nopic.png Wooden doll From Maeve at the end of Rainbow Mines
Sell: 1 Gold Coin
Use it to immediately end the fight with Maeve Matilda special momento.[2]
An old doll that's very dear to Maeve.[1]
Nopic.png Shiny bauble Can be won in a Tombola game. Can only be used once to display fireworks This trinket's so pretty, it'd be a shame not to try using it...
DQVIII Elfin Elixir.png
Elfin elixir Can be won in a Tombola game. Completely restores a party member's MP, expires upon use. Completely restores a single party member's MP.
DQM2 3DS Double Bubble.png Bonus ball Can be won in a Tombola game. Can be used once to give 1.5x of the usual the Gold, Exp from battles for 30 minutes. Use this to enter a half-hour period of joy and fortune!
Nopic.png Bumper bonus ball Can be won in a Tombola game. Can be used once to double the Gold, Exp and Vocation points from battles for 30 minutes. Use this to enter a half-hour period of joy and fortune!

Keys[edit]

These are all keys that serve a purpose for a particular area of the game. They all share the description "Opens certain doors that would otherwise remain tightly sealed.".

Name Effect Location
Alltrades key Use on the door in Tunnel to the Abbey. From High Priestess Jacqueline after saving her in the Dungeon of Descent.
Bandit's key Opens the single locked door in the base. In The Mighty Pip's room in Bandits' Base.
Black key Opens locked doors within The Likeness. From Queen Fertiti after encountering her in The Likeness.
Clocktower key Opens the locked door in El Ciclo's clock tower. From Pomposo after speaking to him about a time loop in El Ciclo.
Sulkk key Allows entry to the Pillar of Sulkk. From Nottagen after defeating Moostapha.
Conflagration key Allows access to the Fire Spirit. From Dora at the bottom present day Burnmont.
Royal key Allows entry into The Likeness. From Sa'id's brothers after defeating the bosses of the Temple Palace shrine.

Key Items[edit]

Image Name Effect Location Description
Fragment artwork DQVII PSX.png
Fragment See article for each piece. When placed upon the right pedestal in the Shrine of Mysteries, a completed map composed of them will send a person or people back in time. Map on stone shard.[2]
It looks like a piece if a larger whole. There's a map etched into it.[1]
Green rock artwork DQVII PSX.png
Green Rock Give to Patrick and Hanlon. From Maeve at the end of Rainbow Mines. Can it cure Hank?[2]
Could this be just the thing to get Hanlon back on his feet?[1]
Prism dew sparkling holy water wholly holy water artwork DQVII PSX.png
Wholly holy water From Pike in Estard after saving Ballymolloy. Use to undo Glowering Inferno's spell in Burnmont. An odd looking liquid.[1]
Empty bottle artwork DQVII PSX.png
Empty bottle Use to gain some prism dew from the Shrine of Mysteries Rainbow Cove. The bottle that held the Wholly holy water. A bottle with nothing in it.[1]
Prism dew sparkling holy water wholly holy water artwork DQVII PSX.png
Prism dew Use on the flame atop The Beacon in the past. Fill up the Empty bottle with liquid from the Shrine of Mysteries Rainbow Cove Rainbow colored liquid.[2]
An iridescent liquid that glistens with every colour of the rainbow.[1]
Nopic.png Little blue button Give to the boy in the northeast corner for a mini medal (Missable). Found in front of the Inn sign of Present Day Emberdale after speaking with Palmela. A small button.[1]
Angel tears artwork DQVII PSX.png
Angel's tears Use to undo the petrification of Greenthumb Gardens Obtained by speaking to Klemens in Regenstein in the past.[1] ???[4]
Globular pistotron artwork DQVII PSX.png
Globular pistotron Give to Ambrose in Faraday Castle. Found under a barrel outside the church outside Frobisher in the Faraday Region in the present. An automaton component.[1]
Palmela's prescription artwork DQVII PSX.png
Palmela's prescription Give to Carraway. Obtained from Palmela in Emberdale of the past after agreeing to get medicine for Carraway at Greenthumb Gardens (also in the past) Fortune Teller Drug.[2]
A special remedy rustled up by Palmela the fortune teller.[1]
Letter artwork DQVII PSX.png
Kiefer's letter Read Kiefer's last words to the party. Obtained when Kiefer leaves The Hero, Maribel and Ruff at the Roamers Camp. Letter from Kiefer.[2]
letter from a good friend.[1]
Seal of the sands artwork DQVII PSX.png
Seal of the Sands Prompts Al-Balad residence to help the party From Khalid in Al-Balad after defeating the Boss at the Temple Palace. Amulet from desert.[2]
A token of trust from the denizens of the desert.[1]
Ancient skull artwork DQVII PSX.png
Ancient skull Summoning the serpent at Banks of the Nihil in the past of the Al-Balad Region. From the Dig Site after retrieving the Seal of the Sands. Fossil of a huge animal.[2]
A sizable skull belonging to an ancient creature.[1]
Nopic.png Care package To give to Doug's employee at the Dig Site From Dr. Doug Digby after saving the Al-Balad Region. Bag of money & letter.[2]
A bag containing some money and a letter.[1]
Blood ruby artwork DQVII PSX.png
Blood ruby Keeping it out of the hands of the Archfiend's minions. From Queen Fertiti in the Temple Palace after visiting the present day version of it. A gem that glows a malevolent red.[1]
Pixie pitcher artwork DQVII PSX.png
Pixie pitcher To collect dew. From the elf girl's house outside the Roots of Ygg. A dainty receptacle for water or anything else you like.[1]
Dew of life artwork DQVII PSX.png
Dew of life Needed to purify the water of Gröndal. Fill the Pixie pitcher with Dew outside the Roots of Ygg. Dew of World Tree.[2]
Dew harvest from holy Ygg.[1]
SandsOfTime.png
Sands of time Restarts a battle. After destroying the hourglass in Inside the Time Frame. Reverse time in battle.[2]
In battle, they can reverse time itself.[1]
Nopic.png Dubious concoction Give it to Camomile. Pick it up as soon as Cayenne drops it in front of the manor of Greenthumb Gardens. Bottle full of powder.[2]
A bottle filled with a liquid that's got lumps of powder floating in it.[1]
Letter artwork DQVII PSX.png
Emilia's letter Give it to the researcher in Salvado's residence in exchange for a Seed of wisdom. It can be found in the present day of El Ciclo in the house formerly occupied by Salvador. A letter from Emilia to Salvador.[1]
Nopic.png Dragon's eye Put it in any dragon heads to disable their fire breathing ability. Take from a dragon head in El Monumento de Pomposo. Dragon eye jewel.[2]
A gem carefully carved into the shape of a dragon's eye.[1]
Letter artwork DQVII PSX.png
Greta's letter Taking it to the EGB has Greta's name removed from the Best Dressed Board. From Greta in her cottage after speaking to the Excellence Grading Organisation. A letter written by the legendary Greta.[1]
Letter artwork DQVII PSX.png
Wizz's seal of approval Used to return to Hubble through The Blockade, and gain audience with the king. Given by the Wizard-in-Chief in the Grand Conjuratorium. Letter from Priest.[2]
A letter written by the chief wizard.[1]
Goddess statue artwork DQVII PSX.png
Goddess statue (top) & (bottom) On the Small Bridge Near Providence after Caleb smashes the Goddess statue. Half of a broken statue of the Goddess.[1]
Nopic.png Priest's key Open's a chest at the church in present day Providence. From the box Caleb drops in Providence. Key of the priest.[2]
A small key that belonged to the priest in Providence.[1]
Nopic.png Goddess's scroll Shows how to repair the Goddess statue. From the box Caleb drops in Providence. Drawing of a Goddess.[2]
A scroll with an image of the Goddess on in.[1]
Missive artwork DQVII PSX.png
Queen Mother's missive Allows one to pass The Blockade From the Queen Mother of Hubble. A letter written by the Queen Mother.[1]
Prism dew sparkling holy water wholly holy water artwork DQVII PSX.png
Sparkling holy water Give to the wandmaker assistant in Hubble to later receive the lightning staff. From the chest puzzle in Hubble. NA
Starshard artwork DQVII PSX.png
Starshard Give to the Wizard-in-Chief in the Grand Conjuratorium. Top of Falls Hollow. A gem formed from solid beams of starlight.[1]
Sacred stone artwork.png
Sacred stone Necessary to reach the Divine Shrine. Aeolus Vale. A stone that possesses the power of flight.[1]
Glowmoss artwork DQVII PSX.png
Glowmoss Used to follow the monsters in Buccanham. From the 5th basement floor of Den of the Dwarves. Oddly glowing moss.[2]
A curious kind of moss that emits a little bit of light.[1]
Missive artwork DQVII PSX.png
Buccanham's blessing To present to the Gaffer of Emberdale in the past or present for the Guiding Light. From The King of Buccanham in the past. A letter from the King of Buccanham.[1]
Guiding light artwork DQVII PSX.png
Guiding Light Relight The Beacon in the past. From the Gaffer of Emberdale in the past or present. Holy fire from a sublime source.[1]
Kindling oil artwork DQVII PSX.png
Kindling oil Repowering the Fire Spirit. From Dora at the bottom present day Burnmont. A small bottle filled with a flammable liquid.[1]

Other sets of items[edit]

References[edit]