|Dragon Quest Monster|
Art by Akira Toriyama
|First Appearance||Dragon Quest|
The Golem is a recurring material monster in the Dragon Quest series. Introduced in the first game as a boss, it has since appeared in several other installments of the series, primarily as a normal enemy.
- 1 Characteristics
- 2 Appearances
- 2.1 Dragon Quest
- 2.2 Dragon Quest V
- 2.3 Dragon Quest VII
- 2.4 Dragon Quest VIII
- 2.5 Dragon Quest IX
- 2.6 Dragon Quest Monsters
- 2.7 Dragon Quest Monsters 2
- 2.8 Dragon Quest Monsters: Joker
- 2.9 Dragon Quest Heroes: Rocket Slime
- 2.10 Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
- 2.11 Dragon Quest Builders
- 3 Etymology
- 4 Related Monsters
- 5 Gallery
Golems are hulking man-shaped monsters made of clay bricks. This sums up most of their appearances with their face being the only other detail: a slit-like opening with two eyes glowing from the darkness.
Since the appearance of the first golem the species has solidified itself as a hefty force of physical might but one that lacks in resistance to spells. One of the most notable vulnerabilities of the golem is that of sleep-inducing abilities, an Achilles' heel that made the first golem easy to defeat and has since, for the most part, stuck with the monster as one of its more unfortunate qualities.
The Golem guards at the outskirts of the town of Cantlin, and must be defeated before that town may be entered. It can be put to sleep with the Faerie Flute to make the battle easier, though casting Snooze will never work.
The first reappearance of the golem since it was introduced in the original game. Though they possess no notability in the game's story, they are among the easiest monsters to recruit and far and away one of the most powerful as well.
|Dropped Item||Seed of Strength|
|Game||Dragon Quest V|
|Console||SNES, DS, Mobile|
|Dropped Item||Green Fragment|
|Game||Dragon Quest VII|
The Golem is a boss fought in the the Tower.
While normal golems do not appear until later on in the story, the player can find a wandering one in the Maella Region that they can recruit for their monster team.
|#161 - Golem|
|Dropped Item||Flintstone (common, 1/16)|
Mythril ore (rare, 1/128)
|Game||Dragon Quest IX|
|Description||Though weak against wind, these stony souls will weather a storm of blows before unleashing a cataclysmic critical attack.|
If you ask them which monster has the most mates, they won't hesitate to suggest their own big-headed, bricky selves.
|Spells||Level 13 - PsycheUp|
Level 15 - ChargeUp
Level 15 - Strong D
|Game||Dragon Quest Monsters|
|Locations||Breed a MudDoll with another MudDoll|
|Spells||ChargeUp, Meditate, RockThrow|
|Game||Dragon Quest Monsters 2|
Golems are rank A members of the material family, but not the top A monster of that group. A golem acts as the sentinel of the Xeroph Isle shrine and must be defeated in order to help the Incarnus reach its goal.}}
Golems do not appear until near the end of the game, acting as mechs piloted by platypunk members of the Plob within the Flying Clawtress and can also be piloted by the player once unmanned. They are potent monsters, capable of delivering charging punches and hitting their fists together to ward off opponents that are too close for comfort. If one is already being manned by a platypunk, it must be struck with three Elasto Blasts before the pilot will be forced to disembark. These 'liberated' golems, and ones left unattended, can only suffer another three attacks before they go inoperable and explode, regardless of whether the player is piloting them or they are unmanned. Since they are too big and heavy to be knocked into the air and carried around, a chimaera wing must be thrown at them in order to send them back to town.
Golems can also be used in tank battles, though they act the same way as they do outside of these battles, meaning they do nothing more than stand idle until the player jumps in to command one, being somewhat disadvantageous since only two other crew members will be left free and even more disadvantageous if these remaining crew members are poor at handling the cannons. This aside, golems can be incredibly useful when it comes to sabotaging an enemy tank since their fist-clapping move can quickly break open the entryway of an enemy tank, and their charging punches can wreck a whole wall of machinery when positioned right and easily enable one to reach the enemy's engine when the time arrives, but they can still only deal with three attacks before being defeated. An exploding golem can damage the player both inside and outside of tank battles, so it is recommended to gain some distance when a golem has taken as much as it can.
Like in the original Dragon Quest, the Golem is the first boss fought in the game. At the end of Chapter 1, the Golem attacks Cantlin and must be defeated. Regular enemy golems after this point drop chunks of Golemite.
The player must use Cantlin Shields to deflect the golem's attacks as it hurls boulders at the city. After about three times, the golem will be enraged and begin spinning around in circles. When it stops, it is dizzy. This is the time to use a wrecking ball on it. The wrecking ball will blast it into pieces and take a chunk of its HP off. Then, the pieces reassemble and the golem begins hurling boulders anew, repeating the cycle.
Golems are beings from jewish folklore, often portrayed as servants animated from clay that obediently carry out orders but often to warped or far too literal extents.