Defensive Impulse
From Dragon Quest Wiki
Defensive Impulse | |
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Japanese | ぼうえいほんのう |
Rōmaji | Bōeihon nō |
Type | Trait |
Older names | None |
Defensive Impulse is a monster trait that helps the possessor endure damage when wounded.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Defensive Impulse reduces all damage taken by 25% when the possessor's HP is less than half, whether it be physical blows, breath attacks, spells, etc.
Monsters of any size | ||||||
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Level 20 | Level 1 | Level 40 | Level 40 | Level 1 | Level 40 | Level 20 |
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Level 40 | Level 40 | Level 1 | Level 40 | Level 20 | Level 1 | Level 40 |
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Level 1 | Level 40 | Level 40 | Level 20 | Level 40 |
Large-size monsters only | ||||||
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Level 1 | Level 60 | Level 60 | Level 60 | Level 60 | Level 1 | Level 1 |