Dullahan
Dragon Quest monster | |
---|---|
Dullahan | |
Art by Akira Toriyama | |
Japanese | デュラハーン |
Romaji | Deyurahān |
First appearance | Dragon Quest VIII |
The Dullahan is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is an undead warrior that resembles the legendary headless horseman, albeit without its familiar black horse from Celtic myth.
Characteristics[edit]
Dullahans are headless knights wielding a deadly spiked flail and bearing a shield with a hideous screaming face on it. The knights are heavily armored, wearing a breastplate, gauntlets, and greaves all made of plate over suits of chain mail, faulds of brass scales, and they wear ragged red capes hanging from their shoulders. Their armor offers them a high degree of protection against various ailments and some defense against offensive spells. The knights will strengthen themselves and their allies by casting Oomph and psyche themselves up before unleashing vicious strikes with their flails. They are often found as foot soldiers in the armies of Demon Lords. Starting with XI, the headless horseman and its kin began appearing, as well, making them closer to its mythological inspiration.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
335 | 24 | 237 | |
Defense | Agility | Experience | Gold |
265 | 109 | 378 | 48 |
Bestiary no. | #207 |
Family | Undead |
In-game description | Talented and trusted monsters that serve as guardians. They are powerful indeed, with no weak points to speak of. |
Spell(s) | Oomph |
Skill(s) | Call for backup (Elysium bird) Psyche Up |
Location(s) | Black Citadel Altar of Wroth After the fall of Black Citadel: Maella Region (night only) Kingdom of Ascantha Kingdom of Trodain (day only) Baccarat Region East Argonia |
Item(s) dropped | Leather cape1⁄32 Steel shield1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 25% | 50% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 25% | 15% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 0% |
Dragon Quest X[edit]
Reappearing from the 5.1 update onwards, they are found in the Netherworld and attack by flailing their maces recklessly, as well as Oomphing their allies and themselves. From this game onwards, it is the first monster of its kind to be encountered before Dark Dullahan.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Seen from the fall of Yggdrasil onwards, they fight the same way as in VIII and X. A few also participated in the fall of Dundrasil, where one attempts to stop Irwin, Eleanor, and a young Jade from leaving with the Luminary, but is stopped by Irwin.
Sprite | HP | MP | Attack |
336 | 10 | 137 | |
Defense | Agility | Experience | Gold |
140 | 52 | 488 | 87 |
Bestiary no. | #218 |
Family | Undead |
In-game description | Ghostly knights with no heads who have hideous faces on their shields instead—a testament to their twisted mentalities. |
Spell(s) | Oomphle |
Skill(s) | Blocks attacks with its shield Becomes Pepped up Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) Epic Flail (Pep power, with Dullahan) |
Location(s) | Heliodorian Foothills (second act) Heliodor Castle (second act) |
Item(s) dropped | Leather cape1⁄64 Platinum shield1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -125% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -125% | 25% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Vicious version[edit]
Sprite | HP | MP | Attack |
883 | 20 | 384 | |
Defense | Agility | Experience | Gold |
345 | 158 | 1,528 | 325 |
Bestiary no. | #457 |
Family | Undead |
In-game description | Dullahans driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Oomphle |
Skill(s) | Blocks attacks with its shield Becomes Pepped up Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) Epic Flail (Pep power, with Vicious dullahan) |
Location(s) | Drustan's Labyrinth - Path to Trial Isle (third act, night only) |
Item(s) dropped | Leather cape1⁄64 Platinum shield1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -125% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -125% | 25% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 75% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Dragon Quest Monsters: Joker[edit]
Dullahan | |
---|---|
Family | Undead |
Rank | S |
Description | Fearsome warriors who have lost their heading and their heads! |
Weapons | Swords, Hammers, Staves |
Traits | Psycho |
Resistances | Whackproof, Paralysisproof |
Skill | Champion |
Location | - |
Breeding chart | Bone baron x Phantom fencer or Tortured soul |
Dragon Quest Monsters: Joker 2[edit]
Dullahan | |
---|---|
Family | Undead |
Rank | S |
Size | S |
Weapons | Swords, Hammers, Staves |
Traits | Psycho |
Resistances | Immune to Whack and Paralysis |
Skill | Champion |
Location | - |
Breeding chart | Bone baron x Ruin, Phantom fencer, or Night knight |
Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,320 | 400 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
500 | 590 | 480 | 670 |
Bestiary No. | #475 |
Rank | C |
In-game description | Headless knights from the depths of the underworld that prowl about night after night, ever in search of their vanished noggins. Their shields have been known to screech out a sinister son from time to time |
Talents | Slayer (lv. 1) Drain Dodger (lv. 20) Defence Booster I (lv. 40) |
Guaranteed traits | Ultra Fidget (lv. 1) Ultra Crafty Banger (lv. 20) Paralysing Touch (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Insta-Oomph (lv. 1) Defensive Impulse (lv. 60) |
Habitat | Circle of Conquest - Upper Echelon () |
Items | Panacea (Common) Swindler's stole (Rare) |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
-25% | 0% | 0% | 50% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 50% | 25% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
50% | 0% | -25% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 0% | 50% | 25% |
Stun Resistance * | Poison Resistance * | ||
0% | 50% | ||
Instant Death Resistance * | |||
0% |
Etymology[edit]
In Celtic mythology, a Dullahan is a rider clad in black and riding a black horse that carries its severed head in its hand like a lantern. It is said that when it stops riding or calls out someone's name, they will die. The dullahan is believed to be repelled by golden objects. It is believed to be the embodiment of the Celtic god Crom Dubh.