Dark dullahan
Dragon Quest monster | |
---|---|
Dark dullahan | |
Art by Akira Toriyama | |
Japanese | スケアフレイル |
Romaji | Sukeafureiru |
First appearance | Dragon Quest VIII |
The Dark dullahan is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is a headless knight wielding a spiked flail that originated from the World of Darkness.
Characteristics[edit]
Dark dullahans are undead men-at-arms whose armaments are colored all in shades of dark greys and black, like other monsters that reside in the World of Darkness. In their right hands, they wield wicked flails that they drag along the ground and a shield with a hideous screaming visage in the left hands. The dullahans are well-protected, donning breastplates, greaves, and gauntlets all made of plate mail over chain mail, and faulds made of scales. From their shoulders, they wear ragged black capes. The knights are able to psyche themselves up in battle before unleashing devastating attacks with their flails. They are also able to call for aid by summoning dark condors to assist them. Starting with XI, the dark dullahan gained two mounted counterparts in the form of the Headless Honcho and Headless hunters, both being closer to its original mythological inspiration.
Appearances[edit]
Dragon Quest VIII[edit]
Sprite | HP | MP | Attack |
292 | 0 | 195 | |
Defense | Agility | Experience | Gold |
242 | 105 | 326 | 138 |
Bestiary no. | #191 |
Family | Undead |
In-game description | A warrior beheaded in battle and risen again as a monster. Said to occasionally summon dark condors. |
Spell(s) | None |
Skill(s) | Desperate attack Call for help (Dark condor) Psyche Up |
Location(s) | Dark Godbird's Eyrie (After the fall of Black Citadel): Farebury Region Maella Region Kingdom of Trodain (day only) Kingdom of Argonia Arcadia Region (night only) |
Item(s) dropped | Antidotal herb1⁄8 Zombie mail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 25% | 25% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100%* | 50% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100%* | 50% | 0% |
Dragon Quest X[edit]
Reappearing from Version 5.4 of the game onwards, it is first encountered in the gorge leading to the temple where the Goddess Luciana is reborn. From this game onwards, they are always encountered after the Dullahan. They are able to cast Oomph, while they swing their maces with reckless abandon, and also gain a new attack known as Hell Circle that can envelop characters in illusions and place a curse on them.
Dragon Quest XI[edit]
Sprite | HP | MP | Attack |
575 | 16 | 229 | |
Defense | Agility | Experience | Gold |
235 | 137 | 1,359 | 280 |
Bestiary no. | #370 |
Family | Undead |
In-game description | Footsoldiers whose faces were transferred to their shields by a cruel curse, and who won't rest until this wickedness is undone. |
Spell(s) | None |
Skill(s) | Becomes Pepped up Desperate attack Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) Air Pollution |
Location(s) | Fortress of Fear (second act) |
Item(s) dropped | Zombie mail1⁄64 Saintess shield1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | -110% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -125% | 25% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Sprite | HP | MP | Attack |
1,102 | 32 | 403 | |
Defense | Agility | Experience | Gold |
371 | 206 | 1,735 | 420 |
Bestiary no. | #633 |
Family | Undead |
In-game description | Dark dullahans driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Becomes Pepped up Desperate attack Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) Air Pollution |
Location(s) | The Luminary's Trial - Citadel of Spite - Level 1 (third act) |
Item(s) dropped | Zombie mail1⁄64 Saintess shield1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | -110% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -125% | 25% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 75% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Gallery[edit]
With Lesionnaire in the Rivals card Loyalty to Demon Lord