Undead family

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The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests.

Starting with Dragon Quest III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances[edit]

Dragon Quest[edit]

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.

Dragon Quest II: Luminaries of the Legendary Line[edit]

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Dragon Quest III: The Seeds of Salvation[edit]

The existence of the zombiesbane weapon would imply that there is a distinct coding tag in the game's programming for the undead ala the dragon family, but this is not the case. Instead the zombiesbane deals 16~32 more damage to monsters that are weak to the Poof and Blasto spells, which so happens to apply to most zombies.

Dragon Quest III HD-2D Remake[edit]

The undead take 130% damage from the divine dagger and the zombiesbane weapons, with the latter ditching its peculiar focus on Poof-resistance to consistently deal extra damage to the corpses.

Dragon Quest IV: Chapters of the Chosen[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Dragon Quest VI: Realms of Revelation[edit]

The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The effects of Pearly Gates remain the same.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

The undead King Godwyn of Dragon Quest IX

Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Dragon Quest Monsters[edit]

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Joker[edit]

Dragon Quest Monsters: Joker 2[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Dragon Quest Tact[edit]

Dragon Quest Builders 2[edit]

Dragon Quest Treasures[edit]

DQM Strengths and Weakness[edit]

Strength[edit]

  • The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
  • Some of the Undead might give deadly hits (e.g. Wight priest).

Weakness[edit]

  • Low resistance to Fire and Zap-type attacks.

Gallery of the Undead[edit]