Lost soul

The lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt coloured variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.

CharacteristicsEdit

Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the undead family or the elemental family.

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

Lost soul (さまようたましい Samayou tamashī)
Original (NES)
Sprite
 
Bestiary No.
#060
Gold
28
HP
40
MP
0
Attack
20
Defence
35
Evasion
064
Spell(s)
None
Skill(s)
Occasionally starts battle confused
Can't make up its mind (wastes turn)
Self-destruct
Location(s)
Mamon Mine upper levels
Pharos Beacon
Item Dropped
Holy water(1256)
Frizz resistance *
25%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
75%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
100%
Kamikazee Bracer resistance
100%
Poof resistance
0%
Dazzle resistance
75%
Fizzle resistance
0%
Fuddle resistance
0%
Snooze resistance
25%
Sap resistance *
0%
Remakes (PSX, DS, Mobile)
Sprites
 
Notable Changes
None

Dragon Quest VIII: Journey of the Cursed KingEdit

Lost soul (さまようたましい Samayou tamashī)
 
Bestiary No. Family
#068 Elemental
Experience Gold HP MP
62 9 53 0
Attack Defense Agility Evasion
41 54 49 064
In-Game Description The soul of a slain traveler, endlessly wandering in search of its path back home.
Spell(s) None
Skill(s) Can't make up its mind (wastes turn)
Self-destructs (10~15 damage to entire party.)
Location(s) Swordsman's Labyrinth
Item(s) Dropped Holy water132
Magic water164
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
70% 50% 50% 50%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 50% 50% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 0% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None



Dragon Quest IX: Sentinels of the Starry SkiesEdit

Lost soul (さまようたましい Samayou tamashī)
Model
 
Bestiary no.
#038
Family
Elemental
Gold
40
HP
62
MP
10
Attack
32
Defence
32
Agility
70
In-game description

Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

Spell(s)
None
Skill(s)
Can't make up its mind (wastes turn)
Self-destruct (10~17 damage to entire party)
Location(s)
Quarantomb
Eastern Coffinwell (night only)
Western Coffinwell (night only)
Grotto (Ice, rank 1)
Item(s) dropped
Holy water18
Angel bell164
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Blast/Lightning resistance *
0%
Earth resistance *
0%
Dark resistance *
0%
Light resistance *
-100%
Drain Magic resistance
0%
Whack resistance *
50%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
100%
Snooze resistance *
50%
Poison resistance *
100%
Stun resistance *
100%
Blunt resistance *
0%
Deceleratle resistance *
0%
Sap resistance *
0%
Spooky Aura resistance *
0%
Charm resistance *
50%


Dragon Quest XEdit

Lost souls appeared from the beginning of the game, retaining their familiar ability to self-destruct to damage anyone in the surrounding area or will waste their turns when they can't make up their minds. They have also gained the ability to place curses on opponents, as well.

Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit

Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Lost soul (さまようたましい Samayou tamashī)
Model Experience Gold Marked Version?
  69 5g Yes
List No. #027
Field Notes Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead.
Location(s) The Lumberlands
Item(s) Dropped Bendy branch, Narspicious


Dragon Quest TactEdit

Lost soul appears as a C-rank monster of the Undead family as part of the Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty, eventually becoming recruitable in Part 3 of the main storyline from Chapter 8, Episode 1: Jewel's Notice. The lost soul can participate in the Trap box's Battle Road as a party member.

Lost soul (さまようたましい Samayou tamashī)
Stats


 
Family Rank Role
 
Undead
   
Debuff
Max Level HP MP Move
115 763 216 2
Attack Defense Agility Wisdom Weight
277 307 257 152 20
Basic Skills
First Second Third
Darkness Breath Paralyse* N/a
Awakening Skills
First Second Third
Zam-type Martial Potency +5% / Stats Up Woosh Res +25 / Stats Up Paralyse Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Paralyse Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Max HP +10 Paralyse Potency +2% N/a
Perk Details
First
Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak


Similar soulsEdit

GalleryEdit