Lost soul
The lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt coloured variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.
| Dragon Quest monster | |
|---|---|
| Lost soul | |
Art by Akira Toriyama | |
| Japanese | さまようたましい |
| Romaji | Samayou tamashī |
| First appearance | Dragon Quest IV |
| Old localization | Rogue Wisper |
CharacteristicsEdit
Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the undead family or the elemental family.
AppearancesEdit
Dragon Quest IV: Chapters of the ChosenEdit
Dragon Quest VIII: Journey of the Cursed KingEdit
| Bestiary No. | Family | |||||
| #068 | Elemental | |||||
| Experience | Gold | HP | MP | |||
| 62 | 9 | 53 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 41 | 54 | 49 | 0⁄64 | |||
| In-Game Description | The soul of a slain traveler, endlessly wandering in search of its path back home. |
| Spell(s) | None |
| Skill(s) | Can't make up its mind (wastes turn) Self-destructs (10~15 damage to entire party.) |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Holy water1⁄32 Magic water1⁄64 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 70% | 50% | 50% | 50% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 50% | 50% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 100% | 100% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 50% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Dragon Quest XEdit
Lost souls appeared from the beginning of the game, retaining their familiar ability to self-destruct to damage anyone in the surrounding area or will waste their turns when they can't make up their minds. They have also gained the ability to place curses on opponents, as well.
Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit
| This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
| Model | Experience | Gold | Marked Version? |
| 69 | 5g | Yes |
| List No. | #027 |
| Field Notes | Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead. |
| Location(s) | The Lumberlands |
| Item(s) Dropped | Bendy branch, Narspicious |
Dragon Quest TactEdit
Lost soul appears as a C-rank monster of the Undead family as part of the Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty, eventually becoming recruitable in Part 3 of the main storyline from Chapter 8, Episode 1: Jewel's Notice. The lost soul can participate in the Trap box's Battle Road as a party member.
| Family | Rank | Role | ||
| Undead |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 763 | 216 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 277 | 307 | 257 | 152 | 20 |
| First | Second | Third | ||
| Darkness Breath | Paralyse* | N/a | ||
| First | Second | Third |
| Zam-type Martial Potency +5% / Stats Up | Woosh Res +25 / Stats Up | Paralyse Potency +5% / Stats Up |
| Fourth | Fifth | |
| Zap Res +25 / Stats Up | Paralyse Potency +5% / Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| Max HP +10 | Paralyse Potency +2% | N/a |
| First | |
| Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Very Weak | Very Weak | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Half Res | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Super Weak | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Super Weak |