Confusion

From Dragon Quest Wiki

Confusion (混乱) is a recurring status ailment in the series. Those affected become disorientated, often being unable to tell friend from foe or wasting a turn. The effect is most often caused by the Fuddle, Kafuddle, and Confusion Attack abilities . Additionally, the Siren sword can confuse foes--when used as an item in III and with a 25% chance upon each attack in all other games.

Confusion will always wear off after a number of turns, but players can snap their comrades out of their bewilderment faster by the use of Lucida shards, the Sobering Slap skill, and the Defuddle spell. Additionally, armor such as the Golden Tiara can greatly reduce the chance of becoming confused altogether.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Confusion can only appear as a result of the Princess of Moonbrooke's Hocus Pocus spell.

Dragon Quest III: The Seeds of Salvation[edit]

Fuddle makes it's first appearance in the series, and targets one person when used by the party or by monsters. Those afflicted with not use any spells if attacking their allies.

Dragon Quest IV: Chapters of the Chosen[edit]

Confusion acts as it did in the previous game.

Dragon Quest V: Hand of the Heavenly Bride[edit]

The range of Fuddle has been expanded to cover one enemy group when cast by the player, improving the utility of confusion considerably. Oddly, the monster version of the spell still only targets one party member. In addition to magic, skills will not be used when bewildered.

The siren sword now has a 25% chance to inflict confusion on an enemy when attacking. The Cherub chime item will sober up a character when used in battle.

Dragon Quest VI: Realms of Revelation[edit]

The chance to miss the enemy outright has been added to the list of actions, reducing the danger of the state.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Rude Awakening is added as a skill players can learn, and the mermaid moon accessory removes the effect when used as an item in battle.

Dragon Quest VIII: Journey of the Cursed King[edit]

The Perfect Panacea item introduced in the game removes confusion, presumably due to intense bitterness.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Sobering Slap makes it's debut, and the Angel bell returns after a long absence.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Defuddle cures all allies of confusion, and Rab joins the party having already learned it. Sylvando can also remove the ailment from one fellow party member with Sobering Slap.

Dragon Quest of the Stars[edit]

Confusion prevents the player from selecting skills or using items for a few turns. Unlike other ailments like stun, confusion doesn't cancel any skill that had been pressed by the player prior to being inflicted by confusion. It can be removed with items like the Angel bell or even certain skills. Getting hit with physical attacks might remove the ailment.

Dragon Quest Builders[edit]

Caused by enemies like Tearwolf, confusion swaps the up/down and left/right movement for the character for a short time. It can be cured with items like Defuddle drops. Some accessories prevent it.

Dragon Quest Builders 2[edit]

It has the same effects and healing conditions as in Dragon Quest Builders, but it can also be prevented by consuming certain food.