Confusion Attack
Confusion Attack | |
---|---|
Japanese | こんらんこうげき |
Rōmaji | Konran kōgeki |
Type | Skill |
Older names | None |
Confusion Attack is a recurring skill in the Dragon Quest series. It launches a melee attack that may confuse a target, making it similar to Fuddle.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Confusion Attack makes its debut as an enemy-only attack that can be used by fuddleguanas, guaardvarks, and poison eveels.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Confusion Attack can be used by compos mantis, hexicons, black books, Bagley, and by Orgodemir himself in his third form during the final battle. The confusion lasts between 6 to 9 turns unless it is removed.
Dragon Quest VIII: Journey of the Cursed King[edit]
Confusion Attack can be used exclusively by poison eveels in this game.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Confusion Attack can be used by stale whales, zumeanies, and Orgodemir when faced as a legacy boss.
Dragon Quest X[edit]
Confusion Attack can be used by axolotls, bilebonnets, drooling ghouls, parched peckerels, and other monsters.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Appearing exclusively in the Nintendo 3DS version, Confusion Attack can be used once again by bilebonnets and zumeanies.
Dragon Quest Monsters: The Dark Prince[edit]
Confusion Attack costs 4 MP and attempts to fuddle a foe for 2~5 turns. It is learned through the Agent Provocateur, Calasmos, Evil Genius, Graveheart, Multidisciplinarian, Sleep Counsellor, Swirling Dervish, and Zam Afficionado talents.
Related skills[edit]