Double Up is a recurring ability in the Dragon Quest series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
Dragon Quest VI
Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind Kaclang.
It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation.
Dragon Quest VII
Double Up is learned by reaching rank 3 as a Paladin.
Dragon Quest IX
This ability is learned with 22 skill points allocated into Guts skill. It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
Dragon Quest XI: Echoes of an Elusive Age
Hendrik will learn Double Up through the Heroism panel in his character builder for 16 skill points. It costs 4 MP to use and operates as it did in IX.
Dragon Quest Monsters
Called Berserker in this game, it requires the monster to reach level 14 with 98 HP, 84 attack and 84 defense. It is naturally learned by the Almiraj, Gasgon, Spikerous, Tortoceratops and Trumpeter.
Dragon Quest Monsters 2
The requirements to learn Berserker are unchanged. It is naturally learned by the Aquadon, Orligon and Titanis.
Dragon Quest Monsters: Joker
Double Up can be learned from:
- Berserker (28 points)
- Champion (19 points)
- Huntsman (60 points)
- Martial Artist (70 points)
- Martyr (35 points)
Dragon Quest Monsters: Joker 2
Double Up can be learned from all the skills it could be previously, though Berserker now requires 20 points, and Martial Artist now requires 49 points.
Dragon Quest Tact
Double Up can be learned by Harmour at level 26 and costs 22 MP to use. It greatly increases the user's ATK shortly, while reducing their DEF.
|Role *||Type *||Element||MP cost|
ATK Up DEF Down
|Greatly raises the user's ATK and lowers DEF for 3 turns|
|Naturally learnt by|