Wind Sickles

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Wind Sickles is a recurring ability in the franchise. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.

Appearances[edit]

Dragon Quest VI[edit]

Wind Sickles deals whoosh-damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.

Dragon Quest VII[edit]

Wind sickles functions identically as it did in the previous game, and is learned in the same manner.

Dragon Quest VIII[edit]

Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before.

Dragon Quest IX[edit]

This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.