From Dragon Quest Wiki
Dragon Quest VI: Realms of Revelation
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest X
DQVI Nokturnus.png
Japanese name ダークドレアム
Romaji Dakudoreamu
Old localization Dark Dream
Dark Drium
Race Demon
Age Unknown

Nokturnus is a character and recurring monster in the Dragon Quest series that appears as a bonus superboss in Dragon Quest VI: Realms of Revelation, serving as the game's most powerful opponent. Outside of Dragon Quest VI, with few exceptions, he is the strongest monster in every game he appears in. Nokturnus also appears in Dragon Quest IX: Sentinels of the Starry Skies as the strongest legacy boss, obtained from the final quest (#184); and in Dragon Quest X as a superboss in two occasions: the first one alone and the second one in a tag-team along with Estark.


Nokturnus resembles a tall, well-built human male. It resembles Dhuran, but its skintone is a shade of brown, instead of orange or red.

Another difference with Dhuran is the armor; Nokturnus' armor is more complex and has more details in comparison. The color of the armor's plates is green (this green in particular resembles the color of copper when it gets oxidized). Furthermore, the armor also has some little crimson details that look like blood veins. In Dragon Quest X and Dragon Quest Heroes: The World Tree's Woe and the Blight Below, these blood veins start emitting a malevolent red light when Nokturnus gets enraged or it is about to use a powerful attack. Its attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside.

Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armor, it is made of oxidized copper; however in its Dragon Quest Heroes appearance, the blades are bigger and sharper and now violet with some golden demonic decorations.

Main series appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Nokturnus (ダークドレアム Dakudoreamu) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Nokturnus DQVI SNES.gif 13000 255 410 300
Agility Experience * Gold Tame Rate
210 5500 880 NA
Bestiary No. Unnumbered boss monster
Spell(s) Kafrizzle
Skill(s) Acts up to three times per turn
C-c-cold Breath
Disruptive Wave
Dragon Slash
Falcon Slash
Ferocious Roar
Harvest Moon
Metal Slash
Pearly Gates
Wind Sickles
Location(s) Fungeon
Item(s) Dropped Liquid Metal Mind116
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 25% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 25% 0% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
? 0% 50% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes


You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s.

You'll want several characters in the Hero vocation, with two MP-heavy characters as Sages (equip the Duplic Hat on one if you have it). The caster focusing on Omniheal user should have a Meteorite Bracer equipped at all times. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use Disruptive Wave more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each Disruptive Wave.

Heroes should attack by using Gigaslash every round. A Hero with Oomph active should use Focus Strength and Knuckle Sandwich. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated Hustle Dancer to keep health up. If a Hero should run out of MP using Gigaslash, the Hustle Dancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary.

Alternatively, you can have one party member master the Liquid Metal Slime and Paladin classes. That one member will act as the party's shield by using the Paladin's Forbearance skill, with one Buff always active to reduce the damage caused by Nokturnus. Liquid Metal Slime vocation mastery yields high defence and immunity to all elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Forbearance, so an occasional Hustle Dance should be done to keep your party safe. Again, an Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the party defender if Nokturnus negates it.

If you defeat Nokturnus, there is a chance of it dropping a Liquid Metal Mind. If you manage to defeat Nokturnus in less than 20 turns, you will be treated to a special scene.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

DQIX Nokturnus.png
HP MP Experience Gold
16572 (99)
255 63600 2490
Attack Defense Speed
1567 (99)
915 (99)
560 (99)
Dropped Item Mini medal (common, 100%)
Locations Grotto
Family ???
Game Dragon Quest IX: Sentinels of the Starry Skies
Console DS
Description "Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.

Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!"
Additional Attributes
Fire Ice Wind Earth Light Dark
100 100 100 100 150 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 50
Blunt Sap Decelerate
10 25 75

In Dragon Quest IX: Sentinels of the Starry Skies, Nokturnus is the hardest Legacy Boss. His grotto map is obtained from the final quest (#184). Nokturnus' weakness is Light, and is enraged whenever someone is revived.


Level Range Secondary Drop Orb
1-3 Alefgard trousers 15% Red Orb 10%
4-8 Alefgard trousers 20% Blue Orb 10%
9-15 Alefgard trousers 25% Yellow Orb 10%
16-25 Alefgard boots 20% Green Orb 10%
26-40 Alefgard boots 25% Purple Orb 10%
41-56 Zenithian helm 20% Silver Orb 10%
57-68 Alefgard armor 20% Blue Orb 15%
69-80 Alefgard armor 25% Yellow Orb 15%
81-90 Alefgard helm 20% Green Orb 15%
91-99 Alefgard helm 25% Purple Orb 15%


Level New abilities
Initial Kafrizzle, Scorch, C-c-cold Breath, Falcon Slash, Lullab-Eye, Buff, Oomph, attacks twice per round
5 Thin Air
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Hatchet Man
41 Begins attacking 3 times per turn
57 Evil Prayer, Magic Burst

Dragon Quest X[edit]

Monsters series appearances[edit]

Dragon Quest Monsters[edit]

Darkdrium DWM Logo.png
Sprite Level cap * HP growth MP growth Strength growth Resilience growth Wisdom growth Agility growth
80 5/5 5/5 5/5 3/5 5/5 5/5
Family ???
In-game description
Abilities FireAir, FrigidAir, Bolt
Habitat Only obtainable through breeding
Breeding chart DeathMore (Final Form) x Watabou
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
Strong Strong Strong Strong Immune Strong Strong
Rock/Army Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance * Whack Resistance * Kamikazee Resistance *
Immune Strong Immune Strong Strong Strong Immune
Poison Resistance * Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
Immune Immune Immune Immune Immune Immune Immune
Gobstopper Resistance Stun Resistance * Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Strong Immune Immune

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Joker 2[edit]

Dragon Quest Monsters: Joker 2 Professional[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Super Light[edit]

Other games appearances[edit]

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Nokturnus (ダークドレアム Dakudoreamu)DQH Logo.png
Model Experience Gold
1550 880g
List No. 105
Field Notes A death-dealing demon lord of legend, whose strength surpasses that of even the mightiest of monsterkind.
He is beholden to no one, although rumour has it he will lend his strength to any who can best him in battle.
Location(s) Vile Isle (awarded Liquid metal orb)
Item(s) Dropped None

Dragon Quest Monster Battle Road: Victory[edit]


  • Nokturnus was supposed to be the last boss of Dragon Warrior Monsters, but was cut off.
  • Nokturnus is the only Legacy Boss in Dragon Quest IX to drop more than one color orb, and is the only monster in the Defeated Monster List that can be fought multiple times to have only one item drop listed. This is because, like all other Legacy Bosses, he always drops a Mini medal upon defeat, but the orb he drops varies with his level, and the costume items are not listed for any of the Legacy Bosses.


See also[edit]