Dr. Snapped
Dragon Quest monster | |
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Dr Snapped | |
Art by Akira Toriyama | |
Japanese | ガルマッゾ |
Romaji | Garumazzo |
First appearance | Dragon Quest Monsters: Joker |
Dr Snapped is the final main boss of Dragon Quest Monsters: Joker and Dr. Snap's monster form. His appearance, at the very top of Infern Mountain, is a horrific reddish-pink creature with a head in the form of a hand (which is constantly moving). His face is placed on the large hand and his purple tongue is always out. Also, his stomach has a vortex-like mouth with teeth encircling it. According to the Library Info, Dr Snapped "never got along with the children at school".
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a Tortured soul and a Demon-at-arms on either side of him. His Wave of Disruption spell will instantly negate any Psyche Up or Buff-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, Meditation will heal him just when players feel they are on their last legs.
Dr. Snapped | |
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Family | Undead |
Rank | X |
Description | He never did get along well with the other children in school. |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Double Trouble, Psycho |
Resistances | Vulnerable to Zap, Healed by Zam, Whackproof |
Skill | Dr. Snapped |
Location | - |
Breeding chart | Rhapthorne 2 x Orgodemir x Captain Crow x Darkonium slime |
Dragon Quest Monsters: Joker 2[edit]
Dr. Snapped appears during the post-game story as a member of Solitaire's team (the other member being the Ace of spades.
Dr. Snapped | |
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Family | Undead |
Rank | X |
Size | M |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Hit Squad, Poisonous, Big Hitter, Confusing Touch |
Resistances | Vulnerable to Zap, Immune to Whack, Poison, Confusion, Inaction, Paralysis, Sleep, and Dim, Healed by Zam |
Skill | Dr. Snapped |
Location | - |
Breeding chart | Darkonium slime x Rhapthorne II, Orgodemir x Captain Crow |
Dragon Quest Monsters: Joker 2 Professional[edit]
#380 - Dr. Snapped | |||||||||||||||||||||||||||||||||||||||||||
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Bestiary # | 380 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Dragon Quest Monsters: Joker 3[edit]
Dr. Snapped features as a two-slot Rank X/SS monster of the ??? family, synthesized using Boshock, Bundold, Azamook, and Itaburu. He 'evolves' through synthesis into Snapped-Off, and can be further 'evolved' into Snapped-Almighty, which is also the final boss of the main story of the game.
Dragon Quest Tact[edit]
Dr. Snapped appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on his own banner alongside Wailin' weed. He can participate in Ace of Spades' Battle Road as a party member. He can be faced as a boss in Chapter 5, Episode 3 of the event quests entitled An Incarnus's Duty and can also be faced in his own boss battle and the All Out Battle! after the other four Incarni have been defeated.
Family | Rank | Role | ||
??? |
Debuff |
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Max Level | HP | MP | Move | |
130 | 1,371 | 432 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
386 | 502 | 457 | 223 | 65 |
First | Second | Third | ||
Dark Wave | Snort In* | Hazard Press* | ||
First | Second | Third |
Spreading Disaster / Stats Up | Zap Res +25 / Stats Up | Hazard Press Potency +5% / Stats Up Deeper Karma: When attacking: For number of attacked enemies only, raises martial potency/recovery for 1 turn / |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Hazard Press Potency +5% / Stats Up Sporadic Dark Wave Stance: When attacked by enemy: Occasionally triggers Dark Wave if enemy is within 1 to 3-space range |
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First | |
Raises martial potency of all allies, including himself, by 15% in a 5x5 square around him. | |
First | Second | Third |
Nadirian Gate: When attacked and KO'd by enemy: Triggers Nadirian Gate if enemy is within 1 to 4-space range, 1 time per battle. | DEF +20 Max HP +30 |
Hazard Press Potency +2% |
First | |
Spreading Disaster: Battle start: Raises AGL and Move and reduces damage by 30% for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Half Res | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Immune | Normal |
See also[edit]
Gallery[edit]