Dr. Snapped

From Dragon Quest Wiki

Dr Snapped is the final main boss of Dragon Quest Monsters: Joker and Dr. Snap's monster form. His appearance, at the very top of Infern Mountain, is a horrific reddish-pink creature with a head in the form of a hand (which is constantly moving). His face is placed on the large hand and his purple tongue is always out. Also, his stomach has a vortex-like mouth with teeth encircling it. According to the Library Info, Dr Snapped "never got along with the children at school".

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Dr. Snapped, as players might guess, is a very difficult boss if not properly prepared. He battles with a Tortured soul and a Demon-at-arms on either side of him. His Wave of Disruption spell will instantly negate any Psyche Up or Buff-ing of any monster in the party. Like many bosses, he goes twice in one turn and, after enough damage, Meditation will heal him just when players feel they are on their last legs.

Dr. Snapped
Family Undead
Rank X
Description He never did get along well with the other children in school.
Weapons Swords, Hammers, Claws, Staves
Traits Double Trouble, Psycho
Resistances Vulnerable to Zap, Healed by Zam, Whackproof
Skill Dr. Snapped
Location -
Breeding chart Rhapthorne 2 x Orgodemir x Captain Crow x Darkonium slime


Dragon Quest Monsters: Joker 2[edit]

Dr. Snapped appears during the post-game story as a member of Solitaire's team (the other member being the Ace of spades.

Dr. Snapped
Family Undead
Rank X
Size M
Weapons Swords, Hammers, Claws, Staves
Traits Hit Squad, Poisonous, Big Hitter, Confusing Touch
Resistances Vulnerable to Zap, Immune to Whack, Poison, Confusion, Inaction, Paralysis, Sleep, and Dim, Healed by Zam
Skill Dr. Snapped
Location -
Breeding chart Darkonium slime x Rhapthorne II, Orgodemir x Captain Crow


Dragon Quest Monsters: Joker 2 Professional[edit]

#380 - Dr. Snapped
HP MP Experience Gold
1,100 600
Attack Defense Speed
920 700 610
Bestiary # 380
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Joker 3[edit]

Dr. Snapped features as a two-slot Rank X/SS monster of the ??? family, synthesized using Boshock, Bundold, Azamook, and Itaburu. He 'evolves' through synthesis into Snapped-Off, and can be further 'evolved' into Snapped-Almighty, which is also the final boss of the main story of the game.

Dragon Quest Tact[edit]

Dr. Snapped appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on his own banner alongside Wailin' weed. He can participate in Ace of Spades' Battle Road as a party member. He can be faced as a boss in Chapter 5, Episode 3 of the event quests entitled An Incarnus's Duty and can also be faced in his own boss battle and the All Out Battle! after the other four Incarni have been defeated.

Dr. Snapped (ガルマッゾ Garumazzo)Tactlogo.png
Stats


DQT Dr Snapped.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
130 1,371 432 2
Attack Defense Agility Wisdom Weight
386 502 457 223 65
Basic Skills
First Second Third
Dark Wave Snort In* Hazard Press*
Awakening Skills
First Second Third
Spreading Disaster / Stats Up Zap Res +25 / Stats Up Hazard Press Potency +5% / Stats Up
Deeper Karma: When attacking: For number of attacked enemies only, raises martial potency/recovery for 1 turn /
Fourth Fifth
Bang Res +25 / Stats Up Hazard Press Potency +5% / Stats Up
Sporadic Dark Wave Stance: When attacked by enemy:
Occasionally triggers Dark Wave if enemy is within 1 to 3-space range
Leader Perks
First
Raises martial potency of all allies, including himself, by 15% in a 5x5 square around him.
Basic Perks
First Second Third
Nadirian Gate: When attacked and KO'd by enemy: Triggers Nadirian Gate if enemy is within 1 to 4-space range, 1 time per battle. DEF +20
Max HP +30
Hazard Press Potency +2%
Perk Details
First
Spreading Disaster: Battle start: Raises AGL and Move and reduces damage by 30% for 3 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Half Res Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Immune Normal



See also[edit]

Gallery[edit]