Snort In
From Dragon Quest Wiki
Snort In | |
---|---|
Japanese | ひきずりこむ |
Rōmaji | Hikizurikomu |
Type | Skill |
Snort In is a skill that appears exclusively in Dragon Quest Tact. It is one of Dr. Snapped's signature abilities, violently pulling in any enemies in front of him with the horrifying maw on his body, damaging them at the same time.
Appearances[edit]
Dragon Quest Tact[edit]
Snort In can be learned by Dr. Snapped at level 33 and costs 108 MP to use. It inflicts major typeless martial damage to all enemies in a straight line of four squares in front of him and pulls them in up to three spaces closer to him, as well. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Ability information
Snort In | |||
Role * | Type * | Element | MP cost |
Attack | Martial | 108 | |
Range | Additional effects | ||
Straight line |
None | ||
Description | |||
Deals major martial damage to all enemies in area of effect, pulls them up to 3 spaces closer | |||
Naturally learnt by | |||
Dr. Snapped |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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