Have a Ball
From Dragon Quest Wiki
Have a Ball | |
---|---|
Japanese | キラージャグリング |
Rōmaji | Killer juggling |
Type | Skill |
Have a Ball is a recurring ability in the Dragon Quest series. Enemies are barrages by a series of juggled balls six to eight times at 30% damage per hit.
Appearances[edit]
Dragon Quest IX[edit]
This ability is learned with 82 skill points allocated into their Litheness skill, and costs 8 MP to use. One of the preferred methods for handling metal slimes.
Dragon Quest X[edit]
Have a Ball is learned by Minstrels after investing 68 points into their Litheness skill. It costs 8 MP to use, and deals 6 hits at 50% power to random enemies. It has a small chance to Confuse any enemy it hits.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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