Shining Shot

From Dragon Quest Wiki

Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of Light-infused arrows at a group of enemies that ignores the enemy's defence.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Shining Shot can be learned by allocating 82 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.

Dragon Quest X[edit]

Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

In this game, Shining Shot is an enemy-only skill that can be used by crimson killing machines. It randomly deals light-element damage six times to the entire party.

Dragon Quest Monsters: Joker 2 Professional[edit]

Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.

Dragon Quest Monsters: The Dark Prince[edit]

Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the Collective Punishment trait, and is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest: Monster Parade[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Angelo uses Shining Shot as his level 1 skill, and it shoots a continuous stream of arrows at a selected target for 12 MP.

Dragon Quest Rivals[edit]

Dragon Quest Walk[edit]

Dragon Quest Tact[edit]

Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.

Shining Shot (シャイニングボウ Shining Bow)Tactlogo.png
Ability information
Shining Shot
Role * Type * Element MP cost
Attack Physical DQTact Bang.png 63
Range Additional effects
DQTact Range1.png
3
None
Description
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times
Naturally learnt by
Angelo


Related skills[edit]

Gallery[edit]