Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of light-infused arrows at a group of enemies that ignores the enemy's defence.
Dragon Quest VIII
Shining Shot can be learned by allocating 82 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.
Dragon Quest IX
Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.
Dragon Quest X
Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.
Dragon Quest XI
In this game, Shining Shot is an enemy-only skill that can be used by Crimson killing machines. It randomly deals light-element damage six times to the entire party.
Dragon Quest Tact
Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.
|Role *||Type *||Element||MP cost|
|Deals Bang-type physical damage (37% potency) to 1 enemy 8 times|
|Naturally learnt by|