Shining Shot

From Dragon Quest Wiki

Shining Shot is a recurring bow skill in the Dragon Quest series. It launches a volley of light-infused arrows at a group of enemies that ignores the enemy's defence.

Appearances[edit]

Dragon Quest VIII[edit]

Shining Shot can be learned by allocating 82 points into Angelo's Bows skill. The skill hits all enemies for 116~125 points of Bang-type damage.

Dragon Quest IX[edit]

Shining Shot can be used by any character that has the 'Archery for the Adept' (quest #84) item in their inventory and is equipped with a Bow. This technique strikes all enemies in battle for 145~155 points of damage, and deals light-element damage.

Dragon Quest X[edit]

Shining Shot can be learned by Rangers, Armamentalists, Sages, Death Masters, and Pirates by allocating 120 points into the Bows skill. It costs 4 MP to use, has a charge time of 60 seconds, and randomly deals 75% potency light-element damage six times to an enemy and its surroundings. The skill has a maximum range of 15 meters.

Dragon Quest XI[edit]

In this game, Shining Shot is an enemy-only skill that can be used by Crimson killing machines. It randomly deals light-element damage six times to the entire party.

Dragon Quest Tact[edit]

Shining Shot can be learned by Angelo at level 56 and costs 63 MP to cast. It has a range of three squares in any direction away from him and inflicts 37% Bang-type physical damage to a single enemy 8 times. Upgrading the spell increases its damage and reduces the MP it costs to cast.

Shining Shot (シャイニングボウ Shining Bow)Tactlogo.png
Ability information
Shining Shot
Role * Type * Element MP cost
Attack Physical DQTact Bang.png 63
Range Additional effects
DQTact Range1.png
3
None
Description
Deals Bang-type physical damage (37% potency) to 1 enemy 8 times
Naturally learnt by
Angelo


Related skills[edit]

Gallery[edit]