Hellish Howl

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Hellish Howl is a recurring ability in the Dragon Quest series. It inflicts non-elemental damage to the entire party when the user emits a horrifying scream from their mouths and its usage has been mostly limited to bosses.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Hellish Howl is used by Mortamor in his third form and Nokturnus. When used it deals 120~150 damage, and the game states that "A blistering wave of energy shoots from his mouth!"

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Hellish Howl is used by Orgodemir in his third form during the final battle and inflicts 120~150 damage.

Dragon Quest VIII: Journey of the Cursed King[edit]

Hellish Howl is used by Emerald Dragon and deals 120~150 damage. Unlike other entries, the damage cannot be reduced even when defending.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Hellish Howl is once again used by Mortamor when faced as a Legacy Boss. Its damage can reach around 350 when Mortamor reaches level 99 since it is designed to scale with his level.

Dragon Quest X[edit]

Hellish Howl can be used by various bosses, including Dhuran and Nokturnus.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Hellish Howl can be used by various monsters and bosses, including rantingen ravens, cheater cheetahs, Mordegon in his second form, chihuawyrms, labradrakes, Tatsunaga, and red giants. Rantingen raven's version deals around 30 damage, cheater cheetah's version deals around 60 damage, and the version used by the others deals around 95 damage.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Hellish Howl was added to the game in the 2018 port to smart phones.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Hellish Howl was added to the game in the 2018 port to smart phones.

Dragon Quest Monsters: The Dark Prince[edit]

Hellish Howl costs 12 MP and deals a minimum of just ten damage to all enemies with a chance to stun for one turn. It will grow along with the user's wisdom, reaching a cap of approximately 256 damage at 1,999 wisdom. Hellish Howl is learned through the Barbarus, Devil's Advocate, Greygnarl, Mordegon, Lord of Shadows, Nokturnus, and Paragon talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Tact[edit]

There are two variations of Hellish Howl in the game that are used by various bosses and other monsters in high-level stages. The first costs 112 MP to use, inflicts major martial damage to all units in a radius of 1 around the user, and has a chance to confuse them, as well.

Hellish Howl (おぞましいおたけび Ozomashī otakebi)Tactlogo.png
Ability information
Hellish Howl
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 112
Range Additional effects
DQTact SkillRangeRadial.png
Radius 1
DQTact Confusion.png
Confusion
Description
Deals major martial damage to all enemies in area of effect, rarely confuses
Naturally learnt by
Barbatos, Demon King Orgodemir, Halberdsaurus, Hybird, Jamirus, Lt Hootingham-Gore, Maldragora the Worldmaker, Murdaw, Orgodemir, Rhapthorne's True Form, Wight king, Zoma


The second variation is a skill used by both Demon King Orgodemir and Rhapthorne's True Form during their Mega Boss Battles. It inflicts major unreflectable martial damage to all enemies in the two first two rows in front of the stage, knocks them back three spaces, and has a chance to lower their DEF for three turns and confuse them.

Hellish Howl (おぞましいおたけび Ozomashī otakebi)Tactlogo.png
Ability information
Hellish Howl
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 26
Range Additional effects
DQTact RangeMegaFront2Rows.png
Around self
DQTact DEFDown.pngDQTact Confusion.png
DEF Down/Confusion
Description
Deals major unreflectable martial damage to all enemies in area of effect, knocks them back 3 spaces, rarely lowers DEF for 3 turns, very rarely confuses
Naturally learnt by
Demon King Orgodemir, Rhapthorne's True Form


Related skills[edit]