Rantingen raven

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The Rantigen raven is an infernal member of the bird family, perched atop the abandoned skull of a Dragon zombie. Their name is a play on the term "ranting and raving".

Characteristics[edit]

These scarlet-plumed ravens are far more than they appear, being able to split the skies with their cacophonous caws. They are also able to spit up intense flames, and when that fails they can squawk for help in the form of Skelegons.

Appearances[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Rantigen raven (ヘルズクロウ Heruzu kurou)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Rantingen raven XI sprite.png
Bestiary no.
#209
Family
Bird & Floating
Gold
68
HP
149
MP
9
Attack
99
Defence
124
Agility
77
Evasion
N/A
In-game description

The sight of these blood-red birds and the dragon skulls they carry can strike fear into even the most experienced soldiers' hearts

Spell(s)
None
Skill(s)
Call for back up. (Skelegon)
Ferocious Roar (35 damage and can stun entire party.)
Inferno
Location(s)
Heliodor Region (second act)
Heliodor Sewers (second act)
Item(s) Dropped
Big bone18
Dragon horn116
Fire resistance *
-110
Ice resistance *
-110
Wind resistance *
-110
Earth resistance *
-110
Light resistance *
-110
Dark resistance *
-110
Zap resistance *
-110
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
50%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
0%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%



Vicious rantingen raven (ヘルズクロウ・強 Heruzu kurou・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Rantingen raven XI sprite.png
Bestiary no.
#608
Family
Bird & Floating
Experience
1,373
Gold
348
HP
537
MP
18
Attack
285
Defence
344
Agility
195
Evasion
N/A
In-game description

Rantingen ravens driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Call for back up. (Vicious Skelegon)
Ferocious Roar (35 damage and can stun entire party)
Scorch
Location(s)
The Fierce Forest (third act)
Item(s) Dropped
Dragon horn18
Serpent bone116
Fire resistance *
-110
Ice resistance *
-110
Wind resistance *
-110
Earth resistance *
-110
Light resistance *
-110
Dark resistance *
-110
Zap resistance *
-110
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
50%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
0%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Tact[edit]

Rantingen raven appears as an A-rank monster of the Nature family as part of the limited Dragon Quest XI event appearing alongside Mordegon Lord of Shadows on his banner.

Rantingen raven (ヘルズクロウ Heruzu kurou)
Dragon Quest Tact
Stats


DQT Rantingen Raven icon.png
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 991 397 2
Attack Defense Agility Wisdom Weight
306 301 485 141 35
Basic Skills
First Second Third
Dark Sphere Violent Roar* Incinerator Globe*
Awakening Skills
First Second Third
Hellbird Beating/Stats Up Woosh Res +25/Stats Up Incinerator Globe Potency +5%/Stats Up
Rare Deep Breath: Rarely grants x1.5 breath potency/effects for 1 turn at action start.
Fourth Fifth
Zap Res +25/Stats Up Incinerator Globe Potency +5%/Stats Up
Stun Success Rate +5%
Leader Perks
First
Raises Frizz-type breath potency of allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 AGL +15 Incinerator Globe Potency +2%
Perk Details
First
Hellbird Beating: Greatly raises Move and breath potency/effects for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Immune Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal


Similar species[edit]

Gallery[edit]