Deep Breath

From Dragon Quest Wiki

Deep Breath is a skill introduced in the original Dragon Quest Monsters.

It increases damage from the user's breath attacks during the next turn by 2 to 2.5 times.

Appearances[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Deep Breath is an enemy-only skill that is used by Jarvis and bobongas that doubles the damage caused by their next breath skill.

Dragon Quest Monsters[edit]

Known as SuckAir in this game, it can be learned by DrakSlime, Gismo, Mirudraas2, and SkyDragon naturally as long as they are level 17 and have 119 max HP and 102 DEF.

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Joker[edit]

Deep Breath increases damage inflicted by the next breath attack used, costing no MP to use. It can be learned from various skill sets:

Dragon Quest Monsters: Joker 2[edit]

Deep Breath can be learned from all the skill sets it could be previously.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Deep breath costs zero MP and increases the power of the next breath attack by 200~250%. It is learned through the Bad Breather, Blow Hard, Breath Worker, Deep Breather, Dragonheart, Dragonlord, Fire Chief, Frosty Receptionist, Respirator, Shallow Breather, Smart Blazer, and Xenlon talents.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Tact[edit]

Deep Breath is known naturally by Gasbagon and Stale whale at level 1, costing 16 MP to use. It boosts the potency and recovery of Breath skills by 50% for one turn.

Deep Breath (いきをすいこむ Iki o suikomu)Tactlogo.png
Ability information
Deep Breath
Role * Type * Element MP cost
Support Martial DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
Self
DQTact BreathEffectUp.png
Breath Potency/Recovery Up
Description
Grants the user x1.5 breath potency/recovery for 1 turn
Naturally learnt by
Gasbagon, Stale whale


Related skills[edit]