Deep Inhale
From Dragon Quest Wiki
Deep Inhale | |
---|---|
Japanese | 深呼吸 |
Rōmaji | Shinkokyū |
Type | Skill |
Deep Inhale is a skill that appears exclusively in Dragon Quest Tact. It is an enhanced version of Deep Breath that protects the user while enhancing the power of their breath attacks for the next turn.
Appearances[edit]
Dragon Quest Tact[edit]
Deep Inhale can be learned by Lumberin' Jack at level 26 and costs 24 MP to use. It reduces damage taken by the user by 15%, while increasing their breath potency and recovery by 50% for a single turn.
Ability information
Deep Inhale | |||
Role * | Type * | Element | MP cost |
Support | Martial | 24 | |
Range | Additional effects | ||
Self |
Damage Cut & Breath Potency/Recovery Up |
||
Description | |||
Reduces damage by 15% for the user and grants x1.5 breath potency/recovery for 1 turn | |||
Naturally learnt by | |||
Lumberin' Jack |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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