Floating "family"

The Floating "family" is a loosely connected assortment of monsters that in older titles shared a vulnerability to Wind-elemental attacks such as the Woosh spells, as well as the Flying Knee and Wing-Clipper skills. Recent games also grant the group an immune to any one-turn stun moves that attempt to knock the target down and a resistance to Earth-element attacks such as the Crag spells. Unlike actual families, there is no single unifying theme to the group aside from the aforementioned weakness and resistance, and even that is tenuous.

"Floating" is something of a misnomer, as several monsters are shown with their feet planted firmly on the ground and yet are classified as such, where as some monsters that hover in place (such as the wraithwand) are exempt.

AppearancesEdit

Dragon Quest III HD-2D RemakeEdit

All airborne monsters will take 130% damage when hit with the Flying Knee skill.

Dragon Quest VI: Realms of RevelationEdit

Dragon Quest VII: Fragments of the Forgotten PastEdit

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Having the flying status means that an enemy is immune to Trip of a Deathtime.

Dragon Quest XEdit

Floating monsters are fully immune to the Rubblerouser spell line, and take 20% more damage from the Harvest Moon skill.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Erik's series of soil spells are resisted by all floating enemies, with the degree of resistance varying between species, and Harvest Moon's damage multiplier has been raised to 250%. Additionally, certain co-op techniques cannot reach flying monsters at all nor can any knock down abilities.