Cumulus hex

From Dragon Quest Wiki

The Cumulus hex is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IX. It is a powerful variant of the Cumulus vex that rides on a blood-red cloud.


Like its other cloudy brethren, the cumulus hex has the appearance of an elderly wizard whose body and clothing are composed of ivory-white clouds. It has solid red eyes, pointed ears, and a full majestic beard that reaches down to its feet. It has two strands of top of its head that look like horns, while the back blends in to the rest of its body, giving it the appearance of having long hair or a cape over a set of billowing robes. Its hands have three digits each and it rides on top of a red cloud. These mighty cloud spirits can only be found in the depths of grottoes and they are fearsome opponents who can breathe out ice-cold blizzards at their enemies and defend themselves against attacks with protective mist.


Dragon Quest IX[edit]

##212 - Cumulus Hex
DQIX Cumulus hex.png
HP MP Experience Gold
796 255 5,850 197
Attack Defense Speed
462 472 282
Dropped Item Mistick132
Flowing dress164
Locations Grotto
Skills Occasionally acts twice per turn
Disruptive Wave
Freezing Blizzard
Mist Me
Family Elemental
Bestiary # #212
Game Dragon Quest IX
Console DS
Japanese Name ヘルミラージュ
Romanized Jap. Heru mirājyu
Description Mental elementals that mislead with Mist Me, and dish out Disruptive Waves and Freezing Blizzards. Afraid of fire and light.

Drawn to the battlefield by the scent of blood, they beckon warriors to the red clouds they ride on, never to return.

Dragon Quest Tact[edit]

Cumulus hex appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest IX event alongside Fallen Angel Corvus on his banner.

Cumulus hex (ヘルミラージュ Heru mirājyu)Tactlogo.png

DQT Cumulus Hex icon.jpg
Family Rank Role
Tact Icon Material.png
DQTact Rank Icon A.png DQTact AttackType.png
Max Level HP MP Move
120 1,201 355 2
Attack Defense Agility Wisdom Weight
208 430 443 195 35
Basic Skills
First Second Third
Freeze Mirage Breath* Icy Exhale*
Awakening Skills
First Second Third
Breath Tricks / Stats Up Frizz Res +25 / Stats Up Icy Exhale Potency +5% / Stats Up
Rare Martial Res Up: Rarely raises Martial Res for 3 turns at action start.
Fourth Fifth
Zam Res +25 / Stats Up Icy Exhale Potency +5% / Stats Up
Max HP +30: Raises max HP by 30.
Leader Perks
Raises breath potency of allies, including itself, by 5% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 DEF +15 Icy Exhale Potency +2%
Perk Details
Breath Tricks: Lowers breath ability MP cost, raises potency and effects.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Immune Normal Super Weak

Related enemies[edit]

Similar species[edit]