Alphyn
Dragon Quest monster | |
---|---|
Alphyn | |
Art by Akira Toriyama | |
Japanese | キマイラロード |
Romaji | Kimairarōdo |
First appearance | Dragon Quest IX |
The Alphyn is a recurring monster in the Dragon Quest series, introduced in Dragon Quest IX: Sentinels of the Starry Skies. It is a monstrous amalgamation of several different creatures.
Characteristics[edit]
Alphyns are bizarre chimeric beasts cobbled together from the parts of various creatures. They have body shape, mane, and tuft at the end of its long tail like that of a lion with a large pair of dragon wings on their backs. Its abdomen and tail are draconic, as well, and it has a scaly carapace with four spikes covering its lower back until the start of its tail. It has a devilish humanoid face, a large pair of pointy ears, and a long tongue. In its original color scheme, the alphyn's mane, tail, wing membrane, and the various tufts on its body were teal, while its abdomen, tail, and tongue were dull gold. Its face, claws, and underside were dark pink, and it had dark purple forearms with lighter purple spikes on its wings and back. It also appears to have gold bracers on its forearms and on its tail.
The alphyn's modern color scheme consists of fuchsia on its fur and wing membrane, shades of teal for its draconic features, light orange for its face, claws, and underside, brown forearms, and white spikes on its wings and back. In battle, it has a particular affinity for explosive magic and will cast Bounce on itself to reflect spells back at enemies.
Appearances[edit]
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Alphyns can be found exclusively in high-level ruins grotto maps.
Model | HP | MP | Attack |
1,246 | 135 | 525 | |
Defence | Agility | Experience | Gold |
436 | 556 | 6,200 | 195 |
Bestiary no. | #225 |
Family | Beast |
In-game description | They may be made of a muddle of bits, but these fast foes attack twice, and cast Kaboom, Bounce and Feel the Burn. They were created by the Grand Architect, Zenus, to massacre the mortals, and faithfully follow his orders still. |
Spell(s) | Bounce Kaboom |
Skill(s) | Acts twice per turn Claw Slash (125% damage) Feel the Burn |
Location(s) | Grotto (ruins) |
Item(s) dropped | Mirrorstone1⁄32 Demon whip1⁄64 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
25% | 25% | -150% | 25% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | -150% | 0% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
100% | 25% | 50% | 100% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
50% | 100% | 25% | 50% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
50% | 50% | 100% | 50% |
Charm Resistance * | |||
85% |
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Alphyn appears as an A-rank monster of the Beast family during the first part of the limited Beast Fest event. It will join the player in Chapter 1, Episode 5 of the event quests and it stars in its own Battle Road. It can learn Bang, Burst Blast, and Compressed Boom naturally and its leader perk raises the spell potency of all Beast allies, including itself, in a 5x5 area by 10%.
Family | Rank | Role | ||
Beast |
Magic |
|||
Max Level | HP | MP | Move | |
120 | 722 | 356 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
258 | 230 | 416 | 303 | 35 |
First | Second | Third | ||
Bang | Burst Blast* | Compressed Boom* | ||
First | Second | Third |
Instant Spell Reflect / Stats Up | Frizz Res +25 / Stats Up | Compressed Boom Potency +5% / Stats Up |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Compressed Boom Potency +5% / Stats Up | |
First | |
Raises spell potency of beast allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
WIS +10 | Max MP +10 | Compressed Boom Potency +2% |
First | |
Instant Spell Reflect: Grants a barrier that reflects spells for 2 turns at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Super Weak | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Half Res | Immune | Half Res | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Normal |
Gallery[edit]
Alphyn in IX.
Etymology[edit]
- The alphyn's English name is derived from the mythological creature of the same name, which was used in medieval heraldry. It has the body of a stocky tiger with a long knotted tail, pointed ears, tufts of hair covering its body, and it occasionally had the forefeet of an eagle or dragon. Occasionally, all four feet are shown like the claws of a lion.
- Despite both being named after the mythological chimaera in Japanese, the alphyn shares almost nothing in common with the recurring chimaera monsters.
Trivia[edit]
- From Dragon Quest Monsters: Joker 2 Professional onwards, Alphyn has Nodoph's color scheme.
- The alphyn and its variants have many features in common with the manticore, a mythological creature from Persia with the body of a lion, a pair of dragon-like wings, the tail of a scorpion, and a somewhat humanoid face.