Low djinks
Dragon Quest monster | |
---|---|
Low djinks | |
Art by Akira Toriyama | |
Japanese | ランプのまじん |
Romaji | Ranpu no majin |
First appearance | Dragon Quest VI: Realms of Revelation |
Old localization | None |
The low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI.
It is a cloud-riding genie that can control the wind.
Characteristics[edit]
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
304 | 14 | 150 | 94 | |
Agility | Experience * | Gold | Tame Rate | |
68 | 300 | 69 | N/a |
Bestiary No. | #111 |
Spell(s) | Swoosh |
Skill(s) | Backdraft Wind Sickles |
Location(s) | Dullerton Region Everfrost Grotto (Called by Malevolantern) Mt. Snowhere |
Item(s) Dropped | Seed of strength1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 80% | 50% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
50% | 50% | 15% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 15% | 60% |
Dragon Quest X[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,390 | 360 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
610 | 340 | 460 | 500 |
Bestiary No. | #393 |
Rank | D |
In-game description | In ancient times, these sorcerous spirits were imprisoned within lamps. Now free, they celebrate by bending the wind to their will. They still bear a grudge about their captivity |
Talents | Enigma (lv. 1) |
Guaranteed traits | Wooshmeister (lv. 1) Magical Moment (lv. 20) Ultra Crafty Woosher (lv. 40) |
Large-size exclusive traits | Tactical Trooper (lv. 1) Echonomist (lv. 1) Trance State (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 50% | 50% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 25% | -25% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
50% | 0% | 0% | 50% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 50% | 50% | -25% |
Stun Resistance * | Poison Resistance * | ||
25% | 0% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Model | Experience | Gold | Marked Version? |
8733 | 535g | Yes |
List No. | #109 |
Field Notes | A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying. His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him. |
Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre |
Item(s) Dropped | Royal soil, Sock-it locket |
Dragon Quest of the Stars[edit]
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Dragon Quest Rivals[edit]
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Dragon Quest Walk[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
Family | Rank | Role | ||
Demon |
Magic |
|||
Max Level | HP | MP | Move | |
120 | 865 | 347 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
266 | 241 | 432 | 265 | 35 |
First | Second | Third | ||
Wind Sickles | Swoosh* | Wind Guard* | ||
First | Second | Third |
Woosh-type Spell Potency +10%/Stats Up | Bang Res +25/Stats Up | Swoosh Potency +5%/Stats Up |
Fourth | Fifth | |
Zap Res +25/Stats Up | Swoosh Potency +5%/Stats Up | |
First | |
Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him. | |
First | Second | Third |
WIS +10 | Max MP +10 | Swoosh Potency +2% |
First | |
Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Half Res | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Immune | Super Weak | Half Res | Normal |
Etymology[edit]
The Low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.
Similar species[edit]
Gallery[edit]
A Low djinks in X.
Rivals card.
Dragon Quest Trading Card.