|Dragon Quest monster|
Art by Akira Toriyama
|Romaji||Ranpu no majin|
|First appearance||Dragon Quest VII|
The Low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.
Dragon Quest VI: Realms of Revelation
|Agility||Experience *||Gold||Tame Rate|
Everfrost Grotto (Called by Malevolantern)
|Item(s) Dropped||Seed of strength1⁄256|
|Evasion||Frizz Resistance *||Sizz Resistance *||Fire Breath Resistance *|
|Bang Resistance *||Crack Resistance *||Ice Breath Resistance *||Woosh Resistance *|
|Strike/Rock Resistance *||Zap Resistance *||Drain Magic Resistance *||Whack Resistance *|
|Poof Resistance *||Poison Resistance *||Burning Breath Resistance||Fuddle Resistance *|
|Snooze Resistance *||Dazzle Resistance *||Fizzle Resistance||Ban Dance Resistance|
|Stun Resistance *||Sap Resistance *||Army Resistance *|
Dragon Quest X
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End
|Field Notes||A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
|Location(s)||Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre|
|Item(s) Dropped||Royal soil, Sock-it locket|
Dragon Quest Tact
Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
|Wind Sickles||Swoosh*||Wind Guard*|
|Woosh-type Spell Potency +10% / Stats Up||Bang Res +25 / Stats Up||Swoosh Potency +5% / Stats Up|
|Zap Res +25 / Stats Up||Swoosh Potency +5% / Stats Up|
|Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.|
|WIS +10||Max MP +10||Swoosh Potency +2%|
|Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.|
|Frizz Resistance *||Sizz Resistance *||Crack Resistance *||Woosh Resistance *|
|Very Weak||Very Weak||Normal||Normal|
|Bang Resistance *||Zap Resistance *||Zam Resistance *||Snooze Resistance|
|Half Res||Half Res||Normal||Normal|
|Poison Resistance||Physical Lock Resistance||Spell Lock Resistance||Martial Lock Resistance|
|Breath Lock Resistance||Hobble Resistance *||Stun Resistance *||Dazzle Resistance|
|Curse Resistance||Paralysis Resistance||Confusion Resistance||Charm Resistance|
|Immune||Super Weak||Half Res||Normal|
The low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.