Enigma
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| Enigma | |
|---|---|
| Japanese | ミステリアス |
| Rōmaji | Misuteiasu |
| Type | Talent |
| Older names | None |
Enigma is a talent in Dragon Quest Monsters: The Dark Prince that, true to the name, teaches monsters a grab-bag of random abilities that renders them totally unpredictable in battle
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
This talent is naturally learned by blue moons, graven idols, and mottle she-slimes.
| Ability | Description | Talent Points |
|---|---|---|
| Weird Dance | Removes Level + 0~3 MP from one enemy MP is not drained to the dancer |
3 |
| Victimiser | 150% physical damage to poisoned & paralysed monsters Healthy monsters take 80% damage |
10 |
| Sandstorm | Attempts to blind all enemies for 2~5 turns | 20 |
| Persecutter | 150% physical damage to sleeping & confused monsters Mentally fit monsters take 80% damage |
30 |
| Blunt | Reduces one enemy's attack by 50% for 2~5 turns | 50 |
| Tap Dance | Drains (Level x 2) + 5~10 MP, limit is 250 MP | 70 |
| Max. MP +24 | Raises max MP by twenty-four points | 85 |
| Tongue Bashing | Stuns one foe and drops defence down to 1 for one turn | 100 |
| Ultra Insomniac | Raises resistance to sleep by +50% | 120 |
| Kamikazee | Attempts to kill all enemies, but kills the caster The caster cannot be resurrected in the same battle Success scales to wisdom |
150 |