Wind Guard
From Dragon Quest Wiki
Wind Guard | |
---|---|
Japanese | 風のまもり |
Rōmaji | Kaze no mamori |
Type | Skill |
Wind Guard is a skill that appears exclusively in Dragon Quest Tact. It is one of the Low djinks's signature abilities, summoning forth an air barrier to protect its allies.
Details[edit]
Wind Guard can be learned by Low djinks at level 42 and costs 34 MP to use. It has a range of 1-2 squares away from itself, can be used on itself, and raises the DEF and Spell Res of all allies in a plus sign-shaped area of effect.
Ability information
Wind Guard | |||
Role * | Type * | Element | MP cost |
Support | Martial | 34 | |
Range | Additional effects | ||
1-2 (+self) |
DEF Up Spell Res Up |
||
Description | |||
Raises DEF and Spell Res of all allies in area of effect for 3 turns | |||
Naturally learnt by | |||
Low djinks |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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