Protective Power
From Dragon Quest Wiki
Protective Power | |
---|---|
Japanese | まもりのチカラ |
Rōmaji | Mamori no chikara |
Type | Skill |
Protective Power is a skill that appears exclusively in Dragon Quest Tact. It is one of Seraphi's signature abilities, temporarily granting an ally a defensive boon.
Details[edit]
Protective Power is known naturally by Seraphi at level 1 and costs 28 MP to use. It has a range of 1-2 squares away from her and can be used on herself, as well, raising the target's DEF and Spell Res by one stage for 3 turns.
Ability information
Protective Power | |||
Role * | Type * | Element | MP cost |
Support | Martial | ![]() |
28 |
Range | Additional effects | ||
![]() 1-2 (+self) |
![]() ![]() DEF Up Spell Res Up |
||
Description | |||
Raises DEF and Spell Res for 1 ally for 3 turns | |||
Naturally learnt by | |||
Seraphi |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills