Magical Moment
From Dragon Quest Wiki
Magical Moment | |
---|---|
Japanese | ピンチで魔力暴走 |
Rōmaji | Pinchi Demoryoku Bōsō |
Type | Trait |
Older names | None |
Magical Moment is a monster trait that makes spells go haywire much more often when the possessor's life is in danger.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Magical Moment sextuples the haywire spell rate when the possessor's HP is less than half, and octuples the rate at less than a quarter of their health.
Magical Moment is learned by the following monsters of any size:
- Aamon
- Barbatos
- Belial
- Blinkster
- Cetacean sorcerer
- Cosmic chimaera
- Discombombulator
- Fightgeist
- Frightful conductor
- Grandpa slime
- Greater platypink
- Grim keeper
- Grincinerator
- Iron maiden
- King foo dog
- Lampling
- Low djinks
- Luminous lampling
- Orc king
- Sunset sultan
- Tantamount
- The Time Being
- Tortured soul
The trait is also developed by the following giant monsters:
See also[edit]
- Critical Moment, the physical counterpart