Nadiria

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Nadiria is the name of the evil underworld in Dragon Quest IV and V.

It is accessible only near the end of each game and contains the final dungeon and boss for each. It has its own world map which is typically much darker (and smaller) than the normal world map, providing habitation for ferocious monsters and freakishly bizarre flora.

Its counterpart is Zenithia, a castle in the sky that watches over the world of mortals.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Nadiria lies beneath the Central Island. Access is granted through a cave said to lead to the abyss. Nadiria itself appears as an enclosed realm containing both Heaven's Haven and Psaro's Castle, along with four barrier shrines.

Monsters in the area[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Nadiria lies beyond the Estuary Sanctuary, normally sealed from the world. The Grandmaster of the Underworld has been steadily trying to extend his influence beyond Nadiria. The underworld consists of wild tropical jungles and treacherous canyons underneath a churning, dark purple sky. Locales within this realm include a town called Precaria that houses reformed monsters, as well as a T'n'T board and Mt. Zugzwang.

Monsters in the area[edit]

(South side)[edit]
(North side)[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Nadiria is where the bulk of the game takes place, being a cluster of disconnected regions divided into the Circle of Conquest, the Circle of Temper, the Circle of Indulgence, the Circle of Caprice, and the Circle of Fortitude. These circles are in turn split into three echelons of lowest, middle, and highest order with the power of the resident monster matching the station. The tyrant Randolfo rules the underworld with an iron fist from the upper echelon of the Circle of Conquest, marking it as the final destination for Psaro.

Of note is that the upper echelon of the Circle of Conquest is based on the map of Nadiria seen in Dragon Quest IV, with the Hopeful Haven and Conqueror's Keep taking the place of Heaven's Haven and Castle Nadiria respectively. Much like in the original game, Randolfo's macabre palace is protected by a barrier maintained by his four subordinates within the four dens on the outer edges of the echelon.

Etymology[edit]

  • The name "Nadiria" is derived from nadir, meaning the lowest point, or (appropriately) point of greatest adversity or despair.

Maps & Gallery[edit]

See also[edit]

  • Dread Realm, a location in VI that is speculated by some fans to play a major role in the history of Nadiria.
  • Netherworld, a location in X that was in constant fighting with Astoila.

References[edit]