Killing machine

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The Killing Machine (formerly Attack Bot, Attackbot, & Roboster) is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

Characteristics[edit]

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.

Appearances[edit]

Dragon Quest II[edit]

Killing Machine (キラーマシン kirā mashin)DQ2-SNES-LOGO-ICON.PNG
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
DQ2-NES-KILLING-MACHINE.png 120 0 523 120 115 230 90
Spell(s) None
Location(s) Cave to Rendarak
Item Dropped Steel shield (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance Thwack Resistance Fizzle Resistance Kasap Resistance
164 77 27 77 77 77 07
Remakes (SNES, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
DQ2-SNES-KILLING-MACHINE.pngDQ2-GBC-KILLING-MACHINE.png 90 0 554 120 115 150 80
Spell(s) None
Location(s) Cave to Rendarak
Item Dropped Steel shield (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance Thwack Resistance Fizzle Resistance Kasap Resistance
164 77 17 77 77 77 07

Dragon Quest V[edit]

The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.


#165 - Killing machine
Killing machine1.png
HP MP Experience Gold
179 0 633 74
Attack Defense Speed
185 185 98
Locations Nadiria
Mt. Zugzwang
Skills Attacks twice per round
Capture Rate 1/256
Bestiary # 165
Game Dragon Quest V

Dragon Quest VIII[edit]

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.

DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Experience Gold Attack Defense Agility
Killing machine.png 165 0 315 58 158 146 90
Bestiary No. 168
Family Machine
In-Game Description Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Spell(s) None
Skill(s) Fire an arrow (125%)
Kacrackle Slash
Laser strike (50~60)
Slash violently (125%)
Location(s) Blizzard Peaks
Dragon Graveyard
Item(s) Dropped Iron cuirass164
Steel broadsword1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance * Bang Resistance * Woosh Resistance * Crack Resistance * Zap Resistance *
064 0% 50% 50% 0% 50% 50% 0%
Flame * Ice * Stone/Strike Resistance * Troop Resistance * Death Resistance * Poison Resistance * Paralysis Resistance * Shock Resistance *
50% 50% 0% 0% 100% 100% 100% 100%
Sleep * Confusion * Dazzle Resistance Fizzle Resistance Dance Sealing Resistance Sap Resistance * Drain Magic Resistance Deceleratle Resistance *
100% 100% 100% 100% 100% 100% ?
Remake (3DS, Mobile)
Sprite Notable Changes
None

Dragon Quest IX[edit]

#087 - Killing Machine
[[Image:|200px]]
HP MP Experience Gold
182 0 1880 168
Attack Defense Speed
155 216 164
Dropped Item Iron nails (common, 1/16)
Seed of agility (rare, 1/256)
Locations Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
Family Machine
Bestiary # 087
Game Dragon Quest IX
Console DS
Description These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Dragon Quest Monsters[edit]

Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Appearing as rank S members of the material family, killing machines can be made by synthesizing either a phantom swordsman or mechan-o'-wyrm with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.

Dragon Quest Monsters: Joker 2[edit]

Dragon Quest Monsters: Joker 2 Professional[edit]

Dragon Quest Heroes: Rocket Slime[edit]

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Related Monsters[edit]

Gallery[edit]