Ruin
Dragon Quest monster | |
---|---|
Ruin | |
Art by Akira Toriyama | |
Japanese | 暗黒の魔人 |
Romaji | ankoku no majin |
First appearance | Dragon Quest VIII |
Ruin is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest VIII: Journey of the Cursed King, it is the crumbling remnants of a castle, reanimated and taking the shape of a monster with a large right arm.
Characteristics[edit]
Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete. Think of a Ruin as a Magmalice on a grand scale, just without the fire magic.
Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearance in the series.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
3800 | 0 | 513 | |
Defense | Agility | Experience | Gold |
120 | 100 | 2480 | 0 |
Bestiary no. | #285 |
Family | Material |
In-game description | The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from the Hero and the party! |
Spell(s) | None |
Skill(s) | None |
Location(s) | Black Citadel |
Item(s) dropped | Orichalcum (100%) |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 0% |
Ruin is the last obstacle the party must overcome before they are able to escape the crumbling Black Citadel after defeating the recently resurrected Rhapthorne. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.
Dragon Quest X[edit]
Ruin appears as a stationary boss in the magical labyrinth, and will support itself by summoning Ruin golems during the battle.
Dragon Quest Monsters: Joker[edit]
A Ruin is present in the final round of the rank X tourney on Xeroph Isle.
Ruin | |
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Family | Material |
Rank | X |
Description | A malevolent beast born of the remnants of an ancient castle. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Last Word, Critical Massacre |
Resistances | Whackproof, Confusionproof |
Skill | Niflheim |
Location | - |
Breeding chart | Gold golem or Living statue x Mumboh-jumboe |
Dragon Quest Monsters: Joker 2[edit]
Ruin | |
---|---|
Family | Material |
Rank | S |
Size | L |
Weapons | Staves |
Traits | Double Trouble, Last Word, Hopeful Hitter, Grand Slammer |
Resistances | Immune to Woosh, Donk, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep |
Skill | Ruin |
Location | - |
Breeding chart | Mumboh-jumboe or Stormsgate Citadel x Living statue or Gold golem |
Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest of the Stars[edit]
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Dragon Quest Monsters +[edit]
Ruin appears in the tenth anniversary bonus chapter as a member of Marumo's team, rising out of the sea in the distance and terrifying Terry's group out of challenging it's master.