Living Statue (Recurring)

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For the miniboss in Dragon Quest V, see Living Statue.

The Living Statue (formerly Stone Hulk, StoneMan / Stone Man in the GBC translations) is a recurring enemy in the Dragon Quest series. Introduced in Dragon Quest III, it is a stone figure reminiscent of a marble sculpture that was brought to life.


A Living Statue is a large, dynamically posed sculpture that can easily be passed off as a mere statue if not for its glowing eyes. Despite being endowed with life, Living Statues rarely move and actually appear to struggle when they do so, their movements often jerky, sudden, and barely different from their idle pose. This apparent difficulty is even reflected in their speech as they tend to get caught up momentarily mid-sentence, often at an awkward point in the middle of a word.

Difficulty in movement does not hamper a Living Statue's strength, however: their heavy bodies enable them to attack hard and stand up to a fair amount of punishment before they crumble.


Dragon Quest III[edit]

Living Statue DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP Experience Gold Attack Defense Agility
Livingstatue DQIII NES.gif 37 195 0 1780 82 140 40 29
Spell(s) None
Skill(s) Brutal Strike
Regenerates 44~56 HP per turn
Location(s) Baramos' Lair
Item Dropped Earthenwear1128
Evasion Fire Resistance * Crack Resistance * Woosh Resistance * Zap Resistance *
064 70% 25% 25% 25%
Whack Resistance * Kamikazee Resistance Poof Resistance Dazzle Resistance Snooze Resistance
70% 25% 100% 70% 25%
Drain Magic Resistance Fizzle Resistance Fuddle Resistance Sap Resistance * Deceleratle Resistance *
100% 100% 70% 25% 100%
Remakes (SNES, GBC, Mobile)
Sprites Notable Changes
Livingstatue3snes.png None

Dragon Quest VI[edit]

#146 - Living Statue
HP MP Experience Gold
360 0 554 108
Attack Defense Speed
220 170 72
Dropped Item Seed of strength
Bestiary # 146
Game Dragon Quest VI
Console DS


Stony faced solid statues that love to surprise adventurers by stomping furiously on the floor, causing crushing quakes that can deal damage to an entire party.

Dragon Quest VIII[edit]

Original (PS2)
Sprite HP MP Experience Gold Attack Defense Agility
266 0 306 90 188 162 80
Bestiary No. 159
Family Material
In-Game Description Originally created by a renowned Arcadian sculptor, these statues were so exquisite that they took on lives of their own.
Spell(s) None
Skill(s) Stomp foe under foot (125% damage)
Location(s) Rydon's Tower
Item(s) Dropped Stone hardhat132
Ruby of protection1256
Evasion Attack Resistance Frizz Resistance * Sizz Resistance * Bang Resistance * Woosh Resistance * Crack Resistance * Zap Resistance *
064 0% 0% 0% 0% 0% 0% 0%
Flame * Ice * Stone/Strike Resistance * Troop Resistance * Death Resistance * Poison Resistance * Paralysis Resistance * Shock Resistance *
0% 0% 0% 0% 100% 50% 100% 50%
Sleep * Confusion * Dazzle Resistance Fizzle Resistance Dance Sealing Resistance Sap Resistance * Drain Magic Resistance Deceleratle Resistance *
100% 50% 50% 100% 15% 100% ?
Remake (3DS, Mobile)
Sprite Notable Changes

Dragon Quest IX[edit]

Dragon Quest Monsters[edit]

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Dragon Quest Monsters: Joker 2[edit]

The living statue is a Rank A material monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing a gold golem and a mimic.

Dragon Quest Monsters: Joker 2 Professional[edit]

Dragon Quest Heroes: Rocket Slime[edit]

Related monsters[edit]