From Dragon Quest Wiki
This article is about the character. For the boss, see Terry (boss).
Dragon Quest VI: Realms of Revelation
Dragon Quest Monsters
Sprite(s) DQM Terry Sprite.png Dq6 terry-sprite.gif
Terry mugshot.png Terry mimic transparent.png
Japanese name テリー
Romaji Terī
Title Swordsman in Blue
Class Gladiator
Race Human
Age 17 (DQ6), 5 (DQM)
Warning: Spoilers!
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Milly (sister)
Voice actor Hikaru Midorikawa (CD Theater)
Hiroshi Kamiya (Heroes)
Kyle Soller (Heroes, English)

"Whatever you do in life, make sure you're winning."

—Terry, in Haggleton (DS, cell phone)

Terry is a character in the Dragon Quest series that appears as a playable party member and boss in Dragon Quest VI: Realms of Revelation. He is a brash, arrogant swordsman who is encountered several times throughout the story, beating the party to various goals and reaping the rewards for himself before joining the Hero's party later in the game. As a child, Terry was the main character of Dragon Quest Monsters.

Appearance and personality[edit]

Terry wears a blue cap to cover his white hair, a blue tunic with matching gloves over a black undershirt, and white pants capped with black boots. The tunic is partially covered with a section of Leather armour, and he carries a satchel at his side.

Terry is the archetypal "lone wolf" in that he prefers to work alone and hates to depend on others. While he is not strictly anti-social, Terry is very condescending towards others and speaks in a terse manner. This bellicose attitude stems from his profound (and well hidden) loneliness, as shown in his Lucky Dip antics. That being said, he is still a good person at heart and is strongly implied to have saved several people from the jaws of monsters during his travels, most notably Donna the barmaid from Port Haven.

As a child, Terry is much more kind and social. Throughout his journey in the Kingdom of GreatTree, Terry is always willing to help those in need. Unlike his older counterpart, Terry is eager to and willing to make friends with his companions and rivals. In addition, Terry helps others out of kindness and compassion, rather than any thoughts of rewards and making a name for himself like his adult self would do.


Dragon Quest VI: Realms of Revelation[edit]

Warning: Spoilers!
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Terry is a talented swordsman, traveling the world to find more powerful weapons and to prove his strength. He is first met by the hero, in the town of Arkbolt, setting out to defeat the hacksaurus terrorizing the cave north of town. Terry is able to reach the monster first and defeat it in battle. Later, he is met in the Everfrost Grotto where the Sword of Ramias is found. Terry decides to leave the sword for the hero though, since it is all rusty. Finally Terry must be defeated in battle before the Cloudsgate Citadel can reappear in the Phantom World. Once Dhuran, the boss imprisoning Cloudsgate Citadel is defeated, Terry will join the hero's party.

Terry initially goes on his quest to become more powerful, because he was unable to protect his older sister Milly while growing up in Felonia. She was taken away by the king's men to be added to his "collection" when they were younger, and Terry was left critically injured after stabbing the chief assailant during the abduction. Clinging to life, Terry escaped Felonia and swore to become the world's most powerful swordsman to save his sister. As the years grew longer and the battles more intense, Terry lost sight of his original goal, and doesn't even recognize Milly when he first sees her. Once Terry is defeated, he and Milly are reunited and reconcile.

After the heroes defeat the Demon Lord Mortamor, Terry and Milly finally reunite with their parents back home in Felonia. Depending on whether the bonus dungeon was explored or not, Terry will either notice the Liquid Metal Mind vocation scroll or engage Nokturnus in a solo battle, the outcome of which is not known. Afterwards, Terry will join his sister and the rest of the gang in observing the birth of the Zenith Dragon through Madame Luca's crystal ball.

Terry astonishes the party

Base stats[edit]

Attribute Starting Stats Maximum Stats
Level 28 99
HP 226 750
MP 86 600
Strength 88 330
Agility 115 250
Resilience 59 190
Wisdom 83 300
Style 40 120
Initial gear Sunderbolt blade, Dragon shield, Dragon mail, Platinum headgear

Vocation and skills[edit]

In the Super Famicom version, Terry joins at level 23 as a Gladiator with only the abilities of a Warrior, and not a single rank of Martial Artist. In the DS remake, he joins at level 28 as a Gladiator with both Warrior and Martial Artist mastered.

In the mobile device version, Terry joins at level 33 having mastered the Priest and Mage vocation in addition to those listed above.

Lucky Dip antics[edit]

Terry notably has some of the most useful Lucky Dip actions in the game, potentially using Lightning Storm once he reaches rank 8.

Rank Antic
1 Terry puts his hair back in order!
2 Terry smiles suggestively!
3 Terry throws a coin into the air!

The coin lands right in Terry's palm!

Terry cracks a smile!

4 Terry begins singing to himself!

"Laaa la laaa..."

The enemy listens intensely to the song! The enemy is lost in Terry's sweet voice.

5 Terry stares into the distance, a conceited smile on his face. But it's just an act to cover his profound loneliness!


Terry's attack power increased!

6 Terry taps his feet to the rhythm of the battle! What a tap dancer! Now he's harder to hit!
7 Terry performs a sword dance, a rose clasped in his teeth! His blade grazes the enemy!
8 Terry tries to remember some of the games that Dhuran taught him long ago.

"You must become stronger. Understand?"

Dhuran's words echo in his mind! Terry lets out a primal roar! Lightning courses through Terry's body!


  • Weapons
  • Helmets
  • Armor
  • Shields
  • Accessories
Dragon Quest VI (SNES) 
Weapon Modifier(s)
Poison needle Attack +1
Bamboo spear Attack +5
Oaken club Attack +9
Copper sword Attack +12
Boomerang Attack +15
Edged boomerang Attack +25
Chain sickle Attack +27
Steel broadsword Attack +33
Cautery sword Attack+42
Battleaxe Attack+49
Saw blade Attack+54
Gracos' trident Attack+58
Platinum sword Attack+60
War hammer Attack +64
Flametang boomerang Attack +65
Dream blade Attack +65
Falcon blade Attack +67
Siren sword Attack +70
Watermaul wand Attack +74
Zombiesbane Attack +80
Fire blade Attack +87
Massacre sword Attack +95
Dragonsbane Attack +95
Sunderbolt blade Attack +95
Demon spear Attack +99
Miracle sword Attack +100
Blizzard blade Attack +105
Great bow Attack +110
Hela's hammer Attack +115
Flail of destruction Attack +125
Metal king sword Attack +130
Orichalcum fangs Attack +135
Dragon Quest VI (SNES) 
Helmet Modifier(s)
Leather hat Defense +2
Hardwood headwear Defense +6
Iron helmet Defense +16
Iron mask Defense +25
Platinum headgear Defense +38
Thinking cap Defense +40
Great helm Defense +50
Helmet of Max Wynne Defense +55
Metal king helm Defense +70
Dragon Quest VI (SNES) 
Armor Modifier(s)
Plain clothes Defense+4
Wayfarer's clothes Defense+7
Silk tuxedo Defense+10
Scale armour Defense+15
Chain mail Defense+19
Bronze armour Defense+21
Iron cuirass Defense+23
Noble garb Defense+23
Iron armour Defense+25
Full plate armour Defense+30
Silver cuirass Defense+36
Silver mail Defense+43
Heavy armour Defense+50
Magic armour Defense+50
Spiked armour Defense+55
Enchanted armour Defense+55
Dragon mail Defense+60
Platinum mail Defense+66
Flame armour Defense+70
Sacred armour Defense+75
Hela's armour Defense+85
Armour of Max Wynne Defense+90
Gigant armour Defense+92
Mirror armour Defense+95
Metal king armour Defense+115
Dragon Quest VI (SNES) 
Shields Modifier(s)
Leather shield Defense+4
Scale shield Defense+7
Bronze shield Defense+11
Iron shield Defense+16
Magic shield Defense+20
Platinum shield Defense+25
Dragon shield Defense+30
Tempest shield Defense+35
Flame shield Defense+40
Power shield Defense+45
Ogre shield Defense+48
Silver shield Defense+55
Shield of Max Wynne Defense+60
Ruinous shield Defense+62
Metal king shield Defense+70
Dragon Quest VI (SNES) 
Accessories Modifier(s)
Slime earrings Strength+5
Raging ruby Strength+20
Antique ring Defense+2
Bow tie Defense+2
Gold ring Defense+5
Prayer ring Defense+5
Trailblazing bandana Defense+5
Kerplunk bracer Defense+10
Orb of truth Defense+10
Restless heart Defense+15
Gold bracer Defense+15
Agility ring Agility+30
Meteorite bracer Agilityx2
Kamikazee bracer Style+10
Old pipe Style+15
Turnscote pendant Style+45

Remake changes[edit]

  • In the Super Famicom version, Terry had a base 116 (6.25%) chance to dodge physical strikes before his agility was factored in. This would stack with whatever evasive equipment or vocation benefits he possessed.
  • In the cell phone version, Terry received +5 to his strength and +38 to his agility at level 33. This raises his level 99 strength and agility to 335 and 288, respectively.

Selected quotes[edit]

Main article: Dragon Quest VI Party Chat

"What's wrong with playing alone? That's what I always did..."

Terry, in Howcastle (DS, cell phone)


"Hmm... I wonder what I inherited from my parents..."

Terry, in Slimopolis (DS, cell phone)


"The Archfiend gains strength from people's fear and misery.

We gain strength from people's faith and good will."

Terry, in Gallows Moor (DS, cell phone)


"Hero, being able to fight alongside you is the greatest honour I can imagine. Let's do this."

Terry, in the Fungeon (DS, cell phone)

Dragon Quest Monsters[edit]

Warning: Spoilers!
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When Terry was very young, he witnessed his older sister Milly be abducted by a creature called Warubou to the distant kingdom of GreatLog. A few moments later, a similar creature known as Watabou appeared and took Terry to the kingdom of GreatTree. Terry only wanted to find his sister, but the king of GreatTree convinced him to become a monster tamer and win the Starry Night Tournament. The king stated that if Terry were to win the tournament, he would be granted any wish he desired. Terry then sets off to recruit monsters and explore the world. After Terry's monsters become powerful enough, he enters the tournament and ends up fighting against the monsters of the champion from GreatLog, who happens to be his sister Milly. After winning the tournament, Terry and his sister are reunited.

Terry's adult counterpart, as seen in Dragon Quest VI, is encountered a few times inside the final rooms of the gates. Although his identity is not revealed until his last appearance, it is hinted at through cryptic remarks made by NPCs that this mysterious individual happens to look like younger Terry does. Like in Dragon Quest VI, adult Terry is looking for the strongest sword to become the most powerful swordsman in the world. When conversing with his younger self, adult Terry is condescending towards young Terry for his usage of monsters rather than fighting opponents directly. This attitude changes into respect in the Room of Reflection where young Terry defeats Dhuran, a feat that adult Terry could not accomplish, releasing him from Dhuran's control in the process.

Dragon Quest Monsters 2[edit]

Warning: Spoilers!
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Some time after the Starry Night Tournament, Terry makes a visit to GreatLog. He can be encountered and battled in the arena after Cobi or Tara breeds with all the NPCs and collects 150 monster types. If defeated, Terry offers to breed with the playable character, thus making the game backwards compatible with the original Dragon Quest Monsters. His team consists of Watabou, Dhuran and a great dragon.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]


Terry is of Germanic origin, and means people's ruler. It is derived from the older name Theodoric.


  • Terry's design is based on the concept art for the Hero, who was initially designed to be shadier and more arrogant-looking than his predecessors. Terry's smug attitude is reflective of this initial design intent.
  • Terry is the only character to speak with an American accent in Dragon Quest Heroes. This is owing to his voice actor being a native of Virginia before moving to the UK.
  • Terry gets a color palette reference for one of the 8 costumes for the Hero in Super Smash Bros. Ultimate. Said palette is given to the base of Eight.