Great muddy hand

From Dragon Quest Wiki

The Great muddy hand is a recurring monster in the Dragon Quest series, first appearing in the Nintendo 3DS remake Dragon Quest Monsters: Terry's Wonderland 3D. At first glance, it appears to simply be a stronger and much larger variant of the Muddy hand, but hiding underground is a large golem-like monster.

Characteristics[edit]

Above ground, the Great muddy hand has an identical appearance to a Muddy hand, being a disembodied human hand made of mud. However, hiding underground is an immense Humanoid creature composed entirely of mud with a set of glowing red eyes. It only reveals its true form when it surfaces to attack with its enormous hand. This Golem-like creature makes the great muddy hand similar to a Magmalice and is close in appearance to a Mudraker.

Appearances[edit]

Dragon Quest Monsters: Terry's Wonderland 3D[edit]


Dragon Quest of the Stars[edit]


Dragon Quest Tact[edit]

The Great muddy hand appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest Monsters: Terry's Wonderland 3D event. It can be synthesized at the Ancient Shrine by combining four Muddy Hand Mights together and it stars in its own Battle Road.

Great muddy hand (ギガハンド Gigahando)Tactlogo.png
Stats


DQT Great Muddy Hand.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
120 1,182 318 2
Attack Defense Agility Wisdom Weight
310 375 375 187 35
Basic Skills
First Second Third
Ram Rake* Shocking Hand*
Awakening Skills
First Second Third
Finger Fiddle/Stats Up Woosh Res +25/Stats Up Shocking Hand Potency +5%/Stats Up
Stun Success Rate +5%
Fourth Fifth
Zap Res +25/Stats Up Shocking Hand Potency +5%/Stats Up
Stun Success Rate +5%
Leader Perks
First
Raises martial potency/effects of allies, including itself, by 5% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 ATK +10 Shocking Hand Potency +2%
Perk Details
First
Finger Fiddle: Raises martial potency/effects for 3 turns on action start on odd turns until turn 10.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Super Weak Normal



Related monsters[edit]

Gallery[edit]