Ram
From Dragon Quest Wiki
Ram | |
---|---|
Japanese | ぶっとばし |
Rōmaji | Buttobashi |
Type | Skill |
Ram is a recurring skill in the Dragon Quest series. It is an enhanced version of Shove, knocking back an enemy at full force by rushing them.
Contents
Appearances[edit]
Dragon Quest: Shōnen Yangus to Fushigi no Dungeon[edit]
Ram is a skill for monster companions that attacks an enemy in front of the user and knocks them away five spaces. If the target hits an obstacle, it inflicts an additional 10 damage. It is known by Atlas and Dragster naturally and can be learned by King cureslime at level 8.
Dragon Quest Tact[edit]
Ram is known naturally by Garuda, Dragstar and Ice sculpture at level 1 and costs 12 MP to use. It inflicts minor martial damage to a single enemy, knocks them back two spaces, and has a chance to stun them.
Ability information
Ram | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | ![]() |
12 |
Range | Additional effects | ||
![]() 1 |
![]() Stun |
||
Description | |||
Deals minor martial damage to 1 enemy, and knocks them back 2 spaces, rarely stuns | |||
Naturally learnt by | |||
Dragstar, Garuda, Ice sculpture |
Related skills[edit]
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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