Dragon Quest VI (All) | |
---|---|
Weapon | Modifier(s) |
Bamboo spear | Attack +3 |
Oaken club | Attack +9 |
Giant mallet | Attack +10 |
Copper sword | Attack +12 |
Stone axe | Attack +19 |
Chain sickle | Attack +27 |
Sledgehammer | Attack +30 |
Morning star | Attack +38 |
Cautery sword | Attack+42 |
Battleaxe | Attack+49 |
Saw blade | Attack+54 |
Gracos' trident | Attack+58 |
War hammer | Attack +64 |
Fire blade | Attack +87 |
Massacre sword | Attack +95 |
Dragonsbane | Attack +95 |
Blizzard blade | Attack +105 |
Hela's hammer | Attack +115 |
Flail of destruction | Attack +125 |
Metal king sword | Attack +130 |
Lizzie
Lizzie | |
Dragon Quest VI | |
Japanese name | ドランゴ |
Romaji | Drango |
Class | Dragon |
Race | Hacksaurus |
Lizzie is a character and optional party member in Dragon Quest VI: Realms of Revelation, and the only non-Slime related monster that joins the Hero. Though seemingly a simple brute, Lizzie is actually a sensitive soul trying to find her way in the world as her instincts dictate, clouded by her infatuation with Terry. She is the only hacksaurus that can be recruited in VI.
Appearance and personality[edit]
Lizzie looks identical to her scaly brethren, save for a few illustrations that show her sporting some large ear-rings in her frills. In Dragon Quest Monsters Super Light, she is shown wearing a blue neck warmer to distinguish her from the generic Hacksaurus.
Though mostly devoid of personality in the original version of VI, the lengthy Party Chat in the remake has reinvented her completely. Full of curiosity, she is a naive woman eager to learn more about the world of humans and much of her dialogue will revolve around asking questions regarding objects or people the Hero has just interacted with. A shrinking violet at heart, she feels most comfortable and secure around the party, and even states that she considers them to be her family.
Select bits of party chat reveal that she takes pride in her immense strength, but she also is also slightly insecure, wondering if she's strong enough to protect the party and if she could have made a difference in the battle against Murdaw. Contrasting this, she's prone to gushing about things she enjoys, specifically rabbits and bunny girl accessories. Despite her limited understanding of etiquette Lizzie makes an effort to be polite, though this won't stop her from drooling incessantly while indoors.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Base stats[edit]
Attribute | Starting Stats | Maximum Stats |
Level | 5 | 99 |
HP | 240 | 950 |
MP | 50 | 600 |
Strength | 130 | 410 |
Agility | 77 | 180 |
Resilience | 150 | 250 |
Wisdom | 110 | 300 |
Style | 20 | 100 |
Initial gear | None |
Abilities[edit]
Being a monster, Lizzie has a much higher level of resistance to magic and the elements than her human companions.
Resistances | |
Flame breath | 60% |
Ice breath | 0% |
Frizz | 25% |
Sizz | 60% |
Bang | 60% |
Woosh | 100% |
Crack | 0% |
Zap | 0% |
Strike/Rock | 0% |
Troop | 25% |
Death | 100% |
Kamikazee | 100% |
Paralysis | 100% |
Poof | 100% |
Dazzle | 50% |
Snooze | 100% |
Drain Magic | 100% |
Fizzle | 100% |
Fuddle | 50% |
Sap | 15% |
Poison | 15% |
Stun | 50% |
Ban Dance | 50% |
Skills[edit]
Lizzie joins the party with the Dragon class, and as such does not require use of Dragonic Diligence. Aside from class abilities, Lizzie learns a few skills on her own:
Name | MP | Level | Target | Description |
Falcon Slash | 0 | 5 | One enemy | A double slicing attack, faster than a falcon on the wing. |
---|---|---|---|---|
Flame Breath | 0 | 5 | All enemies | A fiercely fiery breath attack. |
Hatchet Man | 0 | 9 | One enemy | An unpredictable attack that can land a critical hit. |
Inferno | 0 | 15 | All enemies | A ferociously fiery breath attack. |
Metal Slash | 0 | 20 | One enemy | An attack that carves through even metal-bodied enemies. |
Kazing | 15 | 25 | One ally | Resurrects a fallen ally to full health. |
Scorch | 0 | 30 | All enemies | A scorching inferno of burning breath. |
Equipment[edit]
Dragon Quest VI (All) | |
---|---|
Helmet | Modifier(s) |
Leather hat | Defense +2 |
Hardwood headwear | Defense +6 |
Shellmet | Defense +7 |
Fur hood | Defense +11 |
Iron helmet | Defense +16 |
Bunny ears | Defense +20 |
Iron mask | Defense +25 |
Platinum headgear | Defense +38 |
Thinking cap | Defense +40 |
Great Helm | Defense +50 |
Helmet of Max Wynne | Defense +55 |
Metal king helm | Defense +70 |
Dragon Quest VI (All) | |
---|---|
Armor | Modifier(s) |
Plain clothes | Defense+4 |
Leather armour | Defense+11 |
Leather kilt | Defense+12 |
Scale armour | Defense+15 |
Fur cape | Defense+18 |
Chain mail | Defense+19 |
Iron cuirass | Defense+23 |
Silver cuirass | Defense+36 |
Silver mail | Defense+43 |
Heavy armour | Defense+50 |
Enchanted armour | Defense+55 |
Spiked armour | Defense+55 |
Dragon mail | Defense+60 |
Platinum mail | Defense+66 |
Flame armour | Defense+70 |
Hela's armour | Defense+85 |
Armour of Max Wynne | Defense+90 |
Gigant armour | Defense+92 |
Dragon robe | Defense+95 |
Metal king armour | Defense+115 |
Dragon Quest VI (All) | |
---|---|
Shields | Modifier(s) |
Dragon shield | Defense+30 |
Flame shield | Defense+40 |
Ogre shield | Defense+48 |
Shield of Max Wynne | Defense+60 |
Ruinous shield | Defense+62 |
Dragon Quest VI (All) | |
---|---|
Accessories | Modifier(s) |
Bow tie | Defense+2 |
Gold ring | Defense+5 |
Trailblazing bandana | Defense+5 |
Kerplunk bracer | Defense+10 |
Gold bracer | Defense+15 |
Meteorite bracer | Agilityx2 |
Kamikazee bracer | Style+10 |
Remake changes[edit]
- In the Super Famicom Version, Lizzie did not retain her species' resistances to elemental and debilitating magic, making her just as dependent on armour as human characters.
Selected quotes[edit]
Etymology[edit]
Lizzie is the diminutive form of Elizabeth, a hebrew name meaning Consecrated to God. It is also a possible pun on the word lizard; a branch of reptiles.
Trivia[edit]
- Unlike the recruitable slimes, Lizzie's range of dialogue through party chat is on par with the human characters, she responds directly to both NPC comments and events.
- It is strongly hinted through party chat that Lizzie has a crush on Terry. The most explicit example can be seen by bringing Terry and Lizzie to the bar in Port Haven and speaking to Donna the bunny girl; Lizzie will roar in frustration over the attention Terry is receiving.
- Another example is seen after speaking to the girl by the well and her grandfather in the Somnia of the Lower World. Lizzie will mention how proud she is to be with Terry, and interject to the old man's claims of the Hero being kindhearted by saying the silver-haired swordsman is just as kind.
- Lizzie prefers cats over dogs, describing the latter as too noisy. Party Chat activated after the Hero has interacted with a mutt will show her being either agitated or uncomfortable, though she will remark that Max Wynne's dog Silver is very reliable.
- Lizzie hates the scent and taste of alcohol, and is perplexed as to why humans enjoy it.
- If party chat is used in exceedingly hot places such as the magma chambers under Murdaw's Keep or Aridea, Lizzie will complain about it being too hot for her. This is likely written just for humor's sake, but could also be a reference to the prevailing theory that dinosaurs were warm-blooded.
- The mortalkind tongue is likely Lizzie's second language, as she speaks with broken grammar and has a tough time understanding figures of speech and jokes.