High djinks (Recruit)

From Dragon Quest Wiki

The High djinks can join the party in the original version of Dragon Quest VI. It is far and away the most difficult monster to recruit, requiring the player to reach rank 8 of the Monster Master to even have a chance. If the player is lucky enough to have a friend like him, they'll find all their wishes granted--and then some.

Names: Kadaboo, Daburin, Futamin, Kikumoto


Attribute Starting Stats Maximum Stats
Level 10 99
HP 350 999
MP 210 999
Strength 190 500
Agility 30 500
Resilience 90 500
Wisdom 150 500
Style 34 60
Recruit rate 1/256 -> N/A -> N/A
Initial gear None

Flame breath 25%
Ice breath 0%
Frizz 25%
Sizz 25%
Bang 25%
Woosh 100%
Crack 0%
Zap 0%
Strike/Rock 25%
Troop 0%
Death 100%
Kamikazee 100%
Paralysis 100%
Poof 100%
Dazzle 50%
Snooze 50%
Drain Magic 50%
Fizzle 50%
Fuddle 100%
Sap 100%
Poison 50%
Ban Dance 100%
Stun 50%


Name MP Level Target Description
Kabuff 3 10 All allies Raise the defence of all party members
Oomph 6 10 One ally Doubles the attack power of a single party member
Hocus Pocus 20 10 Random Take a chance with Lady Luck!
Insulatle 3 12 All allies Protects all allies from breath attacks
Call to Arms 0 15 Random enemies Enlist the aid of an army of mercenaries...for a price
Omniheal 36 18 All allies Restore all HP to all allies
Absorb Magic 2 20 Self Absorbs the MP of an incoming spell
Backdraft 0 23 Self Whips up a tailwind that reflects an enemy breath attack


Dragon Quest VI (All) 
Weapon Modifier(s)
Poison Needle Attack +1
Cypress Stick Attack +2
Bamboo Spear Attack +5
Oaken Club Attack +9
Bronze Knife Attack +12
Staff of Ghent Attack +15
Stone Axe Attack +19
Iron Staff Attack +22
Poison Moth Knife Attack +24
Lightning Staff Attack +29
Steel Broadsword Attack +33
Staff of Divine Wrath Attack+35
Morning Star Attack+38
Staff of Antimagic Attack+40
Cautery Sword Attack+42
Saw Blade Attack+54
Gracos's Trident Attack+58
Platinum Sword Attack+60
Magma Staff Attack +63
Staff of Resurrection Attack +66
Siren Sword Attack +70
Watermaul Wand Attack+74
Zombiesbane Attack+80
Demon Spear Attack +99
Miracle Sword Attack +100
Metal King Sword Attack +130

Majin maneuvers[edit]

The High djinks will always act twice when controlled by A.I. and, thanks to a higher wisdom stat, will be able to make better judgement calls per turn and adapt to the flow of battle. As with the Overkilling machine, mastering the Paladin vocation will give monster a 25% chance to instantly slay an enemy when using melee attacks.


The High djinks is the only type of monster that cannot be recruited multiple times.